Zombie Revenge for the Sega Dreamcast, 1999. We try to cooperate to beat back the zombie horde.
Zombie Revenge for the Sega Dreamcast, 1999. We try to cooperate to beat back the zombie horde in this 3D beat 'em up from start to finish. It was a bad sign that A-Bomb's first question while playing was whether there was friendly fire. I thought there was not. I was wrong. The spirit of cooperation broke down at some point, with A-Bomb hoarding bullets and and accidentally hitting me.
Without reading the manual, it took awhile to realise we could sprint and charge up our main shot, but we eventually got through this spin off to House of the Dead. The zombies got their revenge, as we both wished the game would end sooner than it did. The plot is typically nonsensical for the series, with a strange call back to the first episode during the end credits.
A-Bomb gives it high ratings, mostly because of the friendly fire, bullet hoarding, and his ability to torment me.
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