Zero Escape: Virtue's Last Reward - Episode 26 | Gaulem Bay
Welcome to my blind let's play of Zero Escape: Virtue's Last Reward! In this episode, we solve puzzles in the Gaulem Bay!
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Zero Escape: Virtue's Last Reward is a 2012 adventure game developed by Chunsoft. It is the second installment in the Zero Escape series, and was released for the Nintendo 3DS and PlayStation Vita. The story follows the player character Sigma, a man who is abducted and forced along with eight other individuals to play the Nonary Game, which puts its participants in a life-or-death situation. As the story progresses, the characters begin to unravel the secrets behind the Nonary Game, as well as its true purpose.
The game was developed as a result of the unexpected critical success that its predecessor, Nine Hours, Nine Persons, Nine Doors, received in North America. Game director Kotaro Uchikoshi wrote the script, which was then localized by Aksys Games and Rising Star Games for North America and Europe respectively. Virtue's Last Reward was released to positive reviews. Critics praised the story and characters but were divided in their opinions of the Escape sections. Despite positive reviews, the game was a commercial failure in Japan, which led to the temporary cancellation of its sequel. Development on the sequel eventually resumed, and Zero Time Dilemma was released in 2016. In 2017, Virtue's Last Reward and an enhanced port of its predecessor, were released in a bundle titled Zero Escape: The Nonary Games for the PlayStation 4, PlayStation Vita and Microsoft Windows.
In Novel sections, the player advances through the storyline and converses with non-playable characters through visual novel segments. These sections require little interaction from the player other than reading the dialogue and text that appear on the screen. During Novel sections, the player may be presented with decision options that affect the course of the game. One recurring decision option is a prisoner's dilemma-type choice where the player must choose to "ally" or "betray" the characters they are pitted against, with different results depending on what choices the two parties picked.
In between Novel sections are Escape sections, which occur when the player arrives in a room from which they need to find a means of escape. These are presented from a first-person perspective, with the player able to move between predetermined positions in each room. To escape, the player is tasked with finding various items and solving puzzles, reminiscent of escape-the-room games. At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle. The puzzles include various brain teasers, such as Lights Out and sliding puzzles. In each Escape room, a safe can be found, which can be opened with two passwords. One of these passwords gives the player the key needed to escape from the room, while the other grants access to a hidden folder that provides the player with supplementary backstory or other information. The player receives hints to the puzzle solutions from the game's characters; further, more direct, hints are received if the player changes the puzzle's difficulty level from "hard" to "easy".
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