1. | Level Remake 01 : Custom Robo Nature Park | 5 | | Custom Robo
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2. | Little Ninja One Month Progress | 4 | |
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3. | Unity2D Checkpoint and Player Prefs | 4 | |
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4. | Unity2D Player Jump fix + new bounce glitch | 4 | |
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5. | Bloom - Stealth Game : DevLog 01 | 3 | |
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6. | Level Remake 03 : Custom Robo Checkmate Foundry | 3 | | Custom Robo
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7. | BLOOD, DEATH & MAYHEM Development Progress 005 : Wave Spawning | 3 | |
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8. | Unity2D Invisible Walls | 3 | |
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9. | BLOOD, DEATH & MAYHEM Development Progress 004a : Weapon Attachments | 3 | |
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10. | BLOOD, DEATH & MAYHEM Development Progress 001 | 3 | |
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11. | BLOOD, DEATH & MAYHEM Development Progress 003 : Enemies So Far | 2 | |
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12. | Level Remake 02 : Pokemon Brilliant Diamond & Shining Pearl Twinleaf Town | 2 | | Pokémon Brilliant Diamond and Shining Pearl
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13. | Unity3D Auto Aim with Toggle | 2 | |
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14. | BLOOD, DEATH & MAYHEM Development Progress 002 : Gun and Slot Machine Mechanics | 1 | |
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15. | Unity3D FPS Auto Aim Update | 1 | |
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16. | Unity2D Jumping Enemy | 1 | |
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17. | Gerudo Fortress Inspired Map WiP Update 2 | 1 | |
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18. | Unity3D Targeting System Similar to Metroid Prime | 1 | | Metroid Prime
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19. | Unity3D FPS Auto-aim & Lock-on | 1 | |
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20. | Unity2D Turn Based Combat | 1 | |
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21. | Unity2D Enabling Enemies | 1 | |
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22. | Unity2D Patrolling and Attacking Enemy Display | 1 | |
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23. | 8 Directional Billboard Movement | 1 | |
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24. | Unity2D Longer Jump Height Explained (poorly explained) | 1 | |
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25. | Unity2D - Breaking Bad Reworks Mask Pickups | 1 | |
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26. | Unity2D Creating a Fully Functional Checkpoint System for Multiple Scenes | 1 | |
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27. | Unity2D - Creating A Boss From Scratch | 0 | |
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28. | Level Remake 04 Custom Robo Little Locomotive (Reupload) | 0 | | Pinball
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29. | SP Blooms : Inverse Kinematics and Ragdoll Enemy Guards | 0 | |
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30. | Dark Castle Fantasy Outside Level Showcase WiP | 0 | | Dark Castle
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31. | Dark Castle Raided Courtyard Fantasy Level Showcase Complete | 0 | | Dark Castle
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32. | Bloom's Revisit | 0 | |
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33. | Current Project 8 27 2021 reupload | 0 | |
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34. | Procedural Animation Test | 0 | |
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35. | Animation Update + Working on proper rotation | 0 | |
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36. | Office Progress with NPC | 0 | |
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37. | Dungeons and Guns Video Demo | 0 | |
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38. | Unity2D Player Dash Fix | 0 | |
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39. | level 1 | 0 | |
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40. | Pressure Plates and Turret | 0 | |
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41. | Making a Basic AI In One Hour | 0 | |
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42. | Arcane Monsters Demo | 0 | |
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43. | Unity2D Debugging an (unfixable) bug. | 0 | |
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44. | Warcraft 3 Tower Defense Inspired Game | 0 | |
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45. | Gerudo Fortress Inspired Map WiP | 0 | |
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46. | SP Blooms : Target Practice Version 3 | 0 | |
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47. | Unity2D Saving Player Health Between Scenes | 0 | |
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48. | Beni Dungeon - Pebble's Mini Dungeon Remake 03 | 0 | |
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49. | Unity2D Reworking Player Stomps | 0 | |
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50. | Air Dash Attack - Similar to Sonic | 0 | |
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51. | Unity2D Killing New Enemy and Fixing Fire Protection Powerup | 0 | |
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52. | Making the AI Strafe to different points | 0 | |
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53. | Unity2D Player Health and Die | 0 | |
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54. | Beni Dungeon - Pebble's Mini Dungeon Remake 02 | 0 | |
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55. | Miniboss + Dialogue Metroidvania Game Jam Continuation | 0 | |
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56. | Unity2D Player Dash and Destructibles | 0 | |
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57. | Unity2D Player Stationary After Dashing | 0 | |
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58. | Procedural Animation be like | 0 | |
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59. | Making Basic AI Wait Between Points | 0 | |
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60. | Unity2D New Enemy With Waiting Patrols And Attack State | 0 | |
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61. | Procedural Animation Test #2 | 0 | |
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62. | Unity 2D lights and clicking | 0 | |
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63. | SP Blooms : Enemies Dissolve After Dying | 0 | |
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64. | Unity2D Fly Enemy | 0 | |
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65. | Unity2D Enabling Vertical Dashing | 0 | |
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66. | Current Project 8 27 2021 | 0 | |
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67. | BLOOD, DEATH & MAYHEM Development Progress 004b : Weapon Attachments | 0 | |
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68. | Unity2D Longer Jump | 0 | |
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69. | Procedural Animation #3 | 0 | |
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70. | Unity2D One Week Of Work | 0 | |
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71. | SP Blooms : Target Practice demo | 0 | |
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72. | Unity3D FPS Auto Aim - Reworking Unlocking (bugs) | 0 | |
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73. | Perilous 0.2 Update | 0 | |
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74. | SP Blooms : Target Practice Version 4 | 0 | |
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75. | Unity2D Scriptable Objects and Resetting | 0 | |
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76. | MSX Metal Gear - Missile Mechanic | 0 | |
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77. | Unity2D Finishing Boss Ending | 0 | |
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78. | SP Blooms : Target Practice Version 2 | 0 | |
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79. | Unity3D Creating A Melee Enemy With Multiple States | 0 | |
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80. | Unit2D adjusting one way platforms and infinite jumps | 0 | |
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81. | Unity2D - Legend of Zelda Sword Beam Remake | 0 | | The Legend of Zelda
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82. | BLOOD, DEATH & MAYHEM Bullet Surface Detection | 0 | |
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83. | Unity2D Smoke Death Effect | 0 | |
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84. | Beni Dungeon - Pebble's Mini Dungeon Remake | 0 | |
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85. | Aki's Adventure: To the Finish! Level 1-5 Demo | 0 | | The Elder Scrolls Online
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86. | Unity2D Flying Enemy Demonstration | 0 | |
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87. | Unity2D Player Climb Animation and Wall Jump | 0 | |
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88. | Unity2D Player Coins + Saving Data and Increasing Lives | 0 | |
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89. | Unity2D Player Walk | 0 | |
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90. | BLOOD, DEATH & MAYHEM Development Progress 006 : Grenades and Telekinesis | 0 | | Counter-Strike: Source
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91. | SP Blooms : Procedural Recoil | 0 | |
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92. | Combat AI Making Structures To Block Player From Veiw | 0 | |
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93. | I decided to make a 1993 Doom-like game in two weeks. | 0 | | Doom
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94. | Unity2D Player Dashes Continue after object is destroyeed | 0 | |
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95. | Scripting a small cutscene + interactive gameplay | 0 | |
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96. | Basic AI Take Cover | 0 | |
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97. | Unity2D Player Animation | 0 | |
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98. | Unity2D - Creating a Ridable Dragon | 0 | |
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99. | Bloom Demo Trailer | 0 | |
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100. | Unity2D Platform Rotation Example | 0 | |
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