101. | This makes your ship's movement much more fun | 0 | | Super Space Slayer 2
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102. | Blades too easy to dodge | 0 | | Super Space Slayer 2
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103. | Making the health bar that little bit better | 1 | | Super Space Slayer 2
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104. | Boss battle music 1 | 0 | | Super Space Slayer 2
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105. | I broke the chain lightning weapon | 0 | | Super Space Slayer 2
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106. | Serenity now affects Blades, too | 0 | | Super Space Slayer 2
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107. | Blade pieces in solar systems | 0 | | Super Space Slayer 2
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108. | New shots are coming for enemies | 4 | | Super Space Slayer 2
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109. | Christmas baubles! | 0 | | Super Space Slayer 2
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110. | All weapons need that little extra pizzazz | 0 | | Super Space Slayer 2
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111. | How about rising ash on the lava planets? | 0 | | Super Space Slayer 2
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112. | There's a ton of different weapons in Super Space Galaxy! | 0 | | Super Space Slayer 2
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113. | I try to go the extra mile, even for the Home and End keys | 0 | | Super Space Slayer 2
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114. | Ice, ice, baby! | 0 | | Super Space Slayer 2
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115. | There used to be more monster-noises | 0 | | Super Space Slayer 2
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116. | Different planets, different rules | 0 | | Super Space Slayer 2
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117. | Random generation exploring | 0 | | Super Space Slayer 2
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118. | Better make those encounters less predictable | 0 | | Super Space Slayer 2
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119. | How Districts work on the city-planets | 0 | | Super Space Slayer 2
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120. | Super Space Slayer 2 gameplay #5 | 0 | | Super Space Slayer 2
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121. | New enemies make old weapons more interesting | 0 | | Super Space Slayer 2
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122. | Want me to name a sun after you? | 0 | | Super Space Slayer 2
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123. | Blades encounters | 0 | | Super Space Slayer 2
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124. | Odallus #5 | 0 | | Super Space Slayer 2
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125. | Adding a conventional health bar | 0 | | Super Space Slayer 2
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126. | Super Space Galaxy - The Edge of Space | 0 | | Super Space Slayer 2
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127. | Could this be the way the blades work? | 0 | | Super Space Slayer 2
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128. | How the drunkenness lens works | 0 | | Super Space Slayer 2
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129. | You can't just keep moving in the same direction | 0 | | Super Space Slayer 2
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130. | Listen to the great new city-music! | 0 | | Super Space Slayer 2
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131. | The Blades' movement is really important | 0 | | Super Space Slayer 2
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132. | Odallus #11 | 0 | | Super Space Slayer 2
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133. | Thanos had the right idea | 0 | | Super Space Slayer 2
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134. | Malphas wing shots | 0 | | Super Space Slayer 2
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135. | Experimenting with the lava-lens | 0 | | Super Space Slayer 2
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136. | Oops, I got snowflakes on the lava planets | 0 | | Super Space Slayer 2
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137. | References to games from 1995 are cool, right? | 0 | | Super Space Slayer 2
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138. | Ken on stage at GEEK 2017 | 0 | | Super Space Slayer 2
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139. | Super Space Slayer 2 gameplay #4 | 0 | | Super Space Slayer 2
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140. | How to get the lenses to loop | 0 | | Super Space Slayer 2
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141. | Your ship tilting looks better now | 0 | | Super Space Slayer 2
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142. | Odallus #3 | 0 | | Super Space Slayer 2
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143. | Chain lightning follows your targeting | 0 | | Super Space Slayer 2
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144. | Here's how the view order works in Super Space Galaxy | 0 | | Super Space Slayer 2
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145. | Now the game supports 16 or more encounters | 0 | | Super Space Slayer 2
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146. | More menus are gonna be needed | 0 | | Super Space Slayer 2
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147. | Super Space Slayer 2 Trailer - Outtakes | 0 | Preview | Super Space Slayer 2
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148. | Super Space Slayer 2 - Admiral promo 4 | 0 | | Super Space Slayer 2
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149. | Ken Dance GEEK 2017 | 0 | | Super Space Slayer 2
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150. | Dropping your cargo on death | 0 | | Super Space Slayer 2
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151. | Trailer snippet | 0 | Preview | Super Space Slayer 2
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152. | Some bosses I have planned | 0 | | Super Space Slayer 2
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153. | Debug commands can be used to kill! | 0 | | Super Space Slayer 2
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154. | Chain lightning must be remade | 0 | | Super Space Slayer 2
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155. | Super Space Galaxy - Damage demo | 0 | | Super Space Slayer 2
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156. | Ice planets look colder with a nice fog effect | 0 | | Super Space Slayer 2
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157. | Super Space Galaxy - BFG demo | 0 | | Super Space Slayer 2
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158. | Super Space Galaxy - Jabber demo | 0 | | Super Space Slayer 2
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159. | Boss battle music 4 | 0 | | Super Space Slayer 2
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160. | Drunk battle! | 0 | | Super Space Slayer 2
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161. | Indie Games at GEEK 2017 | 0 | | Super Space Slayer 2
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162. | Here's why I WON'T have an elemental damage system | 0 | | Super Space Slayer 2
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163. | Lone Starr | 0 | | Super Space Slayer 2
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164. | Super Space Slayer 2 - Cultists promo 1 | 0 | | Super Space Slayer 2
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165. | The drunk effect gradually wears off | 0 | | Super Space Slayer 2
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166. | Monster-noises always make a track better | 0 | | Super Space Slayer 2
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167. | Now enemies can shoot, then move | 1 | | Super Space Slayer 2
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168. | Super Space Galaxy - January 2024 trailer | 0 | | Super Space Slayer 2
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169. | Super Space Galaxy - BFG Silly Mode | 0 | | Super Space Slayer 2
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170. | A killing machine! | 0 | | Super Space Slayer 2
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171. | Cooking with lava? | 0 | | Super Space Slayer 2
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172. | This lens effect is too extreme! | 0 | | Super Space Slayer 2
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173. | Super Space Galaxy - Number Eight penetration demo | 0 | | Super Space Slayer 2
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174. | Experimenting with the Blades' movement | 0 | | Super Space Slayer 2
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175. | Strawberries on a tropical island? | 0 | | Super Space Slayer 2
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176. | You can't land straight into an encounter | 0 | | Super Space Slayer 2
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177. | Super Space Galaxy - Dark Bolt animation | 0 | | Super Space Slayer 2
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178. | Smaller icons means more icons | 0 | | Super Space Slayer 2
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179. | Planet scan text improvements | 0 | | Super Space Slayer 2
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180. | The design of the proximity sensor is awesome if I say so myself | 0 | | Super Space Slayer 2
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181. | I'm gonna have to come up with an excuse to use the drunk effect | 0 | | Super Space Slayer 2
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182. | Things are going to get worse before they get better | 0 | | Super Space Slayer 2
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183. | Chain lightning is on the mend | 0 | | Super Space Slayer 2
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184. | Thingies are very important to make the power plants work | 0 | | Super Space Slayer 2
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185. | This 'abandoned' tech demo lives on in Super Space Galaxy | 0 | | Super Space Slayer 2
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186. | Download the free playable demo of Super Space Galaxy! | 0 | | Super Space Slayer 2
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187. | Designing the menus for combat | 0 | | Super Space Slayer 2
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188. | Squiggly shapes surrounded by blackness! | 0 | | Super Space Slayer 2
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189. | As you descend on a planet, the heat-warping effect begins | 0 | | Super Space Slayer 2
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190. | Actually the drunk effect looks much better this way | 0 | | Super Space Slayer 2
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191. | Odallus #6 | 0 | | Super Space Slayer 2
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192. | Slimes and limes! | 0 | | Super Space Slayer 2
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193. | Blades battles | 0 | | Super Space Slayer 2
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194. | I can use debug to kill myself (in the game) | 0 | | Super Space Slayer 2
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195. | The galaxy seed determines all! | 0 | | Super Space Slayer 2
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196. | Malphas hit effects | 0 | | Super Space Slayer 2
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197. | I made different ways your ship could handle | 0 | | Super Space Slayer 2
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198. | Super Space Slayer 2 gameplay #3 | 0 | | Super Space Slayer 2
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199. | A new way to show damage on your ship? | 0 | | Super Space Slayer 2
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200. | Now the drillers can be different colours | 0 | | Super Space Slayer 2
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