Zool (Game Boy) Playthrough Part 6
The gameplay remains mostly intact although the controls feel so damn light and clunky making the game seem more difficult than it should be. Graphically, it doesn't look to different to the 16-bit versions and the music is ...well, reasonable for a Sega Genesis, SNES, Sega Master System, Game Boy, Game Gear and PC rendition.
This game is a shorter than its 16bit brothers but adds a boss rush after 4 worlds have been completed. Their is only one piece of music and it will drive you mad after listening to it loop over and over and over!!!
I don't like this version much at all. The controls are horrible and often unresponsive in that it wont jump and shoot when I want it to. World 3 was just so damned annoying with not being able to jump off the tree branches reliably and getting stuck into a slide into a death plant. level 3-3 the time limit is damn tight and you need every single damn pickup to complete the level.
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