Heroic Game Dev

Heroic Game Dev

Views:
62,198
Subscribers:
444
Videos:
669
Duration:
19:05:11
United Kingdom
United Kingdom

Heroic Game Dev is a British YouTube channel which has 444 subscribers. His content totals more than 62.2 thousand views views across 669 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UC5FtVeVkIk2Vx4sQK9T8WPw





All Videos by Heroic Game Dev



PublishedVideo TitleDurationViewsCategoryGame
2025-03-22I was able to make these new Nether enemies fairly quickly0:0052
2025-03-21Imposter Syndrome0:0044
2025-03-21These enemies now have custom glowy parts!0:00743
2025-03-20This new enemy ship type will appear in the Nether0:00267
2025-03-19How I fixed the weird diagonal stripes on the planet maps0:001,361
2025-03-18Experimenting with a new type of enemy0:00666
2025-03-18Video games can talk, and that's awesome0:0095
2025-03-17How I fixed that bug where suns didn't appear in the Galaxy Map0:00383
2025-03-15I added slow mo to the end of each battle like in the Batman games0:0077The Batman
2025-03-14The text writes itself onto screen with a little extra pizzazz0:00414
2025-03-13Drones now work beautifully when they overlap each other in Super Space Galaxy0:00651
2025-03-13How Jon's melee Smash TV-inspired game made massive progress0:00125Super Smash Bros. Melee
2025-03-12The Mega Laser is all spruced up0:002,485
2025-03-12To be original, copy MORE other games0:00176
2025-03-11To make your indie game more original, copy MORE other games!0:00489
2025-03-10Now the plasma globes fit in better with the other weapons0:00365
2025-03-08No more wasting fuel with the fuel circle!0:002,220
2025-03-07Tutorials: beyond the conventional wisdom0:00139
2025-03-07Leon's level-design tool got his game off to a great start0:00484
2025-03-06The side guns aim so much better now!0:00419
2025-03-05To make your game feel good, slow things down0:00970
2025-03-04I added these two lava-pillars to the maps in Super Space Galaxy0:00380
2025-03-03Your indie game won't finish unless you commit0:00148
2025-03-03How Leon made his Clickteam Fusion level-design tool0:00457
2025-03-01I made sure blowing up these enemies is as satisfying as possible0:00454
2025-02-28Why the chain beam is in the game0:00637
2025-02-27Lay out your graphics in paint.net0:00524
2025-02-26Aggression and fear are closely connected0:0070
2025-02-26The modular gun system0:00411
2025-02-25If you don't fix your bugs your new code will be built on a buggy codebase0:00125
2025-02-25Give yourself the tools you need0:00743
2025-02-24Can you dodge all the 'beans' from these nether ships?0:00432
2025-02-22I made these ice ships shoot projectiles that are interesting to dodge0:00365
2025-02-21Players shouldn’t have to choose like this0:0097Ultima Underworld: The Stygian Abyss
2025-02-20These enemies appear in the Forest planets and have a dangerous laser cannon0:00436
2025-02-19Make your ideas visual to help decide your design0:0096
2025-02-18Bigger enemies with guns and bombs are coming to Super Space Galaxy!0:00267
2025-02-17Waste can make designing video game weapons tricky0:00472
2025-02-17I fixed up the Tyrian lava graphics a little0:00502
2025-02-15Trying out different power levels in Super Space Galaxy0:00444
2025-02-14You can design lots of weapons with this analytical method0:00552
2025-02-14Power cores can be heard humming as you get near them0:00561
2025-02-13Thanks to these power cores, levelling up will soon be possible0:001,022
2025-02-12How to design a balanced array of weapons0:00459
2025-02-11This powerup is based on something I loved from GTA30:00474Grand Theft Auto III
2025-02-10What do my boss' attacks incentivize?0:00430
2025-02-10You know what grinds my gears when programming my indie game?0:00478
2025-02-07Message me 'GAME PLAN' on Discord to get coaching with me!0:0018
2025-02-07Porridge and the Principle of Isolation0:00114
2025-02-07Two sessions of my game dev coaching took peter from stuck to unstuck!0:00363
2025-02-06Even Peter was surprised by how effective this game design coaching was0:00505
2025-02-05This game dev went from stuck to excited and purposeful thanks to my coaching0:00521
2025-02-05From Stuck & Overwhelmed to Game Dev Breakthrough: How Peter Took Control & Finished His Game0:00268
2025-02-03If you change your diet, what you enjoy changes too0:0024
2025-01-31Making a game isn't just technical, get in touch with your values0:0035
2025-01-29Having a pen & paper around stops you forgetting your ideas0:0033
2025-01-27I started to see the Matrix when I changed my diet0:0027
2025-01-24Unholy hybrid are what you need0:00232StarCraft II
2025-01-22How Captain Pugwash inspired me to make my own media0:0049
2025-01-20The protein paradigm: my growing suspicions about convenient foods0:0038
2025-01-17R.I.P. David Lynch0:00154
2025-01-15Find your tribe and making indie games becomes easier0:0058
2025-01-14Don't use hard-coded exceptions in your Clickteam Fusion programming or you'll regret it0:00141
2025-01-13Eating more protein made me notice these strange new things about supermarkets0:00218
2025-01-10What I learned setting up a community of game devs0:0050
2025-01-08I thought I was too busy to make this video!0:0063
2025-01-06My discoveries about protein on my game dev health journey0:00247
2025-01-03Build your world: Free game dev coaching this January 20250:00162
2024-12-20Stop tinkering with bits and pieces and find your mission instead0:0058
2024-12-19Enjoying the Silent Hill 2 remake (2024) so far0:0035
2024-12-17Set aside time each day to work on your game or you'll be trapped in time-management fantasy land0:00132
2024-12-17Macho Ken's pep talk0:0025
2024-12-16How to lose weight as a busy game developer0:0091
2024-12-05Clickteam Fusion 2.5 tutorial: Always and Never0:00166Clickteam Fusion 2.5
2024-12-04Object scoping in Clickteam Fusion 2.5 is really important and tricky!0:00265Clickteam Fusion 2.5
2024-11-295 things I wish I knew as an indie dev starting with Clickteam Fusion 2.50:00391Clickteam Fusion 2.5
2024-11-23I can attach guns to any part of the enemies in Super Space Galaxy!0:00469
2024-11-18Super Space Galaxy - Asteroid platform music0:0037
2024-11-08Want to build a game like super space galaxy? I can show you how.0:0055
2024-11-07Games lost to time: My early years before game development coaching0:0049Lost to Time
2024-10-31Stare into the void! (Halloween 2024)0:0035
2024-10-27How to make Windows-style generalizable buttons in Clickteam Fusion 2.50:00194Clickteam Fusion 2.5
2024-10-22Introducing the Malphas Map widget I made myself0:0044
2024-10-21How to master Clickteam Fusion products: Tips from a Game Development Coach0:00193
2024-10-09How to shuffle a list of cards in Clickteam Fusion0:0089
2024-10-08How to iterate on a list in Clickteam Fusion0:0066
2024-10-07Here are the new resources in the game - Part 40:0024
2024-10-04Here are the new resources in the game - Part 30:0039
2024-10-02Here are the new resources in the game - Part 20:00215
2024-10-01From Klik & Play to Clickteam Fusion coach: My Game-making evolution0:00720
2024-09-25Here are the new resources in the game0:0056
2024-09-24How I designed Malphas0:0046
2024-09-16Movement tightness is an important aspect of the enemies0:0049
2024-09-11Use rocks to make SFX for your game0:001,146
2024-08-09Creating complex enemy attacks: 45° alternating shots explained0:0066
2024-08-02Super Space Galaxy - Kamikaze enemies0:1722Super Space Slayer 2
2024-07-29Different enemies, different max health0:1455Super Space Slayer 2
2024-07-24Enemies feel much more varied with differing amounts of health0:18423Super Space Slayer 2
2024-07-22How I make the enemies interesting0:14435Super Space Slayer 2
2024-07-19Sine waves are really useful in Clickteam Fusion!12:57207Super Space Slayer 2