101. | Don't use hard-coded exceptions in your Clickteam Fusion programming or you'll regret it | 141 | |
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102. | Reading Comic-Con 2017 | 140 | | Super Space Slayer 2
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103. | Tutorials: beyond the conventional wisdom | 139 | |
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104. | Super Space Galaxy theme | 134 | | Super Space Slayer 2
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105. | Use your proximity sensor to find loot on distant planets | 133 | | Super Space Slayer 2
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106. | Set aside time each day to work on your game or you'll be trapped in time-management fantasy land | 132 | |
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107. | Tyrian 2000 - Data acquired | 131 | | Tyrian
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108. | Super Space Galaxy - 3rd demo 30-second trailer | 129 | | Super Space Slayer 2
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109. | How Jon's melee Smash TV-inspired game made massive progress | 125 | | Super Smash Bros. Melee
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110. | Getting somewhere with the lava-lens | 125 | | Super Space Slayer 2
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111. | If you don't fix your bugs your new code will be built on a buggy codebase | 125 | |
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112. | Wrong equation, now the blades' movement is better | 123 | | Super Space Slayer 2
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113. | Super Space Galaxy - 4th demo trailer | 118 | | Super Space Slayer 2
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114. | Porridge and the Principle of Isolation | 114 | |
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115. | Do It For The Children | 113 | |
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116. | Just you wait for the encounters in the next demo! | 113 | | Super Space Slayer 2
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117. | Make sure you dodge those sniper bullets! | 109 | |
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118. | Blasphemous - Aesthetic demo | 105 | | Blasphemous
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119. | Too cool for fuel! | 103 | | Super Space Slayer 2
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120. | The 'deathless' cheat is inspired by Adventure Time | 101 | |
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121. | One lens down, another lens to go | 100 | | Super Space Slayer 2
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122. | Players shouldnβt have to choose like this | 97 | | Ultima Underworld: The Stygian Abyss
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123. | Make your ideas visual to help decide your design | 96 | |
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124. | Video games can talk, and that's awesome | 95 | |
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125. | How neutral fliers are positioned | 93 | | Super Space Slayer 2
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126. | How to lose weight as a busy game developer | 91 | |
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127. | It's a bit like Clock Town in Majora's Mask | 90 | | The Legend of Zelda: Majora's Mask
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128. | How to shuffle a list of cards in Clickteam Fusion | 89 | |
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129. | Malphas gotta move | 88 | |
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130. | How to add an FPS counter in Clickteam Fusion | 88 | Tutorial |
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131. | The Malphas Map is a little app I made just for the boss! | 85 | | Super Space Slayer 2
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132. | Plasma Beam Games at Insomnia 58 | 84 | | Super Space Slayer 2
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133. | All the weapons, all the time! | 83 | | Super Space Slayer 2
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134. | Super Space Galaxy - Phase 1 complete | 80 | | Dune II
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135. | I added slow mo to the end of each battle like in the Batman games | 77 | | The Batman
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136. | Super Space Galaxy - Year 2 trailer | 77 | Preview | Super Space Slayer 2
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137. | Interesting attacks! | 75 | |
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138. | Hear the rustling of the trees! | 74 | | Super Space Slayer 2
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139. | Unworthy #2 | 72 | | UNWORTHY
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140. | Super Space Slayer 2 gameplay #1 | 72 | | Super Space Slayer 2
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141. | Aggression and fear are closely connected | 70 | |
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142. | Revealing the terrain on the map is so satisfying | 69 | | Super Space Slayer 2
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143. | Indie Games at GEEK 2017 | 69 | | Super Space Slayer 2
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144. | You don't need a bandana for this infinite ammo | 69 | | Super Space Slayer 2
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145. | Experimenting with the lava-lens | 67 | | Super Space Slayer 2
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146. | How to iterate on a list in Clickteam Fusion | 66 | |
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147. | Don't like a planet? Just leave! | 66 | | Super Space Slayer 2
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148. | 90s footage: Ultima Underworld II and Zeliard | 66 | | Ultima Underworld II: Labyrinth of Worlds
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149. | Creating complex enemy attacks: 45Β° alternating shots explained | 66 | |
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150. | Fastloops and how to target the closest enemy | 64 | Tutorial | Super Space Slayer 2
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151. | Super Space Galaxy - Pea Shooter | 63 | |
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152. | Super Space Galaxy - Resources trailer | 63 | | Super Space Slayer 2
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153. | I thought I was too busy to make this video! | 63 | |
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154. | Super Space Galaxy - Damage demo | 62 | | Super Space Slayer 2
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155. | Pounds, dollars or euros? | 59 | | Super Space Slayer 2
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156. | Find your tribe and making indie games becomes easier | 58 | |
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157. | Stop tinkering with bits and pieces and find your mission instead | 58 | |
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158. | Here are the new resources in the game | 56 | |
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159. | Want to build a game like super space galaxy? I can show you how. | 55 | |
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160. | Different enemies, different max health | 55 | | Super Space Slayer 2
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161. | Missile Frigates might be a thing | 54 | | Super Space Slayer 2
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162. | GEEK 2017 Indie Games Panel | 53 | | Super Space Slayer 2
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163. | Lost project: Candle Man | 53 | | Super Space Slayer 2
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164. | I was able to make these new Nether enemies fairly quickly | 52 | |
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165. | Unworthy #3 | 52 | | UNWORTHY
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166. | Super Space Galaxy - Galaxy map theme | 51 | |
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167. | What I learned setting up a community of game devs | 50 | |
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168. | Unworthy #6 FINALE | 50 | | UNWORTHY
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169. | Jazz Jackrabbit #1 | 49 | | Jazz Jackrabbit
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170. | Games lost to time: My early years before game development coaching | 49 | | Lost to Time
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171. | How Captain Pugwash inspired me to make my own media | 49 | |
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172. | Movement tightness is an important aspect of the enemies | 49 | |
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173. | Super Space Galaxy - Malphas death animation | 48 | | Super Space Slayer 2
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174. | Super Space Galaxy - Forest music | 48 | | Super Space Slayer 2
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175. | Super Space Galaxy - Your sound card works perfectly | 48 | | Super Space Slayer 2
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176. | Super Space Slayer 2 Trailer - Outtakes | 47 | Preview | Super Space Slayer 2
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177. | How I designed Malphas | 46 | |
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178. | Imposter Syndrome | 44 | |
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179. | Super Space Slayer theme | 44 | | Super Space Slayer 2
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180. | Introducing the Malphas Map widget I made myself | 44 | |
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181. | Streets of Rogue: Agent 1-2 | 43 | | Streets of Rogue
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182. | Odallus #1 | 43 | | Odallus: The Dark Call
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183. | Trying out the lava-lens on actual lava in the game | 43 | | Super Space Slayer 2
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184. | There's going to be an explosion of new enemy types! | 42 | | Super Space Slayer 2
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185. | Go from a planet to the galaxy map in seconds! | 42 | | Super Space Slayer 2
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186. | Unworthy #4 | 42 | | UNWORTHY
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187. | Super Space Galaxy - Nether music | 41 | | Nether
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188. | Super Space Galaxy - Combat music | 41 | | Super Space Slayer 2
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189. | Super Space Galaxy - Islands planet music | 40 | |
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190. | Rain effects are now even better! | 40 | | Super Space Slayer 2
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191. | Super Space Galaxy Dev Diary 1: Lots of new enemies! | 40 | | Super Space Slayer 2
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192. | Here are the new resources in the game - Part 3 | 39 | |
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193. | Super Space Slayer 2 - Lava level | 39 | | Super Space Slayer 2
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194. | How to get the nearest enemy in CTF2.5 | 39 | Tutorial | Super Space Slayer 2
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195. | How to make a "Physics Engine" in Clickteam Fusion | 39 | |
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196. | The protein paradigm: my growing suspicions about convenient foods | 38 | |
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197. | The Blades' movement is really important | 38 | | Super Space Slayer 2
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198. | Super Space Galaxy Dev Diary 2: Snipers | 38 | |
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199. | Ken on stage at GEEK 2017 | 38 | | Super Space Slayer 2
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200. | Super Space Galaxy - Asteroid platform music | 37 | |
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