1. | Level Remake 01 : Custom Robo Nature Park | 19 | | Custom Robo
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2. | Unity3D FPS Auto-aim & Lock-on | 9 | |
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3. | Level Remake 03 : Custom Robo Checkmate Foundry | 8 | | Custom Robo
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4. | Bloom - Stealth Game : DevLog 01 | 7 | |
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5. | Unity2D Invisible Walls | 7 | |
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6. | Unity3D Auto Aim with Toggle | 7 | |
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7. | BLOOD, DEATH & MAYHEM Development Progress 001 | 7 | |
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8. | Unity3D - Pokemon HeartGold & Soul Silver Starter Select | 5 | | Pokémon HeartGold and SoulSilver
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9. | Unity2D Adding Tilemap and One-Way Platforms | 4 | |
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10. | Level Remake 02 : Pokemon Brilliant Diamond & Shining Pearl Twinleaf Town | 4 | | Pokémon Brilliant Diamond and Shining Pearl
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11. | Gerudo Fortress Inspired Map WiP Update 2 | 4 | |
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12. | BLOOD, DEATH & MAYHEM Development Progress 004a : Weapon Attachments | 3 | |
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13. | Dark Castle Raided Courtyard Fantasy Level Showcase Complete | 3 | | Dark Castle
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14. | MSX Metal Gear - Missile Mechanic | 3 | |
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15. | Air Dash Attack - Similar to Sonic | 2 | |
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16. | Unity2D Jumping Enemy | 2 | |
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17. | Unity2D - Donkey Kong Inspired Barrels/Launchers | 2 | |
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18. | Level Remake 04 Custom Robo Little Locomotive (Reupload) | 2 | | Pinball
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19. | Unity2D Invisible Wall Explanation | 2 | |
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20. | BLOOD, DEATH & MAYHEM Development Progress 005 : Wave Spawning | 2 | |
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21. | Unity2D - Legend of Zelda Sword Beam Remake | 2 | | The Legend of Zelda
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22. | Unity2D - Creating A Boss From Scratch | 2 | |
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23. | Unity3D FPS Auto Aim Update | 2 | |
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24. | Unity3D Targeting System Similar to Metroid Prime | 2 | | Metroid Prime
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25. | SP Blooms : Target Practice Version 4 | 2 | |
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26. | Unity2D Checkpoint and Player Prefs | 2 | |
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27. | Unity2D Debugging an (unfixable) bug. | 2 | |
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28. | Little Ninja One Month Progress | 2 | |
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29. | BLOOD, DEATH & MAYHEM Development Progress 006 : Grenades and Telekinesis | 4 | | Counter-Strike: Source
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30. | Unity - Fixing Jump Animation Reset | 2 | |
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31. | Dark Castle Fantasy Outside Level Showcase WiP | 1 | | Dark Castle
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32. | Unity2D - Breaking Bad Reworks Mask Pickups | 1 | |
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33. | Warcraft 3 Tower Defense Inspired Game | 1 | |
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34. | Unity2D - Fake Loading Screen | 1 | |
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35. | Unity2D Player Controller Week 2 | 1 | |
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36. | Unity2D Platform Rotation Example | 1 | |
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37. | Dungeons and Guns Video Demo | 1 | |
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38. | Unity2D Creating a Fully Functional Checkpoint System for Multiple Scenes | 1 | |
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39. | Miniboss + Dialogue Metroidvania Game Jam Continuation | 1 | |
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40. | Unity2D Platform Synchronization Explanation | 1 | |
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41. | Unity2D Waiting After Level Is Complete | 1 | |
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42. | Unity2D Troubleshooting Stomps and Super Jumps | 1 | |
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43. | Unity2D Player Jump fix + new bounce glitch | 1 | |
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44. | Unity2D New Enemy With Waiting Patrols And Attack State | 1 | |
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45. | Unity2D Launcher/Cannon effects | 1 | |
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46. | Unity2D Level Selection + Checkpoint Saving | 1 | |
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47. | Unity2D Player Dash Fix | 1 | |
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48. | Unity2D Enemy Variants and fun bugs | 1 | |
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49. | Unity2D Finishing Boss Ending | 1 | |
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50. | BLOOD, DEATH & MAYHEM Development Progress 002 : Gun and Slot Machine Mechanics | 1 | |
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51. | Unity2D Player Coins + Saving Data and Increasing Lives | 1 | |
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52. | Unity2D - Creating a Ridable Dragon | 1 | |
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53. | Unity2D Reworking Player Stomps | 1 | |
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54. | Unity2D Patrolling and Attacking Enemy Display | 1 | |
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55. | Unity3D - Pixels with animation | 1 | |
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56. | BLOOD, DEATH & MAYHEM Development Progress 003 : Enemies So Far | 2 | |
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57. | I decided to make a 1993 Doom-like game in two weeks. | 1 | | Doom
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58. | Unity2D Player Climb | 1 | |
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59. | Unity2D Saving Player Health Between Scenes | 1 | |
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60. | Untitled Forest | 1 | |
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61. | Unity2D Flying Enemy Demonstration | 1 | |
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62. | Unity2D Auto Moving Camera | 1 | |
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63. | Unity2D Turn Based Combat | 2 | |
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64. | Unity2D Freezing Enemies If Player Is Not In Play State | 1 | |
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65. | Gerudo Fortress Inspired Map WiP | 1 | |
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66. | Unity2D Enabling Enemies | 1 | |
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67. | Unity2D Troubleshooting infinite jumping and correcting the issue | 1 | |
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68. | CS_Office Remake Progress 1 | 0 | |
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69. | Unity2D Player Stationary After Dashing | 0 | |
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70. | Unity2D Enabling Vertical Dashing | 0 | |
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71. | whoosh | 0 | |
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72. | Unity3D Creating A Melee Enemy With Multiple States | 0 | |
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73. | Beni Dungeon - 03 Creating Random Factors + Modifying Enemy Stats Per Floor/Player Level | 0 | |
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74. | Unity2D Creating and Debugging Synchronized Platforms | 0 | |
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75. | Unity 2D lights and clicking | 0 | |
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76. | BLOOD, DEATH & MAYHEM Bullet Surface Detection | 0 | |
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77. | Procedural Animation #3 | 0 | |
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78. | Beni Dungeon - Pebble's Mini Dungeon Remake | 0 | |
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79. | Unity2D Adding Ghost Dash | 0 | |
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80. | Office Progress with NPC | 0 | |
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81. | Photoshop Painting Practice | 0 | |
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82. | Unity2D Player Climb Animation and Wall Jump | 0 | |
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83. | Unity2D Player Walk | 0 | |
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84. | Unity2D Fly Enemy | 0 | |
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85. | Arcane Monsters Demo | 0 | |
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86. | Unity2D Adding Gamestates and fixing infinite jump | 0 | |
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87. | Combat AI Making Structures To Block Player From Veiw | 0 | |
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88. | Unity2D Player Dashes Continue after object is destroyeed | 0 | |
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89. | Bloom's Revisit | 0 | |
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90. | Unity2D Killing New Enemy and Fixing Fire Protection Powerup | 0 | |
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91. | Scripting a small cutscene + interactive gameplay | 0 | |
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92. | Beni Dungeon - Pebble's Mini Dungeon Remake 03 | 0 | |
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93. | Unity2D Longer Jump Height Explained (poorly explained) | 0 | |
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94. | Unity2D One Week Of Work | 0 | |
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95. | SP Blooms : Target Practice demo | 0 | |
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96. | Perilous 0.9 | 0 | |
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97. | Beni Dungeon - Pebble's Mini Dungeon Remake 02 | 0 | |
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98. | Bloom Demo Trailer | 0 | |
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99. | Unity2D Scriptable Objects and Resetting | 0 | |
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100. | BLOOD, DEATH & MAYHEM Development Progress 004b : Weapon Attachments | 1 | |
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