101. | Quick Update and Metro Siege game project reveal | 20 | |
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102. | The Importance of Themes - Rastan Saga III | 20 | | Warrior Blade: Rastan Saga Episode III
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103. | Creating a game in Construct 2 from scratch: part 28 Play test and Review! | 20 | Review |
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104. | BitBeamCannon Live Stream: Pixel Art Feedback for Stoneshard JRPG style game. | 19 | | Stoneshard
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105. | Pixel Art Timelapse - DaemonClaw Ancient Ruins - Environment Additions | 19 | |
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106. | What is a Game Engine? | 19 | | Warriors of Fate
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107. | Gravity Circuit: 2 Pro Pixel Artist Take a Look at the Gravity Circuit Demo | 18 | | Gravity Circuit
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108. | Nerdy Pixel Art Discussion Playing BattleAxe | 18 | Discussion | Battle Axe
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109. | Quick update video showing final cave environment art in game. | 18 | |
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110. | Creating a game in Construct 2 from scratch: part 37. Parry, and broken boomerang swords. | 18 | | Scratches
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111. | Pixel Art Timelapse - DaemonClaw Forest Boss Area - Environment Art | 18 | |
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112. | Previously Backers Only! Brainstorming Session for the Leve 2 SubBoss and level 2 Boss Intro | 18 | |
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113. | Creating a game in Construct 2 from scratch: part 35. Splash Screen and Menus | 18 | |
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114. | Full Stream with Michael Ness | 18 | |
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115. | Forensic Pixology Webisode: Why old pixel art games hold up better than old 3d games. | 17 | Vlog |
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116. | First full stream with special guest: Codetapper! | 17 | |
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117. | Corey and Mike play Captain Commando with special guest Amiga Bill! | 16 | | Captain Commando
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118. | Should You Buy Monsterboy: The Cursed Kingdom? | 16 | | Monster Boy and the Cursed Kingdom
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119. | Creating a game in Construct 2 from scratch: part 31. A quick update | 16 | Vlog |
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120. | Make Legit Retro Games From Scratch Using Scorpion Engine: part 4 | 16 | |
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121. | Creating a game in Construct 2 from scratch: part 29. Corey's Play test and Review! | 16 | Review |
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122. | Creating a game in Construct 2 from scratch: part 8 | 16 | |
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123. | Let's Play Sengoku 3: Corey and Mike Play a Classic NeoGeo Slash 'Em Up | 16 | Let's Play | Sengoku 3
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124. | Creating a game in Construct 2 from scratch: part 17 | 16 | |
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125. | Let's Play Streets of Rage 3: Corey and Mike Play the Megadrive Classic AKA Bare Knuckle 3 | 16 | Let's Play | Streets of Rage 3
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126. | Corey and Mike Play Streets of Rage 2 for the Megadrive/Genesis | 15 | | Streets of Rage 2
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127. | Let's Play King of Dragons: Corey and Mike Play a Classic Arcade Capcom Slash 'Em Up | 15 | Let's Play | The King of Dragons
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128. | Creating a game in Construct 2 from scratch: part 27 | 15 | |
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129. | Corey and Mike Discuss Gameplay Design While Playing Streets of Rage 3 | 14 | | Streets of Rage 3
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130. | Monochromatic Environments Done Well - Nightmare Busters | 14 | | Nightmare Busters
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131. | DaemonClaw Character sketch: Hero | 14 | |
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132. | Checking Out "Sega Master System: a visual compendium" By Bitmap Books | 14 | |
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133. | Creating a game in Construct 2 from scratch: part 5 | 14 | |
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134. | Quick status report update for DaemonClaw. August 7 2020 | 13 | |
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135. | Creating a game in Construct 2 from scratch: part 3 | 13 | |
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136. | Corey and Mike Play the Demons Of Asteborg DX Demo for GBA: WARNING: BIASED!!! | 18 | | Demons of Asteborg
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137. | Let's Play Warriors of Fate: Corey and Mike Play the Arcade Classic With Amiga Bill | 13 | Let's Play | Warriors of Fate
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138. | Does The Masterpiece Super Mario 3 Suffer From Confetti Syndrome? | 13 | | Super Mario Bros. 3
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139. | Let's Play Golden Axe II: Corey and Mike Play the Sequel to the Megadrive Classic Slash 'Em Up | 13 | Let's Play | Golden Axe II
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140. | Creating a game in Construct 2 from scratch: part 36. Duck and Roll, new abilities for the player! | 13 | |
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141. | Creating a game in Construct 2 from scratch: part 25 | 12 | |
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142. | Creating a game in Construct 2 from scratch: part 26 | 12 | |
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143. | Making a retro pixel art game crunchtime update video 2 | 12 | Vlog | CrunchTime
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144. | Creating a game in Construct 2 from scratch: part 4 | 12 | |
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145. | Nintendo Famicom aka NES - Isometric Pixel Art Time Lapse by Corey | 11 | |
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146. | Creating a game in Construct 2 from scratch: part 38. Planning the intro cinematic | 11 | |
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147. | Creating a game in Construct 2 from scratch: part 6 | 11 | |
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148. | Creating a game in Construct 2 from scratch: part 19 | 11 | |
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149. | Making a retro pixel art game crunchtime update video 4 | 11 | Vlog | CrunchTime
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150. | Corey and Mike Play Altered Beast for the Megadrive/Genesis | 10 | | Altered Beast
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151. | Making a retro pixel art game crunchtime update video 1 | 10 | Vlog | CrunchTime
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152. | Something fishy about my code. Making a retro pixel art game in construct 2 | 10 | |
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153. | Sunset Road Painting Process | 10 | |
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154. | Creating a game in Construct 2 from scratch: part 22 | 10 | |
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155. | Creating a game in Construct 2 from scratch: Aug 26 Update | 10 | |
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156. | How to Create Menus With Spriter In Construct 2 | 10 | |
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157. | Making a retro pixel art game crunchtime update video 6 (FINAL day of the sprint) | 9 | Vlog | CrunchTime
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158. | Let's Play The TakeOver - Corey and Mike Play A Modern Street Beat Em Up Game | 9 | Let's Play | The TakeOver
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159. | Corey and Mike Play the arcade classic beat em' up Final Fight | 9 | | Final Fight
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160. | Creating a game in Construct 2 from scratch: part 20 | 9 | |
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161. | DaemonClaw Character sketch: Wizard | 9 | |
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162. | Creating a game in Construct 2 from scratch: part 7 | 8 | |
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163. | Making a retro pixel art game crunchtime update video 5 | 8 | Vlog | CrunchTime
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164. | Making a retro pixel art game crunchtime update video 3 | 8 | Vlog | CrunchTime
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165. | Creating a game in Construct 2 from scratch: part 23 | 8 | |
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166. | Creating a game in Construct 2 from scratch: part 14 | 8 | |
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167. | Creating a game in Construct 2 from scratch: part 9 | 8 | |
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168. | Pixel art video game constructive feedback. | 8 | |
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169. | Cricket: From The Stars WIP art feedback | 8 | |
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170. | Corey and Mike Play Battle Circuit | 9 | | Battle Circuit
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171. | Going batty working late hours on our Construct 2 game project. | 7 | |
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172. | Corey and Mike Play Black Belt for the Sega Master System | 7 | |
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173. | Sega Mega Drive II (aka Sega Genesis) - Isometric Pixel Art Time Lapse by Corey | 7 | |
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174. | Core Fine Art Principles for Game Artists | 7 | |
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175. | Character Illustration Feedback | 7 | |
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176. | Let's Play Knights of the Round: Corey and Mike Play the Arcade Classic With Amiga Bill | 7 | Let's Play | Knights of the Round
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177. | Creating a game in Construct 2 from scratch: part 21 | 7 | |
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178. | Making a bitmap font score always show 6 digits in construct 2 or 3 | 6 | |
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179. | Corey and Mike Play the awesome Capcom beat em' up Armored Warriors | 6 | | Capcom Beat 'Em Up Bundle
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180. | Creating a game in Construct 2 from scratch: part 10 | 6 | |
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181. | Full Stream Using Construct 2 to make games part 3 | 6 | |
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182. | Basic Platformer Game Engine IOS export now works | 6 | |
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183. | Creating a game in Construct 2 from scratch: part 18 | 6 | |
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184. | High Res Monster | 5 | |
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185. | Finishing Touches on a Small Oil Painting | 5 | |
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186. | The genius of John Singer Sargent and why all game artists should know his name. | 5 | |
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187. | My four latest oil paintings started over 10 years ago. | 5 | |
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188. | Artist discussion: Smart learning and increasing your creativity | 5 | Discussion |
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189. | First impressions Bloodstained: Ritual of the Night | 5 | | Bloodstained: Ritual of the Night
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190. | Creating a game in Construct 2 from scratch: part 24 | 5 | |
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191. | Full Stream, Using Construct 2 to make games | 4 | |
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192. | Modular Animation Tool: Spriter Prototype Introduction | 4 | |
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193. | Peaceful Sunset In Tahiti | 4 | |
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194. | time-lapse acrylic painting: Bluejays | 4 | |
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195. | Adding New Levels To The Level Select Screen | 4 | |
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196. | Free Platformer Engine Intro | 3 | |
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197. | Free Platformer Engine Double Jump | 3 | |
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198. | Birches by the Stream | 3 | |
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199. | The interesting case of Super Mario Bros 2 | 3 | |
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200. | Modular Animation Tool step by step 2: Animation frame duration | 2 | |
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