1. | 8 Directional Billboard Movement | 2 | |
|
2. | BLOOD, DEATH & MAYHEM Bullet Surface Detection | 0 | |
|
3. | Bloom's Revisit | 0 | |
|
4. | Beni Dungeon - Pebble's Mini Dungeon Remake 03 | 0 | |
|
5. | Unity2D Jump Higher Off of Bounces | 0 | |
|
6. | Procedural Animation Test | 0 | |
|
7. | CS_Office Remake Progress 1 | 0 | |
|
8. | Unity2D Player Climb Animation and Wall Jump | 0 | |
|
9. | Beni Dungeon - Pebble's Mini Dungeon Remake 02 | 0 | |
|
10. | Unity2D Killing New Enemy and Fixing Fire Protection Powerup | 0 | |
|
11. | Unity2D Player Stationary After Dashing | 0 | |
|
12. | Pressure Plates and Turret | 0 | |
|
13. | Unity2D Creating and Debugging Synchronized Platforms | 0 | |
|
14. | Combat AI Making Structures To Block Player From Veiw | 0 | |
|
15. | Making Basic AI Wait Between Points | 0 | |
|
16. | Combat AI Stopping Randomly while in Combat | 0 | |
|
17. | Unity 2D lights and clicking | 0 | |
|
18. | Photoshop Painting Practice | 0 | |
|
19. | Unity2D Enabling Vertical Dashing | 0 | |
|
20. | Unity2D Making player dash and fixing ground check | 0 | |
|
21. | SP Blooms : Inverse Kinematics and Ragdoll Enemy Guards | 0 | |
|
22. | whoosh | 0 | |
|
23. | Level Design Process x750 Speed | 0 | | Metal Gear Solid
|
24. | SP Blooms : Target Practice Version 2 | 0 | |
|
25. | Unity2D Adding Gamestates and fixing infinite jump | 0 | |
|
26. | Unity2D Player Animation | 0 | |
|
27. | Animation Update + Working on proper rotation | 0 | |
|
28. | Unity2D Smoke Death Effect | 0 | |
|
29. | SP Blooms : Target Practice Version 3 | 0 | |
|
30. | Making a Basic AI In One Hour | 0 | |
|
31. | Current Project 8 27 2021 reupload | 0 | |
|
32. | Unity2D Player Health and Die | 0 | |
|
33. | SP Blooms : Procedural Recoil | 0 | |
|
34. | Unity2D Player Dash and Destructibles | 0 | |
|
35. | Making the AI Strafe to different points | 0 | |
|
36. | level 1 | 0 | |
|
37. | Procedural Animation be like | 0 | |
|
38. | Basic AI Take Cover | 0 | |
|
39. | Procedural Animation Test #2 | 0 | |
|
40. | Unity3D Creating A Melee Enemy With Multiple States | 0 | |
|
41. | Office Progress with NPC | 0 | |
|
42. | Scripting a small cutscene + interactive gameplay | 0 | |
|
43. | Current Project 8 27 2021 | 0 | |
|
44. | Beni Dungeon - Pebble's Mini Dungeon Remake | 0 | |
|
45. | Arcane Monsters Demo | 0 | |
|
46. | Perilous 0.9 | 0 | |
|
47. | Unity2D Basic AI Patrol Variant | 0 | |
|
48. | Unity2D Fly Enemy | 0 | |
|
49. | BLOOD, DEATH & MAYHEM Development Progress 004b : Weapon Attachments | 1 | |
|
50. | Unity2D Player Walk | 0 | |
|
51. | Beni Dungeon - 03 Creating Random Factors + Modifying Enemy Stats Per Floor/Player Level | 0 | |
|
52. | SP Blooms : Enemies Dissolve After Dying | 0 | |
|
53. | Unity3D FPS Auto Aim - Reworking Unlocking (bugs) | 0 | |
|
54. | Unity2D Player Dashes Continue after object is destroyeed | 0 | |
|
55. | Unity2D Adding Ghost Dash | 0 | |
|
56. | Unity2D Longer Jump | 0 | |
|
57. | Unity2D One Week Of Work | 0 | |
|
58. | Unity2D Longer Jump Height Explained (poorly explained) | 0 | |
|
59. | SP Blooms : Target Practice demo | 0 | |
|
60. | Perilous 0.2 Update | 0 | |
|
61. | Unity2D Scriptable Objects and Resetting | 0 | |
|
62. | Bloom Demo Trailer | 0 | |
|
63. | Procedural Animation #3 | 0 | |
|
64. | Unit2D adjusting one way platforms and infinite jumps | 0 | |
|
65. | April 2019 Game Design II - Ludum Dare | 0 | |
|
66. | Aki's Adventure: To the Finish! Level 1-5 Demo | 0 | | The Elder Scrolls Online
|
67. | Unity2D Reworking Player Stomps | 1 | |
|
68. | Unity2D Player Controller Week 2 | 1 | |
|
69. | Unity2D Creating a Fully Functional Checkpoint System for Multiple Scenes | 1 | |
|
70. | Unity2D Player Coins + Saving Data and Increasing Lives | 1 | |
|
71. | Unity2D Enabling Enemies | 1 | |
|
72. | Untitled Forest | 1 | |
|
73. | Unity2D Waiting After Level Is Complete | 1 | |
|
74. | Unity2D Player Jump fix + new bounce glitch | 1 | |
|
75. | I decided to make a 1993 Doom-like game in two weeks. | 1 | | Doom
|
76. | Unity2D Freezing Enemies If Player Is Not In Play State | 1 | |
|
77. | Unity2D Launcher/Cannon effects | 1 | |
|
78. | Unity2D Player Dash Fix | 1 | |
|
79. | Warcraft 3 Tower Defense Inspired Game | 1 | |
|
80. | Miniboss + Dialogue Metroidvania Game Jam Continuation | 1 | |
|
81. | Unity2D Flying Enemy Demonstration | 1 | |
|
82. | Unity2D - Creating a Ridable Dragon | 1 | |
|
83. | BLOOD, DEATH & MAYHEM Development Progress 003 : Enemies So Far | 2 | |
|
84. | Unity2D Enemy Variants and fun bugs | 1 | |
|
85. | Unity2D New Enemy With Waiting Patrols And Attack State | 1 | |
|
86. | Unity2D Turn Based Combat | 2 | |
|
87. | Unity2D Auto Moving Camera | 1 | |
|
88. | Unity2D Finishing Boss Ending | 1 | |
|
89. | Unity2D Troubleshooting infinite jumping and correcting the issue | 1 | |
|
90. | Unity2D Patrolling and Attacking Enemy Display | 1 | |
|
91. | Gerudo Fortress Inspired Map WiP | 1 | |
|
92. | Unity2D Platform Rotation Example | 1 | |
|
93. | Unity2D Saving Player Health Between Scenes | 1 | |
|
94. | Unity2D Troubleshooting Stomps and Super Jumps | 1 | |
|
95. | Unity3D - Pixels with animation | 1 | |
|
96. | Unity2D Level Selection + Checkpoint Saving | 1 | |
|
97. | BLOOD, DEATH & MAYHEM Development Progress 002 : Gun and Slot Machine Mechanics | 1 | |
|
98. | Unity2D - Fake Loading Screen | 1 | |
|
99. | Unity2D Player Climb | 1 | |
|
100. | Unity2D Platform Synchronization Explanation | 1 | |
|