1. | Unity2D - Creating A Boss From Scratch | 2:02:53 | |
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2. | Making a Basic AI In One Hour | 1:00:01 | |
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3. | Level Design Process x750 Speed | 16:52 | | Metal Gear Solid
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4. | Warcraft 3 Tower Defense Inspired Game | 14:02 | |
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5. | Unity2D - Legend of Zelda Sword Beam Remake | 11:44 | | The Legend of Zelda
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6. | Beni Dungeon - Pebble's Mini Dungeon Remake | 9:45 | |
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7. | Beni Dungeon - 03 Creating Random Factors + Modifying Enemy Stats Per Floor/Player Level | 9:29 | |
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8. | Unity2D Troubleshooting Stomps and Super Jumps | 9:09 | |
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9. | Animation Update + Working on proper rotation | 8:59 | |
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10. | Unity2D Turn Based Combat | 8:28 | |
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11. | Unity2D - Creating a Ridable Dragon | 8:24 | |
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12. | Unity2D One Week Of Work | 8:21 | |
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13. | BLOOD, DEATH & MAYHEM Development Progress 005 : Wave Spawning | 8:12 | |
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14. | Unity2D Creating and Debugging Synchronized Platforms | 8:11 | |
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15. | Unity2D - Donkey Kong Inspired Barrels/Launchers | 8:11 | |
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16. | Unity2D New Enemy With Waiting Patrols And Attack State | 7:50 | |
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17. | Beni Dungeon - Pebble's Mini Dungeon Remake 02 | 7:49 | |
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18. | Unity2D Creating a Fully Functional Checkpoint System for Multiple Scenes | 7:42 | |
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19. | Unity2D Level Selection + Checkpoint Saving | 7:35 | |
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20. | Arcane Monsters Demo | 7:33 | |
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21. | Unity2D Player Controller Week 2 | 7:18 | |
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22. | Photoshop Painting Practice | 7:00 | |
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23. | April 2019 Game Design II - Ludum Dare | 6:35 | |
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24. | Unity2D Waiting After Level Is Complete | 6:18 | |
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25. | Level Remake 02 : Pokemon Brilliant Diamond & Shining Pearl Twinleaf Town | 5:44 | | Pokémon Brilliant Diamond and Shining Pearl
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26. | Unity2D Making player dash and fixing ground check | 5:43 | |
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27. | Office Progress with NPC | 5:43 | |
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28. | Level Remake 01 : Custom Robo Nature Park | 5:42 | | Custom Robo
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29. | Untitled Forest | 5:05 | |
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30. | Unity2D Adding Tilemap and One-Way Platforms | 4:51 | |
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31. | BLOOD, DEATH & MAYHEM Development Progress 003 : Enemies So Far | 4:32 | |
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32. | Unity2D Player Coins + Saving Data and Increasing Lives | 4:24 | |
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33. | Unity2D Player Health and Die | 4:20 | |
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34. | Unity2D Auto Moving Camera | 4:20 | |
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35. | Unity2D Finishing Boss Ending | 4:18 | |
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36. | Unity2D Invisible Wall Explanation | 4:13 | |
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37. | BLOOD, DEATH & MAYHEM Development Progress 006 : Grenades and Telekinesis | 4:11 | | Counter-Strike: Source
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38. | Perilous 0.9 | 4:04 | |
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39. | BLOOD, DEATH & MAYHEM Development Progress 002 : Gun and Slot Machine Mechanics | 3:57 | |
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40. | I decided to make a 1993 Doom-like game in two weeks. | 3:57 | | Doom
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41. | Unity2D Checkpoint and Player Prefs | 3:54 | |
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42. | Procedural Animation Test #2 | 3:53 | |
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43. | Miniboss + Dialogue Metroidvania Game Jam Continuation | 3:46 | |
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44. | Unity2D Platform Synchronization Explanation | 3:45 | |
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45. | Aki's Adventure: To the Finish! Level 1-5 Demo | 3:38 | | The Elder Scrolls Online
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46. | Unity2D Debugging an (unfixable) bug. | 3:38 | |
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47. | Unity - Fixing Jump Animation Reset | 3:28 | |
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48. | Unity2D Reworking Player Stomps | 3:28 | |
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49. | Beni Dungeon - Pebble's Mini Dungeon Remake 03 | 3:19 | |
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50. | Dark Castle Raided Courtyard Fantasy Level Showcase Complete | 3:14 | | Dark Castle
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51. | Dungeons and Guns Video Demo | 3:09 | |
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52. | Unity2D Fly Enemy | 3:03 | |
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53. | Unity2D Invisible Walls | 2:53 | |
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54. | Unity2D Scriptable Objects and Resetting | 2:52 | |
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55. | Unity2D Enemy Variants and fun bugs | 2:44 | |
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56. | Unity2D Player Climb | 2:42 | |
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57. | Unity2D Player Climb Animation and Wall Jump | 2:36 | |
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58. | Current Project 8 27 2021 | 2:34 | |
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59. | Current Project 8 27 2021 reupload | 2:34 | |
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60. | Procedural Animation #3 | 2:32 | |
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61. | Unity2D - Breaking Bad Reworks Mask Pickups | 2:30 | |
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62. | Unity3D Creating A Melee Enemy With Multiple States | 2:29 | |
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63. | Basic AI Take Cover | 2:22 | |
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64. | Unity2D Adding Ghost Dash | 2:19 | |
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65. | Level Remake 03 : Custom Robo Checkmate Foundry | 2:18 | | Custom Robo
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66. | Bloom's Revisit | 2:17 | |
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67. | Unity2D Troubleshooting infinite jumping and correcting the issue | 2:16 | |
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68. | Pressure Plates and Turret | 2:15 | |
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69. | BLOOD, DEATH & MAYHEM Development Progress 004a : Weapon Attachments | 2:10 | |
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70. | Making the AI Strafe to different points | 2:03 | |
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71. | Combat AI Stopping Randomly while in Combat | 2:02 | |
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72. | Bloom - Stealth Game : DevLog 01 | 2:02 | |
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73. | Unity2D Adding Gamestates and fixing infinite jump | 2:00 | |
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74. | Unity2D Basic AI Patrol Variant | 2:00 | |
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75. | Gerudo Fortress Inspired Map WiP Update 2 | 1:58 | |
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76. | Unity3D FPS Auto Aim - Reworking Unlocking (bugs) | 1:58 | |
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77. | Perilous 0.2 Update | 1:53 | |
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78. | Unity2D Longer Jump Height Explained (poorly explained) | 1:46 | |
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79. | CS_Office Remake Progress 1 | 1:45 | |
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80. | Unity2D Enabling Enemies | 1:45 | |
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81. | Making Basic AI Wait Between Points | 1:44 | |
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82. | Unity3D Targeting System Similar to Metroid Prime | 1:43 | | Metroid Prime
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83. | Unity2D Longer Jump | 1:37 | |
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84. | Unity2D Enabling Vertical Dashing | 1:35 | |
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85. | Unity2D Player Dashes Continue after object is destroyeed | 1:34 | |
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86. | Unity2D Freezing Enemies If Player Is Not In Play State | 1:33 | |
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87. | Unit2D adjusting one way platforms and infinite jumps | 1:32 | |
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88. | level 1 | 1:30 | |
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89. | Unity3D Auto Aim with Toggle | 1:29 | |
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90. | Unity3D - Pixels with animation | 1:28 | |
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91. | Combat AI Making Structures To Block Player From Veiw | 1:23 | |
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92. | Unity2D Patrolling and Attacking Enemy Display | 1:18 | |
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93. | BLOOD, DEATH & MAYHEM Development Progress 001 | 1:17 | |
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94. | Level Remake 04 Custom Robo Little Locomotive (Reupload) | 1:15 | | Pinball
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95. | Unity2D Saving Player Health Between Scenes | 1:15 | |
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96. | Unity2D - Fake Loading Screen | 1:15 | |
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97. | Unity2D Player Animation | 1:14 | |
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98. | Gerudo Fortress Inspired Map WiP | 1:12 | |
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99. | Unity2D Player Dash Fix | 1:11 | |
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100. | Unity2D Player Stationary After Dashing | 1:10 | |
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