2025-03-22 | I was able to make these new Nether enemies fairly quickly | 0:00 | 52 | |
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2025-03-21 | Imposter Syndrome | 0:00 | 44 | |
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2025-03-21 | These enemies now have custom glowy parts! | 0:00 | 743 | |
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2025-03-20 | This new enemy ship type will appear in the Nether | 0:00 | 267 | |
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2025-03-19 | How I fixed the weird diagonal stripes on the planet maps | 0:00 | 1,361 | |
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2025-03-18 | Experimenting with a new type of enemy | 0:00 | 666 | |
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2025-03-18 | Video games can talk, and that's awesome | 0:00 | 95 | |
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2025-03-17 | How I fixed that bug where suns didn't appear in the Galaxy Map | 0:00 | 383 | |
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2025-03-15 | I added slow mo to the end of each battle like in the Batman games | 0:00 | 77 | | The Batman
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2025-03-14 | The text writes itself onto screen with a little extra pizzazz | 0:00 | 414 | |
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2025-03-13 | Drones now work beautifully when they overlap each other in Super Space Galaxy | 0:00 | 651 | |
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2025-03-13 | How Jon's melee Smash TV-inspired game made massive progress | 0:00 | 125 | | Super Smash Bros. Melee
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2025-03-12 | The Mega Laser is all spruced up | 0:00 | 2,485 | |
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2025-03-12 | To be original, copy MORE other games | 0:00 | 176 | |
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2025-03-11 | To make your indie game more original, copy MORE other games! | 0:00 | 489 | |
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2025-03-10 | Now the plasma globes fit in better with the other weapons | 0:00 | 365 | |
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2025-03-08 | No more wasting fuel with the fuel circle! | 0:00 | 2,220 | |
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2025-03-07 | Tutorials: beyond the conventional wisdom | 0:00 | 139 | |
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2025-03-07 | Leon's level-design tool got his game off to a great start | 0:00 | 484 | |
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2025-03-06 | The side guns aim so much better now! | 0:00 | 419 | |
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2025-03-05 | To make your game feel good, slow things down | 0:00 | 970 | |
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2025-03-04 | I added these two lava-pillars to the maps in Super Space Galaxy | 0:00 | 380 | |
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2025-03-03 | Your indie game won't finish unless you commit | 0:00 | 148 | |
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2025-03-03 | How Leon made his Clickteam Fusion level-design tool | 0:00 | 457 | |
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2025-03-01 | I made sure blowing up these enemies is as satisfying as possible | 0:00 | 454 | |
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2025-02-28 | Why the chain beam is in the game | 0:00 | 637 | |
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2025-02-27 | Lay out your graphics in paint.net | 0:00 | 524 | |
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2025-02-26 | Aggression and fear are closely connected | 0:00 | 70 | |
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2025-02-26 | The modular gun system | 0:00 | 411 | |
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2025-02-25 | If you don't fix your bugs your new code will be built on a buggy codebase | 0:00 | 125 | |
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2025-02-25 | Give yourself the tools you need | 0:00 | 743 | |
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2025-02-24 | Can you dodge all the 'beans' from these nether ships? | 0:00 | 432 | |
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2025-02-22 | I made these ice ships shoot projectiles that are interesting to dodge | 0:00 | 365 | |
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2025-02-21 | Players shouldn’t have to choose like this | 0:00 | 97 | | Ultima Underworld: The Stygian Abyss
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2025-02-20 | These enemies appear in the Forest planets and have a dangerous laser cannon | 0:00 | 436 | |
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2025-02-19 | Make your ideas visual to help decide your design | 0:00 | 96 | |
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2025-02-18 | Bigger enemies with guns and bombs are coming to Super Space Galaxy! | 0:00 | 267 | |
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2025-02-17 | Waste can make designing video game weapons tricky | 0:00 | 472 | |
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2025-02-17 | I fixed up the Tyrian lava graphics a little | 0:00 | 502 | |
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2025-02-15 | Trying out different power levels in Super Space Galaxy | 0:00 | 444 | |
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2025-02-14 | You can design lots of weapons with this analytical method | 0:00 | 552 | |
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2025-02-14 | Power cores can be heard humming as you get near them | 0:00 | 561 | |
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2025-02-13 | Thanks to these power cores, levelling up will soon be possible | 0:00 | 1,022 | |
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2025-02-12 | How to design a balanced array of weapons | 0:00 | 459 | |
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2025-02-11 | This powerup is based on something I loved from GTA3 | 0:00 | 474 | | Grand Theft Auto III
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2025-02-10 | What do my boss' attacks incentivize? | 0:00 | 430 | |
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2025-02-10 | You know what grinds my gears when programming my indie game? | 0:00 | 478 | |
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2025-02-07 | Message me 'GAME PLAN' on Discord to get coaching with me! | 0:00 | 18 | |
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2025-02-07 | Porridge and the Principle of Isolation | 0:00 | 114 | |
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2025-02-07 | Two sessions of my game dev coaching took peter from stuck to unstuck! | 0:00 | 363 | |
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2025-02-06 | Even Peter was surprised by how effective this game design coaching was | 0:00 | 505 | |
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2025-02-05 | This game dev went from stuck to excited and purposeful thanks to my coaching | 0:00 | 521 | |
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2025-02-05 | From Stuck & Overwhelmed to Game Dev Breakthrough: How Peter Took Control & Finished His Game | 0:00 | 268 | |
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2025-02-03 | If you change your diet, what you enjoy changes too | 0:00 | 24 | |
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2025-01-31 | Making a game isn't just technical, get in touch with your values | 0:00 | 35 | |
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2025-01-29 | Having a pen & paper around stops you forgetting your ideas | 0:00 | 33 | |
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2025-01-27 | I started to see the Matrix when I changed my diet | 0:00 | 27 | |
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2025-01-24 | Unholy hybrid are what you need | 0:00 | 232 | | StarCraft II
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2025-01-22 | How Captain Pugwash inspired me to make my own media | 0:00 | 49 | |
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2025-01-20 | The protein paradigm: my growing suspicions about convenient foods | 0:00 | 38 | |
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2025-01-17 | R.I.P. David Lynch | 0:00 | 154 | |
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2025-01-15 | Find your tribe and making indie games becomes easier | 0:00 | 58 | |
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2025-01-14 | Don't use hard-coded exceptions in your Clickteam Fusion programming or you'll regret it | 0:00 | 141 | |
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2025-01-13 | Eating more protein made me notice these strange new things about supermarkets | 0:00 | 218 | |
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2025-01-10 | What I learned setting up a community of game devs | 0:00 | 50 | |
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2025-01-08 | I thought I was too busy to make this video! | 0:00 | 63 | |
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2025-01-06 | My discoveries about protein on my game dev health journey | 0:00 | 247 | |
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2025-01-03 | Build your world: Free game dev coaching this January 2025 | 0:00 | 162 | |
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2024-12-20 | Stop tinkering with bits and pieces and find your mission instead | 0:00 | 58 | |
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2024-12-19 | Enjoying the Silent Hill 2 remake (2024) so far | 0:00 | 35 | |
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2024-12-17 | Set aside time each day to work on your game or you'll be trapped in time-management fantasy land | 0:00 | 132 | |
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2024-12-17 | Macho Ken's pep talk | 0:00 | 25 | |
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2024-12-16 | How to lose weight as a busy game developer | 0:00 | 91 | |
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2024-12-05 | Clickteam Fusion 2.5 tutorial: Always and Never | 0:00 | 166 | | Clickteam Fusion 2.5
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2024-12-04 | Object scoping in Clickteam Fusion 2.5 is really important and tricky! | 0:00 | 265 | | Clickteam Fusion 2.5
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2024-11-29 | 5 things I wish I knew as an indie dev starting with Clickteam Fusion 2.5 | 0:00 | 391 | | Clickteam Fusion 2.5
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2024-11-23 | I can attach guns to any part of the enemies in Super Space Galaxy! | 0:00 | 469 | |
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2024-11-18 | Super Space Galaxy - Asteroid platform music | 0:00 | 37 | |
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2024-11-08 | Want to build a game like super space galaxy? I can show you how. | 0:00 | 55 | |
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2024-11-07 | Games lost to time: My early years before game development coaching | 0:00 | 49 | | Lost to Time
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2024-10-31 | Stare into the void! (Halloween 2024) | 0:00 | 35 | |
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2024-10-27 | How to make Windows-style generalizable buttons in Clickteam Fusion 2.5 | 0:00 | 194 | | Clickteam Fusion 2.5
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2024-10-22 | Introducing the Malphas Map widget I made myself | 0:00 | 44 | |
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2024-10-21 | How to master Clickteam Fusion products: Tips from a Game Development Coach | 0:00 | 193 | |
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2024-10-09 | How to shuffle a list of cards in Clickteam Fusion | 0:00 | 89 | |
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2024-10-08 | How to iterate on a list in Clickteam Fusion | 0:00 | 66 | |
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2024-10-07 | Here are the new resources in the game - Part 4 | 0:00 | 24 | |
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2024-10-04 | Here are the new resources in the game - Part 3 | 0:00 | 39 | |
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2024-10-02 | Here are the new resources in the game - Part 2 | 0:00 | 215 | |
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2024-10-01 | From Klik & Play to Clickteam Fusion coach: My Game-making evolution | 0:00 | 720 | |
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2024-09-25 | Here are the new resources in the game | 0:00 | 56 | |
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2024-09-24 | How I designed Malphas | 0:00 | 46 | |
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2024-09-16 | Movement tightness is an important aspect of the enemies | 0:00 | 49 | |
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2024-09-11 | Use rocks to make SFX for your game | 0:00 | 1,146 | |
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2024-08-09 | Creating complex enemy attacks: 45° alternating shots explained | 0:00 | 66 | |
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2024-08-02 | Super Space Galaxy - Kamikaze enemies | 0:17 | 22 | | Super Space Slayer 2
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2024-07-29 | Different enemies, different max health | 0:14 | 55 | | Super Space Slayer 2
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2024-07-24 | Enemies feel much more varied with differing amounts of health | 0:18 | 423 | | Super Space Slayer 2
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2024-07-22 | How I make the enemies interesting | 0:14 | 435 | | Super Space Slayer 2
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2024-07-19 | Sine waves are really useful in Clickteam Fusion! | 12:57 | 207 | | Super Space Slayer 2
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