Zelda Minish Cap Improvements in the Dark Hyrule Castle run.

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Published on ● Video Link: https://www.youtube.com/watch?v=1cFIF9i7Lm4



Duration: 1:25
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Most of theses are improvements from the 1st part video of Dark Hyrule Castle.

Clip(s)
1: Exiting the trap door net:
Old: I used the ocarina to disable me preventing to exit from the trap door net.
New: When you want to exit whilst in Ocarina clipping mode you jump and during the door spinning animation you roll to go through and end up on to the platform. This skips an item select and the ocarina song too.
This trick doesn't let you go Out of Bounds, you visually appear above the net but actually in the game you are on the same height as the pit and when the door net animations ends the game thinks you were falling through the net making you stay on to the lower floor.

2. Black Darknut
Old: I thought bombs could stun him long enough to defeat this knight.
New: The old fashion trick is still the most reliable way to get consectutive hits on the enemy.

3
Old: I hit the eyes from Left to Right making it slower to exit.
New: As I didn't need to play the ocarina from the 1st improved clip I can now walk over the pit without needing any worry with the flame barriers and the exit too.







Tags:
video
game
Greenalink
Zelda
TMC
Speed
Run
SDA



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