2024-10-03 | 8 Directional Billboard Movement | 0:00 | 61 | |
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2023-12-12 | Warcraft 3 Tower Defense Inspired Game | 14:02 | 19 | |
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2023-11-17 | BLOOD, DEATH & MAYHEM Development Progress 006 : Grenades and Telekinesis | 4:11 | 20 | | Counter-Strike: Source
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2023-11-13 | BLOOD, DEATH & MAYHEM Development Progress 005 : Wave Spawning | 8:12 | 12 | |
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2023-11-10 | BLOOD, DEATH & MAYHEM Development Progress 004b : Weapon Attachments | 1:10 | 6 | |
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2023-11-07 | BLOOD, DEATH & MAYHEM Development Progress 004a : Weapon Attachments | 2:10 | 13 | |
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2023-10-26 | BLOOD, DEATH & MAYHEM Development Progress 003 : Enemies So Far | 4:32 | 17 | |
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2023-10-07 | BLOOD, DEATH & MAYHEM Development Progress 002 : Gun and Slot Machine Mechanics | 3:57 | 15 | |
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2023-10-01 | BLOOD, DEATH & MAYHEM Bullet Surface Detection | 0:51 | 8 | |
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2023-10-01 | BLOOD, DEATH & MAYHEM Development Progress 001 | 1:17 | 139 | |
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2023-09-13 | Untitled Forest | 5:05 | 27 | |
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2023-07-22 | Unity2D Turn Based Combat | 8:28 | 53 | |
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2023-06-19 | Level Remake 04 Custom Robo Little Locomotive (Reupload) | 1:15 | 34 | | Pinball
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2023-04-24 | Scripting a small cutscene + interactive gameplay | 0:27 | 18 | |
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2023-04-08 | SP Blooms : Enemies Dissolve After Dying | 0:26 | 12 | |
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2023-04-07 | SP Blooms : Procedural Recoil | 0:47 | 11 | |
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2023-04-07 | SP Blooms : Inverse Kinematics and Ragdoll Enemy Guards | 0:55 | 10 | |
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2023-04-06 | SP Blooms : Target Practice Version 4 | 1:04 | 48 | |
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2023-04-06 | SP Blooms : Target Practice Version 3 | 0:54 | 2 | |
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2023-04-06 | SP Blooms : Target Practice Version 2 | 0:27 | 9 | |
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2023-04-05 | SP Blooms : Target Practice demo | 0:53 | 7 | |
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2023-03-16 | Bloom's Revisit | 2:17 | 10 | |
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2022-08-05 | Air Dash Attack - Similar to Sonic | 0:27 | 49 | |
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2022-07-27 | Unity3D FPS Auto-aim & Lock-on | 0:37 | 503 | |
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2022-07-25 | Unity2D - Fake Loading Screen | 1:15 | 97 | |
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2022-07-24 | MSX Metal Gear - Missile Mechanic | 0:22 | 110 | |
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2022-07-08 | Level Remake 03 : Custom Robo Checkmate Foundry | 2:18 | 192 | | Custom Robo
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2022-07-04 | Level Remake 02 : Pokemon Brilliant Diamond & Shining Pearl Twinleaf Town | 5:44 | 86 | | Pokémon Brilliant Diamond and Shining Pearl
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2022-07-01 | Level Remake 01 : Custom Robo Nature Park | 5:42 | 274 | | Custom Robo
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2022-06-26 | Miniboss + Dialogue Metroidvania Game Jam Continuation | 3:46 | 23 | |
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2022-06-17 | Unity2D Patrolling and Attacking Enemy Display | 1:18 | 30 | |
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2022-06-13 | Unity2D Invisible Wall Explanation | 4:13 | 118 | |
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2022-06-10 | Unity3D FPS Auto Aim - Reworking Unlocking (bugs) | 1:58 | 61 | |
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2022-06-09 | Unity3D Creating A Melee Enemy With Multiple States | 2:29 | 27 | |
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2022-06-06 | Unity3D Auto Aim with Toggle | 1:29 | 481 | |
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2022-06-06 | Unity3D FPS Auto Aim Update | 0:43 | 64 | |
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2022-06-03 | Unity3D Targeting System Similar to Metroid Prime | 1:43 | 141 | | Metroid Prime
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2022-05-25 | Gerudo Fortress Inspired Map WiP Update 2 | 1:58 | 13 | |
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2022-05-24 | Gerudo Fortress Inspired Map WiP | 1:12 | 6 | |
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2022-05-19 | Dark Castle Raided Courtyard Fantasy Level Showcase Complete | 3:14 | 43 | | Dark Castle
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2022-05-12 | Dark Castle Fantasy Outside Level Showcase WiP | 0:42 | 20 | | Dark Castle
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2022-04-25 | Beni Dungeon - 03 Creating Random Factors + Modifying Enemy Stats Per Floor/Player Level | 9:29 | 3 | |
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2022-04-24 | Beni Dungeon - Pebble's Mini Dungeon Remake 03 | 3:19 | 11 | |
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2022-04-24 | Beni Dungeon - Pebble's Mini Dungeon Remake 02 | 7:49 | 3 | |
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2022-04-24 | Beni Dungeon - Pebble's Mini Dungeon Remake | 9:45 | 4 | |
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2022-04-23 | Unity2D - Legend of Zelda Sword Beam Remake | 11:44 | 21 | | The Legend of Zelda
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2022-04-07 | Office Progress with NPC | 5:43 | 8 | |
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2022-04-05 | whoosh | 0:40 | 3 | |
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2022-04-03 | CS_Office Remake Progress 1 | 1:45 | 29 | |
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2022-03-31 | Little Ninja One Month Progress | 1:01 | 41 | |
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2022-03-31 | Unity2D Platform Rotation Example | 0:43 | 6 | |
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2022-03-31 | Unity2D Platform Synchronization Explanation | 3:45 | 5 | |
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2022-03-31 | Unity2D Creating and Debugging Synchronized Platforms | 8:11 | 4 | |
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2022-03-28 | Unity2D - Creating a Ridable Dragon | 8:24 | 4 | |
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2022-03-23 | Unity2D Debugging an (unfixable) bug. | 3:38 | 9 | |
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2022-03-19 | Unity2D Finishing Boss Ending | 4:18 | 21 | |
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2022-03-18 | Unity2D - Creating A Boss From Scratch | 2:02:53 | 29 | |
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2022-03-17 | Unity2D - Breaking Bad Reworks Mask Pickups | 2:30 | 7 | |
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2022-03-16 | Unity2D Auto Moving Camera | 4:20 | 57 | |
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2022-03-15 | Unity2D Troubleshooting Stomps and Super Jumps | 9:09 | 8 | |
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2022-03-14 | Unity2D Reworking Player Stomps | 3:28 | 4 | |
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2022-03-13 | Unity2D Creating a Fully Functional Checkpoint System for Multiple Scenes | 7:42 | 89 | |
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2022-03-13 | Unity2D Enemy Variants and fun bugs | 2:44 | 6 | |
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2022-03-10 | Unity2D Player Controller Week 2 | 7:18 | 38 | |
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2022-03-09 | Unity2D Waiting After Level Is Complete | 6:18 | 5 | |
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2022-03-09 | Unity2D Enabling Enemies | 1:45 | 11 | |
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2022-03-08 | Unity2D Invisible Walls | 2:53 | 483 | |
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2022-03-07 | Unity2D Launcher/Cannon effects | 0:44 | 5 | |
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2022-03-06 | Unity2D Smoke Death Effect | 1:05 | 18 | |
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2022-03-06 | Unity2D Killing New Enemy and Fixing Fire Protection Powerup | 1:04 | 2 | |
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2022-03-06 | Unity2D New Enemy With Waiting Patrols And Attack State | 7:50 | 39 | |
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2022-03-05 | Unity2D - Donkey Kong Inspired Barrels/Launchers | 8:11 | 76 | |
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2022-03-04 | Unity2D Saving Player Health Between Scenes | 1:15 | 14 | |
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2022-03-03 | Unity2D Player Coins + Saving Data and Increasing Lives | 4:24 | 8 | |
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2022-03-03 | Unity2D Level Selection + Checkpoint Saving | 7:35 | 8 | |
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2022-03-03 | Unity2D Fly Enemy | 3:03 | 49 | |
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2022-03-02 | Unity2D Freezing Enemies If Player Is Not In Play State | 1:33 | 11 | |
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2022-03-02 | Unity2D One Week Of Work | 8:21 | 47 | |
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2022-03-01 | Unity2D Jumping Enemy | 0:43 | 74 | |
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2022-02-28 | Unity2D Basic AI Patrol Variant | 2:00 | 11 | |
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2022-02-28 | Unity2D Scriptable Objects and Resetting | 2:52 | 12 | |
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2022-02-28 | Unity2D Checkpoint and Player Prefs | 3:54 | 46 | |
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2022-02-28 | Unity2D Player Health and Die | 4:20 | 9 | |
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2022-02-28 | Unity2D Player Climb Animation and Wall Jump | 2:36 | 49 | |
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2022-02-27 | Unity2D Troubleshooting infinite jumping and correcting the issue | 2:16 | 317 | |
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2022-02-27 | Unity2D Player Climb | 2:42 | 20 | |
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2022-02-27 | Unity2D Adding Gamestates and fixing infinite jump | 2:00 | 8 | |
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2022-02-27 | Unity2D Player Jump fix + new bounce glitch | 0:44 | 3 | |
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2022-02-27 | Unity2D Player Animation | 1:14 | 2 | |
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2022-02-26 | Unity2D Player Dash Fix | 1:11 | 8 | |
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2022-02-26 | Unity2D Player Walk | 0:56 | 5 | |
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2022-02-26 | Unit2D adjusting one way platforms and infinite jumps | 1:32 | 19 | |
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2022-02-25 | Unity2D Adding Tilemap and One-Way Platforms | 4:51 | 620 | |
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2022-02-25 | Unity2D Player Stationary After Dashing | 1:10 | 4 | |
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2022-02-25 | Unity2D Adding Ghost Dash | 2:19 | 14 | |
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2022-02-25 | Unity2D Player Dashes Continue after object is destroyeed | 1:34 | 1 | |
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2022-02-25 | Unity2D Player Dash and Destructibles | 1:07 | 5 | |
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2022-02-25 | Unity2D Enabling Vertical Dashing | 1:35 | 5 | |
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2022-02-25 | Unity2D Making player dash and fixing ground check | 5:43 | 11 | |
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2022-02-25 | Unity2D Jump Higher Off of Bounces | 0:58 | 5 | |
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