1. | Building parts for Intergalactic Transceiver. Factorio Krastorio S2 Day 25 | 0 | | Factorio
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2. | Building the ingredients for Singularity Tech cards. Factorio Krastorio S2 Day 24 | 0 | | Factorio
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3. | Building the Mall and Research Tech in Factorio Krastorio S2 Day 5 | 0 | | Factorio
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4. | Working on defences and a build and artillery train in our Factorio gameplay. | 0 | | Factorio
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5. | 🪳 Bug splatting, defences and trains. We also need more power. Factorio Krastorio Mod Day 11 | 5 | | Factorio
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6. | Working towards new Research Cards and clearing more bugs. Factorio Krastorio Mod Day 12 | 1 | | Factorio
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7. | We need more resources and production in our Factorio playthrough | 0 | Let's Play | Factorio
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8. | It's Factorio Friday. Working towards trains and bots. | 0 | | Factorio
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9. | Will it be us or the bugs going squish? We need more defences. | 0 | | Factorio
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10. | More resources and testing an armoured building train in our Factorio gameplay. | 0 | | Factorio
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11. | Eden Crafters Demo. First Look at this new factory survival game on a barren open-world. | 0 | First Impressions | Factorio
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12. | Pushing for more production in our Factorio Playthrough | 0 | Let's Play | Factorio
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13. | We have Bots 😀. Now for more power, walls and new research cards. Factorio Krastorio Mod Day 10 | 4 | | Factorio
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14. | Building Fusion Energy for the Advanced Tech Science Cards. Factorio Krastorio S2 Day 21 | 1 | | Factorio
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15. | Finishing Fusion Cells. Factorio Krastorio Mod Day 27 | 1 | | Factorio
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16. | A New Start. Factorio Krastorio S2 Day 1 | 3 | | Factorio
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17. | Upgrading our ore and science processing Pt3 - Factorio Angels & Bobs Day 15 | 1 | | Factorio
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18. | Working for Blue Circuits, Yellow Science and Bots. Continuing Factorio gameplay. | 1 | | Factorio
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19. | We need Brains. Making Transistors for the Logistic Robot Brains - Factorio Angels & Bobs Day 10 | 1 | Vlog | Factorio
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20. | Building more power for the Intergalactic Transceiver. Factorio Krastorio S2 Day 26 | 1 | | Factorio
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21. | Playing with the bugs and expanding production in our Factorio playthrough | 1 | Let's Play | Factorio
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22. | Building the essentials in our Rail World Factorio Krastorio S2 Day 4 | 1 | | Factorio
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23. | Working on the Uranium. Can we do Nuclear Power? Factorio Krastorio Mod Day 25 | 1 | | Factorio
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24. | Defences, Trains and Resources Pt2. We need them all. Factorio Krastorio Mod Day 16 | 2 | | Factorio
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25. | What do we need for Uranium? Factorio Krastorio Mod Day 23 | 2 | | Factorio
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26. | Redesigning the Factory Layout Pt 2. Factorio Krastorio Mod Day 18 | 2 | | Factorio
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27. | Using trains for science, and we need to solve our copper shortage in Factorio Krastorio S2 Day 9 | 2 | | Factorio
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28. | Will the locals let us get Blue Circuits today? Factorio Krastorio Mod Day 13 | 2 | | Factorio
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29. | Turning the Factory back on, bot abuse and more trains. Factorio Krastorio Mod Day 20 | 2 | | Factorio
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30. | Building Nitrogen Gas and Fusion Cells. Factorio Krastorio Mod Day 26 | 2 | | Factorio
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31. | Starting the Train Based Factory Factorio Krastorio S2 Day 3 | 2 | | Factorio
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32. | Starting to explore the Uranium? These green rocks tickle. Factorio Krastorio Mod Day 24 | 2 | | Factorio
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33. | Redesigning the Mall. This will involve some bot abuse. Factorio Krastorio Mod Day 21 | 2 | | Factorio
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34. | Upgrading the ore smelting to get better waste for batteries. - Factorio Angels & Bobs Day 08 | 2 | | Factorio
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35. | Taking our 1st look at Desynced, bought for the stream by a community supporter. | 2 | | Factorio
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36. | Building the Mall and Research Tech in Factorio Krastorio S2 Day 5 | 2 | | Factorio
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37. | Doubling resource production to solve shortages - Factorio Angels & Bobs Day 31 | 2 | | Factorio
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38. | Will we finish this today? Redesigning the Factory Layout Pt 3. Factorio Krastorio Mod Day 19 | 2 | | Factorio
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39. | Building the starter factory and clearing some bug nests. Factorio Krastorio Mod Ep02 | 2 | | Factorio
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40. | Redesigning the Factory Layout. Factorio Krastorio Mod Day 17 | 3 | | Factorio
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41. | Starting Factorio Angels & Bobs Day 01 | 3 | | Factorio
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42. | Expanding for new Research Cards. Factorio Krastorio Mod Day 6 | 3 | | Factorio
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43. | Finishing Bots, then more trains and research. Factorio Krastorio Mod Day 9 | 3 | | Factorio
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44. | Can we build a better plastic factory? - Factorio Angels & Bobs Day 07 | 3 | | Factorio
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45. | Building Tier 2 Ore Crushing, Washing and Sorting - Factorio Angels & Bobs Day 18 | 3 | | Factorio
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46. | Washing the ores to solve our shortages, new science in Factorio Krastorio S2 Day 10 | 3 | | Factorio
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47. | Automating overflow with circuits, finishing the wall and bugs - Factorio Angels & Bobs Day 24 | 3 | | Factorio
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48. | Building Oil and a Mall. - Factorio Angels & Bobs Day 05 | 3 | | Factorio
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49. | Finishing the last Ingots and solving the Ore shortages - Factorio Angels & Bobs Day 29 | 3 | | Factorio
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50. | Building the ingredients for Singularity Tech cards. Factorio Krastorio S2 Day 24 | 3 | | Factorio
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51. | Ore Sorting and Smelting need a lot of machines - Factorio Angels & Bobs Day 03 | 4 | | Factorio
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52. | Making efficient fuel and solving resource shortages- Factorio Angels & Bobs Day 30 | 3 | | Factorio
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53. | Design and Building Blue Science. Plus more mining - Factorio Angels & Bobs Day 32 | 3 | | Factorio
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54. | Learning Logistic Train Network (LTN) and more power is needed - Factorio Angels & Bobs Day 11 | 4 | Vlog | Factorio
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55. | What is needed to get our first Logistic Robots? - Factorio Angels & Bobs Day 04 | 3 | Vlog | Factorio
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56. | Using trains to build Defences and Research Tech in Factorio Krastorio S2 Day 6 | 3 | | Factorio
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57. | Planning and building Acids and Ingots Pt2 - Factorio Angels & Bobs Day 26 | 3 | | Factorio
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58. | Upgrading our ore and science processing - Factorio Angels & Bobs Day 13 | 3 | | Factorio
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59. | Factorio Friday, we need more power, Purple Science and defences. | 3 | | Factorio
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60. | Launching our 1st rocket for the science tech. Factorio Krastorio S2 Day 19 | 3 | | Factorio
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61. | Using trains to make Research Tech Cards in Factorio Krastorio S2 Day 7 | 4 | | Factorio
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62. | Building defences. We will need them. Factorio Krastorio Mod Day 14 | 4 | | Factorio
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63. | Fixing an Iron problem with a Train. Factorio Krastorio Mod Day 7 | 4 | | Factorio
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64. | Building the Satellite for the next Tech Cards and more. Factorio Krastorio S2 Day 20 | 4 | | Factorio
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65. | Starter factory done. Now to expand if the bugs will allow us. Factorio Krastorio Mod Ep03 | 4 | | Factorio
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66. | Finishing lube and catalyst for Tier 2 Ore - Factorio Angels & Bobs Day 22 | 4 | | Factorio
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67. | Better bots need so many items. - Factorio Angels & Bobs Day 06 | 4 | | Factorio
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68. | Aiming for trains today. Will we succeed? Factorio Krastorio S2 Day 2 | 4 | | Factorio
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69. | Expanding the factory prepping for Tier 2 Sorting - Factorio Angels & Bobs Day 19 | 4 | | Factorio
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70. | Spiders and $#^#@! - Satisfactory | 4 | | Factorio
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71. | Starting main factory if the bugs will allow us. Factorio Krastorio Mod Day 4 | 4 | | Factorio
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72. | Planning and building Acids and Ingots Pt1 - Factorio Angels & Bobs Day 25 | 4 | | Factorio
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73. | Planning and building Acids and Ingots Pt4 - Factorio Angels & Bobs Day 28 | 4 | | Factorio
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74. | Finishing the Advanced Tech Science Cards. Factorio Krastorio S2 Day 22 | 4 | | Factorio
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75. | Designing Tier 2 Ores and we need Defences - Factorio Angels & Bobs Day 17 | 4 | | Factorio
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76. | Building Tier 2 Sorting - Factorio Angels & Bobs Day 20 | 3 | | Factorio
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77. | Working on some of our slow manufacturing and some bug splatting in Factorio Krastorio S2 Day 14 | 4 | | Factorio
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78. | Is today the day we get Bots? Factorio Krastorio Mod Day 8 | 4 | | Factorio
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79. | Building a Factory on a bug filled planet. Factorio Krastorio Mod | 4 | | Factorio
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80. | We need lots of lube and catalyst for Tier 2 Ore - Factorio Angels & Bobs Day 21 | 4 | | Factorio
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81. | Working on the Matter Tech Cards. So many ingredients. Factorio Krastorio S2 Day 16 | 4 | | Factorio
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82. | Will we launch our 1st rocket? Factorio Krastorio S2 Day 18 | 5 | | Factorio
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83. | Eden Crafters Demo. First Look at this new factory survival game on a barren open-world. | 4 | First Impressions | Factorio
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84. | Short stream looking at Coal Liquefaction and some bug splatting in Factorio Krastorio S2 Day 13 | 5 | | Factorio
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85. | Launching our 1st rocket for the science tech. Factorio Krastorio S2 Day 19 | 5 | | Factorio
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86. | Planning and building Acids and Ingots Pt3 - Factorio Angels & Bobs Day 27 | 5 | | Factorio
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87. | Building Singularity Tech. Factorio Krastorio S2 Day 23 | 5 | | Factorio
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88. | Building Utility Tech Science and more power in Factorio Krastorio S2 Day 11 | 5 | | Factorio
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89. | Upgrading our ore and science processing Pt2 - Factorio Angels & Bobs Day 14 | 5 | | Factorio
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90. | Building more power for the Intergalactic Transceiver. Factorio Krastorio S2 Day 26 | 5 | | Factorio
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91. | Walls, walls, walls. Oh and some guns and trains as well. - Factorio Angels & Bobs Day 23 | 5 | | Factorio
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92. | Finishing the Mall redesign and Trains. Involving some bot abuse. Factorio Krastorio Mod Day 22 | 6 | | Factorio
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93. | We will learn the Logistic Train Network (LTN) - Factorio Angels & Bobs Day 12 | 6 | Vlog | Factorio
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94. | Finishing Military Science and Starting Tier 2 Ores - Factorio Angels & Bobs Day 16 | 6 | | Factorio
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95. | Using trains to make Research Tech Cards, we need more room in Factorio Krastorio S2 Day 8 | 6 | | Factorio
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96. | Starting Ore Sorting and Smelting - Factorio Angels & Bobs Day 02 | 6 | | Factorio
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97. | Completing Matter Tech Cards. Crazy amounts of ingredients are needed. Factorio Krastorio S2 Day 17 | 6 | | Factorio
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98. | We need Brains. Making the Logistic Robot Brains - Factorio Angels & Bobs Day 09 | 7 | Vlog | Factorio
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99. | Building the mall and some Oil. Factorio Krastorio Mod Day 5 | 7 | | Factorio
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100. | What does the next Science Tech need? And some bug clearing in Factorio Krastorio S2 Day 15 | 7 | | Factorio
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