Slavic Sloth

Slavic Sloth

Views:
6,223
Subscribers:
53
Videos:
133
Duration:
10:10:58

Slavic Sloth is a YouTube content creator with 53 subscribers, with his content totaling more than 6.22 thousand views views across 133 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCeiNnVjBkE-SLDFxvoOe-tQ





Top 100 Videos With The Longest Duration by Slavic Sloth


Video TitleDurationCategoryGame
1.Unity2D - Creating A Boss From Scratch2:02:53
2.Making a Basic AI In One Hour1:00:01
3.Level Design Process x750 Speed16:52Metal Gear Solid
4.Warcraft 3 Tower Defense Inspired Game14:02
5.Unity2D - Legend of Zelda Sword Beam Remake11:44The Legend of Zelda
6.Beni Dungeon - Pebble's Mini Dungeon Remake9:45
7.Beni Dungeon - 03 Creating Random Factors + Modifying Enemy Stats Per Floor/Player Level9:29
8.Unity2D Troubleshooting Stomps and Super Jumps9:09
9.Animation Update + Working on proper rotation8:59
10.Unity2D Turn Based Combat8:28
11.Unity2D - Creating a Ridable Dragon8:24
12.Unity2D One Week Of Work8:21
13.BLOOD, DEATH & MAYHEM Development Progress 005 : Wave Spawning8:12
14.Unity2D Creating and Debugging Synchronized Platforms8:11
15.Unity2D - Donkey Kong Inspired Barrels/Launchers8:11
16.Unity2D New Enemy With Waiting Patrols And Attack State7:50
17.Beni Dungeon - Pebble's Mini Dungeon Remake 027:49
18.Unity2D Creating a Fully Functional Checkpoint System for Multiple Scenes7:42
19.Unity2D Level Selection + Checkpoint Saving7:35
20.Arcane Monsters Demo7:33
21.Unity2D Player Controller Week 27:18
22.Photoshop Painting Practice7:00
23.April 2019 Game Design II - Ludum Dare6:35
24.Unity2D Waiting After Level Is Complete6:18
25.Level Remake 02 : Pokemon Brilliant Diamond & Shining Pearl Twinleaf Town5:44Pokémon Brilliant Diamond and Shining Pearl
26.Unity2D Making player dash and fixing ground check5:43
27.Office Progress with NPC5:43
28.Level Remake 01 : Custom Robo Nature Park5:42Custom Robo
29.Untitled Forest5:05
30.Unity2D Adding Tilemap and One-Way Platforms4:51
31.BLOOD, DEATH & MAYHEM Development Progress 003 : Enemies So Far4:32
32.Unity2D Player Coins + Saving Data and Increasing Lives4:24
33.Unity2D Player Health and Die4:20
34.Unity2D Auto Moving Camera4:20
35.Unity2D Finishing Boss Ending4:18
36.Unity2D Invisible Wall Explanation4:13
37.BLOOD, DEATH & MAYHEM Development Progress 006 : Grenades and Telekinesis4:11Counter-Strike: Source
38.Perilous 0.94:04
39.BLOOD, DEATH & MAYHEM Development Progress 002 : Gun and Slot Machine Mechanics3:57
40.I decided to make a 1993 Doom-like game in two weeks.3:57Doom
41.Unity2D Checkpoint and Player Prefs3:54
42.Procedural Animation Test #23:53
43.Miniboss + Dialogue Metroidvania Game Jam Continuation3:46
44.Unity2D Platform Synchronization Explanation3:45
45.Aki's Adventure: To the Finish! Level 1-5 Demo3:38The Elder Scrolls Online
46.Unity2D Debugging an (unfixable) bug.3:38
47.Unity - Fixing Jump Animation Reset3:28
48.Unity2D Reworking Player Stomps3:28
49.Beni Dungeon - Pebble's Mini Dungeon Remake 033:19
50.Dark Castle Raided Courtyard Fantasy Level Showcase Complete3:14Dark Castle
51.Dungeons and Guns Video Demo3:09
52.Unity2D Fly Enemy3:03
53.Unity2D Invisible Walls2:53
54.Unity2D Scriptable Objects and Resetting2:52
55.Unity2D Enemy Variants and fun bugs2:44
56.Unity2D Player Climb2:42
57.Unity2D Player Climb Animation and Wall Jump2:36
58.Current Project 8 27 20212:34
59.Current Project 8 27 2021 reupload2:34
60.Procedural Animation #32:32
61.Unity2D - Breaking Bad Reworks Mask Pickups2:30
62.Unity3D Creating A Melee Enemy With Multiple States2:29
63.Basic AI Take Cover2:22
64.Unity2D Adding Ghost Dash2:19
65.Level Remake 03 : Custom Robo Checkmate Foundry2:18Custom Robo
66.Bloom's Revisit2:17
67.Unity2D Troubleshooting infinite jumping and correcting the issue2:16
68.Pressure Plates and Turret2:15
69.BLOOD, DEATH & MAYHEM Development Progress 004a : Weapon Attachments2:10
70.Making the AI Strafe to different points2:03
71.Combat AI Stopping Randomly while in Combat2:02
72.Bloom - Stealth Game : DevLog 012:02
73.Unity2D Adding Gamestates and fixing infinite jump2:00
74.Unity2D Basic AI Patrol Variant2:00
75.Gerudo Fortress Inspired Map WiP Update 21:58
76.Unity3D FPS Auto Aim - Reworking Unlocking (bugs)1:58
77.Perilous 0.2 Update1:53
78.Unity2D Longer Jump Height Explained (poorly explained)1:46
79.CS_Office Remake Progress 11:45
80.Unity2D Enabling Enemies1:45
81.Making Basic AI Wait Between Points1:44
82.Unity3D Targeting System Similar to Metroid Prime1:43Metroid Prime
83.Unity2D Longer Jump1:37
84.Unity2D Enabling Vertical Dashing1:35
85.Unity2D Player Dashes Continue after object is destroyeed1:34
86.Unity2D Freezing Enemies If Player Is Not In Play State1:33
87.Unit2D adjusting one way platforms and infinite jumps1:32
88.level 11:30
89.Unity3D Auto Aim with Toggle1:29
90.Unity3D - Pixels with animation1:28
91.Combat AI Making Structures To Block Player From Veiw1:23
92.Unity2D Patrolling and Attacking Enemy Display1:18
93.BLOOD, DEATH & MAYHEM Development Progress 0011:17
94.Level Remake 04 Custom Robo Little Locomotive (Reupload)1:15Pinball
95.Unity2D Saving Player Health Between Scenes1:15
96.Unity2D - Fake Loading Screen1:15
97.Unity2D Player Animation1:14
98.Gerudo Fortress Inspired Map WiP1:12
99.Unity2D Player Dash Fix1:11
100.Unity2D Player Stationary After Dashing1:10