Professor Layton and the Unwound Future - Episode 3 | Chapter Two
Welcome to my blind let's play of Professor Layton and the Unwound Future! In this episode, we meet up with future Luke!
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Professor Layton and the Unwound Future, known in Europe and Australia as Professor Layton and the Lost Future, is the third game in the first trilogy of the Professor Layton puzzle game series by Level-5. It was first released in Japan in November 2008 and was later released in North America in September 2010 and in Europe and Australia in October 2010. In the game, Layton meets an older version of his apprentice, Luke, who brings him to a terrible future he wishes him to help fix.
As with previous Professor Layton games, Unwound Future is an adventure game where the player solves puzzles offered by local citizens to progress the story forward, through dialogue and around 32 minutes of full motion video. The player moves about the game through still images of locations. The player can use the DS touchscreen to tap on non-player characters to start a dialog or to obtain a puzzle, and also can search anywhere on the background for hint coins, with some areas needing to be tapped several times to reveal a secret hint coin or puzzle. Puzzles are brainteasers of many varieties, including visual, math, and logic. There is no time limit to solve puzzles, and the player can get up to 3 hints at a cost of one hint coin each; a new feature in Unwound Future is a "super hint", costing 2 coins, that can only be bought after the other 3 hints have been revealed, but that nearly reveals the puzzle's solution. If the player is correct in solving the puzzle, they gain a number of "Picarats", a form of currency within the game. Guessing the incorrect answer will reduce the number of picarats the player can get on subsequent attempts. Players can visit certain areas in order to play undiscovered or unsolved puzzles that are left behind as the story progresses.
As part of rewards for solving puzzles, the player may play one of three mini-games that support additional puzzles in Layton's Trunk that can be attempted at any time. One mini-game is based on sticker books, placing the correct stickers at locations in the book to make the story make sense. Another requires training a parrot to carry items to a character using a series of ropes to act as perches or rebounding walls. The third mini-game is a toy car that the player must drive across specific tiles on a map using a series of directional indicators. Layton's Bag also contains details on the story, characters, and a list of completed puzzles the player can review and try again.
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