1. | Metro Siege Update 7 31 2025 | 98 | |
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2. | Post Kickstarter DaemonClaw Update 21: MD Version Shipping! Neo Geo Dev previews | 74 | |
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3. | Post Kickstarter DaemonClaw Update 15: Progress Report for November 5th 2024 | 73 | |
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4. | Post Kickstarter DaemonClaw Update 18: MD version Super Close to Gold & Neo Geo Version Pre-Orders! | 80 | |
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5. | Post Kickstarter DaemonClaw Update 14: Progress Report for October 3 2024 | 80 | |
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6. | MetroSiege Gameplay Trailer 1 | 282 | |
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7. | People are Finally Getting a Chance to Play DaemonClaw! | 37 | |
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8. | Post Kickstarter DaemonClaw Update 22: PC and NeoGeo Progress and more. | 33 | |
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9. | Post Kickstarter DaemonClaw Update 12: DaemonClaw Progress and Play Metro Siege In Your Browser! | 64 | |
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10. | Post Kickstarter DaemonClaw Update 23: Neo Geo Smoother Walks and Finished Attract Screen Art. | 39 | |
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11. | Post Kickstarter Update number 24: NeoGeo Footage and Progress Report | 53 | |
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12. | Post Kickstarter DaemonClaw Update 25: PC Version Early Access Soon and Good Neo Geo Progress Too | 41 | |
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13. | Post Kickstarter DaemonClaw Update 16: Major Milestone for Megadrive Version! Dec. 4 2024 | 66 | |
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14. | Post Kickstarter DaemonClaw Update 20: Megadrive Version Is GOLD! | 103 | |
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15. | Post Kickstarter DaemonClaw Update 17: MegaDrive version Close to Gold, and Happy New Year! | 105 | |
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16. | Post Kickstarter DaemonClaw Update 19: MD Version Still Testing But Almost Gold. All stuff printed. | 53 | |
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17. | Any Kickstarter Backers Want To Participated In Final Testing For DaemonClaw For Megadrive? | 42 | |
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18. | Post Kickstarter DaemonClaw Update 13: DaemonClaw for Megadrive Get's an Upgrade! | 116 | |
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19. | Editing and creating Custom Levels in the Basic Platformer Game Engine | 0 | Tutorial |
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20. | Adding Signs and NPCs to levels in the Basic Platformer Game Engine | 0 | Tutorial |
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21. | Adding More Layouts To Intro Cinematics or the Victory Scene | 0 | |
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22. | Customizing Player Physics in the Basic Platformer Game Engine | 0 | Tutorial |
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23. | PortfolioReview4 | 0 | Review | AdventureQuest Worlds
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24. | Modular Animato Tool: Menus | 0 | |
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25. | Modular Animation Tool: Learn the Interface | 0 | |
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26. | Customizing the HUD and UI for the Basic Platformer Game Engine | 0 | Tutorial |
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27. | Customizing Spriter made Bosses | 0 | |
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28. | PortfolioReview5 | 0 | Review |
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29. | BasicPlatformerEngineTrailer | 0 | |
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30. | PlatformerEngineUpdate1 | 0 | Vlog |
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31. | Customizing the Save Slot Select Screen | 0 | |
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32. | PortfolioReview2a | 0 | Review |
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33. | PortfolioReviewsIntro | 0 | Review | Trickster Online
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34. | PortfolioReview2b | 1 | Review |
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35. | PortfolioReview3 | 1 | Review |
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36. | SnappyTurtleUltimateTrailer | 1 | |
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37. | level2Footage | 1 | |
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38. | Modular Animation Tool step by step 3: sounds, action points, and collison boxes | 1 | |
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39. | Modular Animation Tool step by step 1: Copy frame and tweak wmv | 1 | |
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40. | Adding Water areas into levels in the Basic Platformer Game Engine | 1 | Tutorial |
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41. | Portfolio Review 1 | 2 | Review |
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42. | FeedbackSyxx | 2 | |
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43. | Full Stream Using Construct 2 to make games part 2 | 2 | |
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44. | SnappyTurtleGameplayTrailer | 2 | |
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45. | Modular Animation Tool step by step 2: Animation frame duration | 2 | |
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46. | Modular Animation Tool step by step 0: folder organization and placing images | 2 | |
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47. | Free Platfromer Engine tutorial 1 | 2 | Tutorial |
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48. | Customizing Baddies in the Basic Platformer Game Engine | 2 | Tutorial |
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49. | Bug Fix for Basic Platformer Game Engine for Construct 2 or 3 | 2 | |
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50. | Free Platformer Engine Intro | 3 | |
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51. | Birches by the Stream | 3 | |
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52. | Free Platformer Engine Double Jump | 3 | |
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53. | The interesting case of Super Mario Bros 2 | 3 | |
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54. | Full Stream, Using Construct 2 to make games | 4 | |
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55. | time-lapse acrylic painting: Bluejays | 4 | |
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56. | Peaceful Sunset In Tahiti | 4 | |
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57. | Adding New Levels To The Level Select Screen | 4 | |
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58. | Modular Animation Tool: Spriter Prototype Introduction | 4 | |
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59. | The genius of John Singer Sargent and why all game artists should know his name. | 5 | |
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60. | Creating a game in Construct 2 from scratch: part 24 | 5 | |
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61. | Finishing Touches on a Small Oil Painting | 5 | |
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62. | First impressions Bloodstained: Ritual of the Night | 5 | | Bloodstained: Ritual of the Night
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63. | Artist discussion: Smart learning and increasing your creativity | 5 | Discussion |
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64. | My four latest oil paintings started over 10 years ago. | 5 | |
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65. | High Res Monster | 5 | |
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66. | Full Stream Using Construct 2 to make games part 3 | 6 | |
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67. | Creating a game in Construct 2 from scratch: part 18 | 6 | |
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68. | Making a bitmap font score always show 6 digits in construct 2 or 3 | 6 | |
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69. | Corey and Mike Play the awesome Capcom beat em' up Armored Warriors | 6 | | Capcom Beat 'Em Up Bundle
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70. | Creating a game in Construct 2 from scratch: part 10 | 6 | |
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71. | Basic Platformer Game Engine IOS export now works | 6 | |
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72. | Corey and Mike Play Black Belt for the Sega Master System | 7 | |
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73. | Going batty working late hours on our Construct 2 game project. | 7 | |
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74. | Core Fine Art Principles for Game Artists | 7 | |
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75. | Sega Mega Drive II (aka Sega Genesis) - Isometric Pixel Art Time Lapse by Corey | 7 | |
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76. | Let's Play Knights of the Round: Corey and Mike Play the Arcade Classic With Amiga Bill | 7 | Let's Play | Knights of the Round
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77. | Character Illustration Feedback | 7 | |
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78. | Creating a game in Construct 2 from scratch: part 21 | 7 | |
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79. | Creating a game in Construct 2 from scratch: part 7 | 8 | |
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80. | Creating a game in Construct 2 from scratch: part 23 | 8 | |
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81. | Making a retro pixel art game crunchtime update video 3 | 8 | Vlog | CrunchTime
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82. | Corey and Mike Play Battle Circuit | 9 | | Battle Circuit
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83. | Making a retro pixel art game crunchtime update video 5 | 8 | Vlog | CrunchTime
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84. | Creating a game in Construct 2 from scratch: part 14 | 8 | |
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85. | Cricket: From The Stars WIP art feedback | 8 | |
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86. | Pixel art video game constructive feedback. | 8 | |
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87. | Creating a game in Construct 2 from scratch: part 9 | 8 | |
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88. | Creating a game in Construct 2 from scratch: part 20 | 9 | |
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89. | DaemonClaw Character sketch: Wizard | 9 | |
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90. | Making a retro pixel art game crunchtime update video 6 (FINAL day of the sprint) | 9 | Vlog | CrunchTime
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91. | Corey and Mike Play the arcade classic beat em' up Final Fight | 9 | | Final Fight
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92. | Let's Play The TakeOver - Corey and Mike Play A Modern Street Beat Em Up Game | 9 | Let's Play | The TakeOver
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93. | Making a retro pixel art game crunchtime update video 1 | 10 | Vlog | CrunchTime
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94. | Sunset Road Painting Process | 10 | |
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95. | Creating a game in Construct 2 from scratch: Aug 26 Update | 10 | |
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96. | Creating a game in Construct 2 from scratch: part 22 | 10 | |
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97. | Corey and Mike Play Altered Beast for the Megadrive/Genesis | 10 | | Altered Beast
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98. | How to Create Menus With Spriter In Construct 2 | 10 | |
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99. | Something fishy about my code. Making a retro pixel art game in construct 2 | 10 | |
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100. | Creating a game in Construct 2 from scratch: part 6 | 11 | |
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