ZAVEID THE WALLRUNNER - Let's Play 「 Tales of Zestiria 」 - 20
Tale of Zestiria
Developed by Bandai Namco
Steam Link: https://store.steampowered.com/app/351970/
Walkthrough/Playthrough/Let's Play
Description:
Sorey is one of the few humans capable of seeing magical beings known as Seraphim. While exploring ruins near the Seraphim village Elysia, he and Mikleo find a human knight and learn of the outside world, which is being plagued by Malevolence, causing misfortune, strife, and demonic transformations. Sorey soon finds himself tasked with solving this outbreak of Malevolence, but he must do so without succumbing to it himself.
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0:00 Pendrago Shrinechurch
It turns out they removed the petrified people. The priest here says some ominous things.
0:26 Westronbolt Gorge
5:53 Malevolent Crucible: Maharaurava (Chaos)
I had Ekseed on Edna, making it easier to cast spells.
15:05 Westronbolt Gorge P2
16:12 Ganglen Ruins
19:16 Boss: Boss Troll (Chaos)
You'll need to kill the other trolls to remove the power links. The boss has almost 20k ATK on Chaos, which seems like a weird design decision.
21:56 Ganglen Ruins P2
26:11 Westronbolt Gorge P3
26:54 Outside Guinevere Shrine
Sorey and Dezel armatize to save a man from falling to his death, but a headless horseman Hellion runs down the wall, with Zaveid chasing it. The party prevents Zaveid from killing the Hellion, so Zaveid attacks them instead.
31:05 Boss: Zaveid (Chaos)
For some reason, the preset party consists of the Seraphim who hit his resistant elements. He's very hard to stagger without Armatus for some reason, even when I use Sorey's hidden artes.
33:42 Outside Guinevere Shrine P2
Dezel is interested in Zaveid's gun, since it can be used to kill Hellions without purification.
The man who fell wakes up and reveals that he believes in some hoax about using human sacrifices to appease the Seraphim, which is why he jumped off. You have to choose how to convince him to stop, and I chose to show off the Shepherd's power.
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