Zelda: Majora's Mask (N64) - Part 21

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21. The deposition of these 3 fish is completely random (you only get the HP if the same fish eats all 3), so it definitely belongs at the beginning of a segment. Now, unfortunately, the Fisherman's game doesn't reopen until 7 PM. Getting there too early wasn't a problem during my test run, but, unfortunately, due to all the time saved by the improved Gyorg Battle and Stone Tower Route, I had way too much downtime, and thus had to play the inverted song of time twice... (which is still faster than just manually waiting for all that time to pass). This is why the internal clock sucks. For the fisherman's jumping game, its possible to jump directly from one torch platform to another, bypassing the central one (the bunny hood probably makes this a lot easier). So I'm sure this could be exploited for ridiculously high scores. But, you only 20 to get the HP, and you can't end it early, so whatever. Finally, this segment is the first instance of Rupee Gathering (harvesting rupees by shooting blue bubbles with light arrows out in east termina field). This process is greatly augmented by the bunny hood (obtained very early on in cycle 3), and the biggest problem is usually lack of magic (but thankfully, lots of later rupee gathering is done with the aid of chateua romani).







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