Z - L13: Hot n Steamy

Channel:
Subscribers:
58,300
Published on ● Video Link: https://www.youtube.com/watch?v=pgdkdQS8-xk



Game:
Z (1996)
Duration: 10:46
42 views
0


Z is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets.

A sequel, Z: Steel Soldiers, was published in 2001.

Unlike traditional real-time strategy (RTS) games, collecting resources or building specific structures is unnecessary for creating an army - the same principle that was introduced by Nether Earth, one of the RTS games ancestors. Regions and structures within their borders that actually manufacture the units are captured by moving troops to their respective flags. All that is needed to do is to hold acquired position for a certain amount of time while the unit is manufacturing. The more regions are under the player's control, the less the time required. More powerful units take more time to construct.

The objective of the game is to eliminate the opponent by taking out their command Fort: either by sending a unit to enter it, or by destroying it directly. Alternatively, destroying all of the opponent's units immediately wins the game.

At the start of every mission, each side is given control of their Fort and a small group of units. A host of unmanned turrets and vehicles are usually scattered about the map and sending a robot to these will allow the player to add them to their army. However, the assigned robot will remain in the captured vehicle or turret as a pilot or a gunner although he may be removed from the gun effectively splitting him from his squad.

The game is significantly different from others of its type: for example, vehicle drivers can take damage from enemy fire, and if the driver is destroyed, the vehicle they were commandeering will be unmanned and can be captured by either side. At the time of its release, Z was also noted for being more complex, intense, and challenging compared to other games of its time, like the original Command & Conquer, where the gameplay usually boiled down to tankrushing AIs showing a lack of aggression. Further different robot types behaved differently. Units such as a sniper with a higher intelligence level are less likely to pop up from a tank because they are likely to be shot.

The game starts off with simple, symmetric levels where the CPU starts with roughly the same hardware as the player. As the game progresses, the levels become more complex, demanding more skill to control all units effectively, and the computer gains an advantage in starting units. For example, the CPU's fort usually has substantially more powerful guard turrets. The computer also gains more logistic advantages. Combat takes place on several planets, with 4 missions on each. When one is successfully captured, a space ship transports the robot army to another.

There are 2 main versions for PC use, one for DOS named Z and another one for Windows 95 named Z 95 & Expansion (that give Zeditor and Extension pack with additional challenging levels from 20 to 35. Each of these level are parallel; so 21 is the same kind as level 1 but with a bigger map and all units available). The former used to require DOSBox (an open source DOS emulator for various operating systems) to run on a modern Windows XP system.

A workaround for Z 95's incompatibility with Windows XP which allows Z 95 to run on a Windows XP system without any form of emulation was posted on the ZZone forums. The workaround, named Z Expansion XP, involves disabling some protected instructions in the Z 95 executable and contains a custom installer since the original Z 95 installer refuses to run under Windows XP. In the concerning forum thread the Z Expansion XP workaround is also reported to work under Windows Vista.

Ports for the PlayStation and Sega Saturn were released in 1997 and 1998 only in Europe. Both were handled by Krisalis Software and published by GT Interactive. Even though the Saturn mouse was never released in Europe, the Saturn version of Z includes mouse support.

A mobile version of Z was developed by Peter Harrap and TickTock Games and was published by KavCom. It was released on iPhone and iPad in 2011, with further releases on BlackBerry Playbook, Android, and Kindle in 2012. The mobile version remake by TickTock Games was also released for Mac in 2012, and then published by Kiss Ltd and KavCom for Windows PC on Steam and GOG.com in July 4th of 2014.

There was also a "Directors cut version". There was a very limited number of these mostly given away at the launch party.[citation needed] There were only a couple of levels with this version and it featured "R" rated audio for the robot voices.

There are few differences between the Z DOS version and the Z 95 version. Most of all Z 95 was made much more compatible with Windows 95 which was becoming more and more popular. Also some more levels were added to the so-called Expansion Kit. The Z DOS version has an interface for loading the game as its first step.







Tags:
Z (video game)
The Bitmap Brothers
z video game
z game
z rts
z rts gameplay
z pc game
z windows
z gameplay
z intro
z the game
z pc gameplay
z walkthrough
z playthrough
z pc game lets play
z lets play
z 1996
z 1996 gameplay
z the bitmap brothers
z re release
z strategy game
z strategy
z first mission
z pc windows
z ps1 game
z steam
z game ps1
pc
Hot n Steamy
Z Hot n Steamy
hot n steamy z
z l13
z level 13
z chapter 13
z mission 13