Zelda Ocarina of Time speedrun in 5:04 by TSA

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Published on ● Video Link: https://www.youtube.com/watch?v=QXPkQtsNQ1E



Duration: 5:05:15
678 views
5


Done 5 September 2004 (I think? 05.09.04) by Mike 'TSA' Damiani

Run was cut up into into 15 parts for easier distribution, but I have combined them into one video.

Note that this run was discovered to be spliced: https://www.youtube.com/watch?v=QtYBQtVCeHY

No ads on these videos as I only upload them for archiving purposes. Can't have these runs backed up enough.

Original authors comments below.
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I will have to say this was my most intensive run ever. First, I would like to thank a lot of people who helped make this run possible: Sam Sim and PYLemire or The-Elite.net, and Black_Hole of ZHQ. Without their input, this run would not have been possible. I'd also like to thank a lot of people who sent in their suggestions after viewing the original run.

This run truly is, in my opinion, the greatest speed run I have ever done. I came within 285 seconds of doing the impossible, which is beating this game in under five hours. Unless a major breakthrough by somebody is made, which I doubt will happen, this is the fastest single segment run I can do. In actuality, even with saving, I do not feel under SDA's timing that sub five hours is possible. Maybe if they have emulator recording and save state videos one day, such a video will exist. Under Twin Galaxies' timing, sub five hour I do not believe is possible, under any circumstances.

This run is pretty much error free. One "mistake" might be the "block pushing" near Hyrule Castle, where I could have just pushed one block instead of two, to cross the moat. But in my version, on trial runs, I could not cross the moat this way. In Goron's City, when I am getting the Prelude of Light (en route), I used the longshot to go up the left side, rather than the right. I also didn't have a good as a boss battle with Phantom Ganon as in the last. However, these are mere seconds I missed saving. They do not in total add up to even a significant percent of the additional time I needed to save to break five hours.

I know people will argue that some of the 285 seconds "may" have been saved by "side hopping" and "back flipping" all the time. Well, when you play 5 hours and can do that flawlessly, be my guest. It's not going to save you those nearly 5 minutes of time. This isn't a 2D game where you can have precise input with a device like an emulator to make perfect runs. There will never be a perfect run in this game. If you see somebody claim one exists, send them to me and I'll point out the mistakes.

I would like to take a moment to say how much I love the quick spin attack, as I finally owned Bongo Bongo and Ganondorf. I feel the Ganondorf fight in particular will amaze everyone. I also utilized all the strategies I could think of for the dungeons. These are the best dungeon strategies around. The over world route was also new. Sam Sim came up with the new dungeon order and the revised Water Temple route, although I amended it a bit. I would like to also comment on the "Shadow Temple Farore's Wind" warp trick. You see, Farore's Wind is a clever thing, but too clever for its own good. When you set a Warp Point with it, not only does it set it at the entrance of the last door you went through (or entrance of dungeon), it also saves the "state" of the room. My best example of the negative side of this is in the Spirit Temple, the rooms with the Lizalfos, the mirrors, and the light you must reflect through different areas. It is faster to set Farore's Wind in the room with the "platform" that lowers into the room with the statue, then do the mirrors, and warp back. If you do this, you will find you not only warp back to the entrance closer to where you need to be, but that none of the mirrors are "changed". It's as if you did nothing. Now, back to the Shadow Temple. If you fall into that area down by that room with the ship, Farore's Wind will always set back up in the spinning blade room above. No exceptions. I'm not sure who "claimed" this trick worked first, or that it worked on certain versions, but I, along with you all, were tricked. This trick does not work, in any version.

With this, I am announcing I am done with speed running Ocarina of Time. Feel free to try to beat this time all you want, but I will not be attempting anymore runs on this game. I'm glad to say I probably am never going to play this game again. Time for it to collect dust in my drawer. But that's not the end of my speed runs! I think I'm heading back into the Dark World for my next run...
If you wish to comment about this, please post here or you may e-mail me or contanct me on AIM @ SolidTSASnake.







Tags:
tsa 5:04
ocarina of time 5:04
2004 speedrun



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The Legend of Zelda: Ocarina of Time Statistics For djs

At this time, djs has 87,413 views for The Legend of Zelda: Ocarina of Time spread across 49 videos. This game accounts for over 1 day of watchable video on his channel, roughly 9.67% of The Legend of Zelda: Ocarina of Time content that djs has uploaded to YouTube.