Zen Dynamics (PC): Stage 4 (City Of Dis)

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Published on ● Video Link: https://www.youtube.com/watch?v=VCqDY11s8O0



Duration: 15:24
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Player: Denny
Difficulty: Xenocide

Doom II features many map and enhancement WADs you can play on the GZDoom engine, and it has been one of my favorite first person shooters ever. In this replay, I played Zen Dynamics, one of the finest mods on the GZDoom engine. It is a complete ZDoom partial conversion created by Xaser. The game includes features such as reloading, selecting and deselecting frames, cutscenes, new monsters, new levels, new sounds, and new weapons.

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Here are the weapons from Zen Dynamics:

- Machete: It's the starting weapon in this game, which slashes enemies when up close. The alternate fire blocks and reflects most projectiles like the Hell Knight ones.

- "Zenroid" Performance Enhancer: It boosts your strength and heals your health when it's consumed. It can also stab an enemy in a close range.

- The Ancient Bloodsphere: It draws the player's health as ammo, firing about 5 blood balls, while the alternative fire causes the player to throw it, dealing high damage, and sucks about 25 hit points from the player.

- "Viper" .357 Magnum: It shoots magnum bullets against enemies, and it can gib lesser monsters such as zombiemen and imps. Its alternative fire shoots all the bullets in its barrel, which is up to six magnum bullets, dealing quite high damage. It's dropped by shotgunguys.

- "Street Sweeper" Riot Shotgun: Sometimes called the "Tommy Shotgun" because of the ammo drum, this weapons fires only one shell, but it's alternative fire causes the player to pump one more shell on the barrel up to 3 shells, which can instantly kill a revenant.

- "Ego Smasher" Super Shotgun: It's essencially a super shotgun from Zen Dynamics, holding 16 shells on it's belt. It can kill a Revenant by one shot in a point-blank range, but it has no alternative fire.

- "Zen-II" Sub-Machine Gun: This weapon fires bullets rapidly. Its alternative fire fires semi-automatic 3 round burst.

- "ChaosZero" Sub-Machine Gun: This weapon also fires bullets like the Zen-II sub-machine gun, but it deals more damage for consuming less bullets. Its alternative fire fires 5 round burst that can bounce off walls.

- "Stinger" Assault Rifle: One of most versatile weapons in the WAD, it uses heavy caliber bullet clips as ammo. It's alternative fire fires a grenade towards an enemy, dealing high damage.

- "Aeolus" Dual Plasma Sub-Machine Guns: Acts as the plasma gun from Doom, except it's dual wielded. Its main fire causes the weapon continuously fire plasma ammounts,while the alt fire shoots plasma balls,dealing more damage but eating up more ammo.

- "Sawtooth" Nail Projector: Fires high speed nails towards enemies. It's alternative fire eats 2 nails per shot, firing a total of 5 mini-nails.

- "Scorcher" Flame Weapon: Fires an extremely powerful fireball towards enemies, which its alternative fire launches a fire trail along the floor by seeking out enemies, causing heavy damage to the target before exploding.

- "Z-4 Synthesis" Railgun: Its main fire mode projects a trailed instant hiting slug, while the alternative fire fires rapidly.

- "Orion" Fusion Cannon: The last weapon found, it shoots a green energy ball that rebounds at walls, and the alternative fire shoots the same ball that stops after a few steps of the player, then it explodes in a rain of small energy particles, being particularly useful for crowd control.

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Doom II (c) id Software 1994
Zen Dynamics (c) Xaser 2006







Tags:
zen
dynamics
doom ii
wad
weapons
shotgun
xaser
music
monsters
levels
enemies
magnum
xenocide
difficulty
cacophytes
maelstroms
demons