1. | #Factorio project wire mess (52): livestream, upgrading the screen | 1:11:25 | | Factorio
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2. | #Factorio project wire mess (53): livestream, upgrading the screen (part 2) | 49:51 | | Factorio
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3. | 2022 channel update + mini metro | 33:05 | Vlog | Mini Metro
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4. | Facto-RayO v2.0 explanation: trigonometry | 9:00 | | Factorio
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5. | TF2 gameplay full round (cp_george teleporter spot) | 7:41 | | Team Fortress 2
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6. | Rodina: I suck at dogfighting | 5:07 | |
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7. | Facto-RayO v2.0 explanation: architectural changes - pipeline design | 3:04 | | Factorio
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8. | Project wire mess progress video 28: Rotation | 2:22 | | Factorio
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9. | Project wire mess progress video 47: more viewmodels | 1:59 | | Factorio
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10. | Project wire mess progress video 49: even more viewmodels² (chaingun, rocketlauncher &plasma riffle) | 1:52 | | Factorio
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11. | Project wire mess progress video 19: Texture unit test success (DVD texture) | 1:44 | | Factorio
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12. | Project wire mess progress video 46: viewmodels and trying out more fonts | 1:29 | | Factorio
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13. | Project wire mess progress video 48: even more viewmodels (pistol + shotgun) | 1:27 | | Factorio
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14. | spidertron can be stacked infinitely for extreme defenses part 2 (lasers) | 1:16 | | Factorio
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15. | Project wire mess progress video #11: Decoder installed | 1:13 | | Factorio
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16. | Project wire mess progress video 44: weapon indicators, keycards and more ammo | 1:10 | | Factorio
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17. | Project wire mess progress video #13: Trigonometry | 1:09 | | Factorio
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18. | Project wire mess progress video #6: Throughput fixed | 1:08 | | Factorio
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19. | Project wire mess progress video #12: 100 subscriber special | 1:05 | | Factorio
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20. | Project wire mess progress video 42: ammo counter | 1:05 | | Factorio
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21. | Project wire mess progress video 27: Buttons | 1:02 | | Factorio
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22. | Project wire mess progress video #8: Logistics failure (Car belts) | 0:59 | Vlog | Factorio
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23. | Project wire mess progress video #5: Never enough roboports | 0:56 | | Factorio
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24. | Project wire mess progress video #5: Never enough roboports [upscaled version] | 0:56 | | Factorio
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25. | Project wire mess progress video #14 Timelapse (x300) extended | 0:54 | | Factorio
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26. | Project wire mess progress video 50: animation system time-lapse (x150 -x200 ish) extended | 0:53 | | Factorio
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27. | Compact (X-or) Lookup Table, Factorio Combinator Tutorial (in a minute) | 0:51 | Tutorial | Factorio
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28. | Project wire mess progress video 18: figured it out again | 0:45 | | Factorio
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29. | Project wire mess progress video 40: color problems | 0:43 | | Factorio
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30. | Project wire mess progress video #10: Problems fixed? Too soon to tell | 0:41 | | Factorio
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31. | Project wire mess progress video #9: The losing battle with Murphy's law | 0:37 | | Factorio
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32. | riding the spidertron into space (factorio 1.0) | 0:37 | | Factorio
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33. | Project wire mess progress video 45: cleanup | 0:37 | | Factorio
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34. | Project wire mess progress video #4 | 0:35 | | Factorio
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35. | Project wire mess progress video #3: The reveal | 0:34 | | Factorio
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36. | Project wire mess progress video #7: one frame at a time | 0:32 | | Factorio
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37. | Project wire mess progress video 41: digits... kinda | 0:30 | | Factorio
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38. | stroboscopic effect in factorio #shorts | 0:29 | | Factorio
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39. | Project wire mess progress video 25: perspective | 0:28 | | Factorio
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40. | Project wire mess progress video 30: Trigonometry swap in | 0:27 | | Factorio
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41. | Project wire mess progress video 26: Texture‽ | 0:27 | | Factorio
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42. | Project wire mess progress video 50: animation system time-lapse (x150 ish) | 0:27 | | Factorio
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43. | Project wire mess progress video 55: texture bank, first images | 0:25 | | Factorio
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44. | Project wire mess progress video 23: slice merger | 0:24 | | Factorio
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45. | Project wire mess progress video #2: Return of the mess | 0:24 | | Factorio
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46. | spidertron can be stacked infinitely for extreme defenses | 0:24 | | Factorio
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47. | Project wire mess progress video 33: Full pipeline test | 0:22 | | Factorio
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48. | Project wire mess progress video 21: the beginning of graphical memory | 0:22 | | Factorio
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49. | Project wire mess progress video #1 | 0:21 | | Factorio
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50. | Project wire mess progress video 16: debugging the problem | 0:21 | | Factorio
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51. | Project wire mess progress video 36: screen improvements | 0:21 | | Factorio
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52. | Project wire mess progress video 20: dealing with mistakes from the past | 0:20 | | Factorio
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53. | Project wire mess progress video 54: starting on texture-bank replacement | 0:20 | | Factorio
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54. | Project wire mess progress video 31: bugs everywhere | 0:20 | | Factorio
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55. | Project wire mess progress video 17: problem solved (broke again after recording :-( ) | 0:20 | | Factorio
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56. | Project wire mess progress video 29: Trigonometry upgrade | 0:20 | | Factorio
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57. | Project wire mess progress video 56: texture bank, first detailed texture | 0:18 | | Factorio
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58. | Project wire mess progress video 15: Texture unit test failure | 0:18 | | Factorio
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59. | Project wire mess progress video 22: How does this work????? | 0:18 | | Factorio
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60. | Project wire mess progress video 51: sneak peek | 0:17 | | Factorio
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61. | Project wire mess progress video 32: bug fixed + start of steering | 0:16 | | Factorio
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62. | Found a bug [Factorio 0.17.41] | 0:16 | | Factorio
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63. | Project wire mess progress video 43: health and armor | 0:15 | | Factorio
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64. | Project wire mess progress video 37: Heads Up | 0:14 | | Factorio
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65. | Project wire mess progress video 38: a familiar face | 0:13 | | Factorio
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66. | Project wire mess progress video 34: Door texture | 0:12 | | Factorio
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67. | Project wire mess progress video 35: last stretch before recording reveal video | 0:12 | | Factorio
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68. | Project wire mess progress video 39: face improvements | 0:11 | | Factorio
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69. | Project wire mess progress video 24: Timing controls | 0:09 | | Factorio
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