2025-09-03 | How This Game Could've Added Replayability (And Why It Matters) #jupiterhellclassic #gamedesign | 0:00 | 579 | | Jupiter Hell Classic
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2025-09-02 | What It Means To Make Games In A World Full Of AI Content #gamedesign | 0:00 | 997 | |
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2025-09-01 | This breaks my heart... | 0:00 | 214 | |
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2025-08-25 | Absolute Best way to AVOID going Mixed on Steam #gamedev #indiedev | 0:00 | 1,095 | |
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2025-08-22 | Why Your Demos Are Not Gaining Results | 0:00 | 170 | |
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2025-08-20 | Designing for Synergy instead of simple Upgrades #gamedev #indiegame #indiegamedev | 0:00 | 297 | |
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2025-08-19 | The Hidden Power of Letting Players Set Difficulty #gamedesign #gamedevtips | 0:00 | 564 | |
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2025-08-18 | This game really knocked the combat out the window #twitch #stickittothestickman | 0:00 | 1,837 | |
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2025-08-15 | How to design items that create real EMERGENT gameplay #gamedev #indiegame #indiegamedev | 0:00 | 770 | |
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2025-08-11 | Game Doctor analyzes Stick It To The Stickman | 0:00 | 46 | | Stick It to the Stickman
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2025-08-08 | Your trailer tells me what's missing from your game and how to improve it #gamedev #bullethell | 0:00 | 634 | | Bull et Hell
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2025-08-07 | This is how you add personality before the game even begins | #gamedev#stickItToTheStickMan | 0:00 | 4,799 | |
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2025-08-06 | Game Doctor Analyzes Gem Miner TD | 0:00 | 808 | |
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2025-08-06 | Day of The Shell - Game Doctor Thoughts and After Thoughts | Nutshell | 0:00 | 366 | | Day of the Shell
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2025-08-05 | insane new fighting game - A Few Quick Matches | 0:00 | 781 | |
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2025-08-04 | Example of Great UX: Interesting indicators providing clear information | #GemMinerTD #gamedev | 0:00 | 265 | |
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2025-08-01 | He Is Coming - Using the oracle to find rares #heiscoming #gamingtips | 0:00 | 1,035 | | He is Coming
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2025-07-31 | He Is Coming - The wealthy merchant and what to do with them #heiscoming #gamingtips | 0:00 | 1,014 | | He is Coming
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2025-07-30 | He Is Coming - Finding the heroes grave using clues #heiscoming #gamingtips | 0:00 | 1,447 | | He is Coming
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2025-07-30 | Don’t let your quests feel like chores | 0:00 | 845 | |
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2025-07-29 | He Is Coming - Leave the OIL for later #heiscoming #gamingtips | 0:00 | 626 | | He is Coming
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2025-07-29 | The smartest way to teach icons | #gamedesign #gamedevelopment | 0:00 | 1,422 | |
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2025-07-28 | He Is Coming - Best options to consider for Horse Carriage #heiscoming #gamingtips | 0:00 | 847 | | He is Coming
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2025-07-28 | He Is Coming - Why you should fight the boss early #heiscoming #gamingtips | 0:00 | 1,072 | | He is Coming
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2025-07-25 | He Is Coming - Scouting ahead and where to go first #heiscoming #gamingtips | 0:00 | 2,051 | | He is Coming
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2025-07-24 | He Is Coming - How to REALLY fast forward past easy battles #heiscoming #gamingtips | 0:00 | 1,677 | | He is Coming
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2025-07-23 | One good conversation could’ve fixed this incremental game #gamedesign #twitch #gamedevelopment | 0:00 | 817 | |
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2025-07-23 | He Is Coming - The Game Doctor will make you KING with these TIPS and TRICKS | 0:00 | 501 | |
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2025-07-22 | Artifacts shouldn’t just exist - they should be felt | #gamedesign#gamedevelopment#DayOfTheShell | 0:00 | 1,009 | |
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2025-07-21 | The right conversation could be the difference between mixed and masterpiece | #gamedev #gamedesign | 0:00 | 928 | |
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2025-07-18 | what happens when you show everything at once | #gamedev #gamedesign #becomingSaint | 0:00 | 355 | |
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2025-07-18 | Game Doctor Analyzes Becoming Saint w/ Afterthoughts | 0:00 | 44 | |
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2025-07-17 | The Game Doctor Farms Crowns in He Is Coming | 0:00 | 69 | |
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2025-07-17 | Don’t ship without inspection - missing tooltips hurt more than you think | #gamedev #gamedesign | 0:00 | 467 | |
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2025-07-16 | modern tutorials: short, visual, and perfectly timed | #gamedev #gamedesign #DayOfTheShell | 0:00 | 411 | |
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2025-07-15 | Good silhouettes create identity. Bad ones create confusion. | #gamedev #gamedesign #Hellbreak | 0:00 | 1,411 | |
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2025-07-14 | Card Burners in a Nutshell | #gamedev #gamedesign | 0:00 | 1,161 | |
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2025-07-12 | Day of the Shell in a Nutshell | #gamedev #gamedesign | 0:00 | 1,400 | |
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2025-07-10 | Your future isn’t here yet—but it’s shaping your present | #gamedev #gamedesign | 0:00 | 1,189 | |
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2025-07-09 | An upgraded death system that fixes what Dark Souls started | #gamedev #gamedesign | 0:00 | 457 | |
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2025-07-08 | DESIGN matters more than TRENDS - and there’s proof | #gamedev #gamedesign | 0:00 | 1,305 | |
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2025-07-07 | Part 2: predicting the gaming market isn’t luck based - it’s design | #gamedev #gamedesign | 0:00 | 1,205 | |
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2025-07-04 | Part 1: predicting the gaming market isn’t luck based - it’s design | #gamedev #gamedesign | 0:00 | 2,121 | |
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2025-07-04 | The Game Doctor takes a look at Xenopurge | 0:00 | 76 | |
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2025-07-02 | Tutorials: why you should be learning from this one | #gamedev #gamedesign | 0:00 | 927 | |
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2025-07-01 | Your demo isn’t the problem - the wishlist button is | #gamedev #gamedesign | 0:00 | 2,131 | |
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2025-06-30 | Show enemy intent for emergent strategies | #gamedevblog #gamedesign | 0:00 | 809 | |
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2025-06-27 | It’s not abandoned? then say something | #gamedevblog #gamedesign | 0:00 | 2,885 | |
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2025-06-27 | The Game Doctor Analyzing his first Incremental Game | Gnorp! | 0:00 | 172 | |
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2025-06-26 | Don’t leave players guessing - guide them with better hints | #gamedevblog #gamedesign | 0:00 | 559 | |
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2025-06-26 | Stop being afraid of the undo button - it's more powerful than you think | #gamedevblog #gamedesign | 0:00 | 520 | |
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2025-06-25 | “You can fix it after launch” - The biggest lie in indie dev | #gamedevblog #gamedesign | 0:00 | 1,390 | |
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2025-06-24 | Tip on how to tell if your game is re-playable or not | #gamedesign #gamedevblog | 0:00 | 2,575 | |
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2025-06-24 | Predicting the future - which genre will make a return in video games | #gamedesign #gamedevblog | 0:00 | 1,438 | |
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2025-06-23 | What your players need to know (but your game isn’t telling them) | #gamedevblog #gamedesign | 0:00 | 559 | |
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2025-06-20 | When stats don't matter - how to make game numbers impactful | #gamedesign #gamedevblog | 0:00 | 1,220 | |
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2025-06-19 | Abrupt Endings gives the worst feelings in games | #gamedesign #Twitch | 0:00 | 1,069 | |
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2025-06-19 | What does Async Gameplay mean and why it makes Backpack Battles special (Part 3) | 0:00 | 1,242 | |
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2025-06-19 | What does Async Gameplay mean and why it makes Backpack Battles special (Part 2) | 0:00 | 975 | |
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2025-06-19 | What does Async Gameplay mean and why it makes Backpack Battles special (Part 1) | 0:00 | 619 | |
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2025-06-19 | When a popular genre Is done right - Lost In Random: The Eternal Die | 0:00 | 40 | |
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2025-06-18 | A familiar HORROR action platformer - Katanaut (Demo) | 0:00 | 26 | |
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2025-06-17 | Exactly what I was hoping for in the best way - Star Birds (Demo) | 0:00 | 67 | |
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2025-06-16 | Very fun puck chucker - Flick Shot Rogues (Demo) | 0:00 | 89 | |
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2025-06-15 | More fun than it looks, and it looks fun! - Baby Steps (Demo) | 0:00 | 83 | |
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2025-06-14 | Not what I was anticipating… - Ratatan (Demo) | 0:00 | 80 | |
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2025-06-13 | Kenny Sun strikes again - Ball x Pit | 0:00 | 61 | |
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2025-06-12 | History Lesson in Gaming and Development - If they can do it, so can you | 0:00 | 61 | |
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2025-06-11 | Feeling good when the GAME has your BACK - GYB Design | Ball x Pit #gamedevblog #gamedesign | 0:00 | 1,560 | |
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2025-06-11 | The SOLO DEV LIE the industry is selling us | 0:00 | 211 | |
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2025-06-06 | Samurai Slicing with my Frog Friend - Samurai Blitz EX (Demo) - Game Doctor Analysis | 0:00 | 30 | |
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2025-06-06 | Your DEMO should show off your GAME #gamedesign #twitch #gamedevelopment | 0:00 | 2,087 | |
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2025-06-02 | Learn from OTHER INDUSTRIES to become a BETTER game designer - Game Doctor Tips | 0:00 | 77 | |
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2025-06-02 | What Game Devs SHOULD learn from Balatro | Game Doctor Tip | 0:00 | 30 | |
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2025-05-31 | Axe Ghost and Free Coaching with the Dev | Game Doctor Analysis | 0:00 | 60 | |
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2025-05-30 | If Nightrein was my client | #esty8nine on #Twitch | 0:00 | 1,691 | |
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2025-05-30 | Mosa Lina had a BIG Update - Co-op mode with OLEXA | 0:00 | 74 | |
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2025-05-29 | Pure Gamification in Sol Cesto - Game Doctor Analysis | 0:00 | 88 | | Sol Cesto
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2025-05-28 | They forced me to Go Face Build! - Monster Train 2 | 0:00 | 24 | | Monster Train
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2025-05-27 | Gamers NEED more information (Siralim Ultimate) | #esty8nine on #Twitch | 0:00 | 260 | |
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2025-05-26 | Can the VISUALS save the GAMEPLAY? Shroom and Gloom - Game Doctor Analysis | 0:00 | 57 | | Gloom
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2025-05-25 | WAY More than just "Thronefall" - Wool At The Gates (EA) Game Doctor Analysis | 0:00 | 98 | |
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2025-05-24 | Pushing my Luck and my Coin! - Coin Push RPG | Game Doctor Analysis | 0:00 | 231 | |
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2025-05-23 | Will SLAY THE SPIRE 2 Prove me WRONG? | #esty8nine on #Twitch | 0:00 | 205 | |
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2025-05-23 | Games Need an UNDO BUTTON! - Game Doctor Tip | 0:00 | 88 | |
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2025-05-21 | A Webbing Journey (EA) - Game Doctor Analysis | 0:00 | 48 | | A Webbing Journey
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2025-05-20 | Do Arbitrary meters enhance gameplay? - Game Doctor Discussion | 0:00 | 161 | |
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2025-05-19 | Slay The Spire 2 Is Having a Hard Time - Game Doctor Discussion | 0:00 | 1,564 | |
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2025-05-18 | 9 Kings (Early Access Preview) - The Game Doctor | 0:00 | 105 | | 9 Kings
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2025-05-18 | How to Make Enemies more Interesting - Game Doctor Tip | 0:00 | 1,236 | |
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2025-05-17 | Real-Time Game Dev Coaching - The Game Doctor and For The Forge | 0:00 | 128 | |
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2025-05-16 | The Game Doctor asks Developers a Question #gamedevblog #gamedesign #gamedevelopment | 0:00 | 989 | |
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2025-05-16 | Even the greats have blindspots - Mewgenics Game Doctor Discussion | 0:00 | 160 | |
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2025-05-15 | How to make sure your game is Re-playable - Game Doctor Discussion | 0:00 | 77 | |
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2025-05-14 | Why does every roguelike sequel need to be 3d? #twitch #gamedesign #gaming #gamedevblog | 0:00 | 894 | |
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2025-05-13 | Open world design and feeling lost vs giving direction - Game Doctor Tip | 0:00 | 81 | |
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2025-05-12 | Glass Cannon - In A Nutshell | 0:00 | 51 | |
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2025-05-12 | Understanding Tutorials and Giving reasons to play - Game Doctor Tip | 0:00 | 47 | |
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2025-05-09 | Deck of Haunts - In A Nutshell | 0:00 | 63 | |
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2025-05-09 | Turn One COMBO-O-O!? | 0:00 | 387 | | StarVaders
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