Heroic Game Dev

Heroic Game Dev

Views:
64,304
Subscribers:
500
Videos:
672
Duration:
19:05:11
United Kingdom
United Kingdom

Heroic Game Dev is a British YouTube channel which has 500 subscribers. His content totals more than 64.3 thousand views views across 672 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UC5FtVeVkIk2Vx4sQK9T8WPw





Top 100 Most Controversial Videos by Heroic Game Dev


Video TitleRatingCategoryGame
1.Imposter Syndrome14
2.Don't use hard-coded exceptions in your Clickteam Fusion programming or you'll regret it15
3.Super Space Galaxy - V6 Trailer8
4.The 6th demo of Super Space Galaxy is here!16
5.These enemies appear in the Forest planets and have a dangerous laser cannon16
6.Video games can talk, and that's awesome6
7.I was able to make these new Nether enemies fairly quickly8
8.I added slow mo to the end of each battle like in the Batman games11The Batman
9.No more wasting fuel with the fuel circle!50
10.I made these ice ships shoot projectiles that are interesting to dodge6
11.I thought I was too busy to make this video!4
12.To make your indie game more original, copy MORE other games!5
13.Object scoping in Clickteam Fusion 2.5 is really important and tricky!19Clickteam Fusion 2.5
14.To be original, copy MORE other games8
15.Power cores can be heard humming as you get near them22
16.Macho Ken's pep talk1
17.I can attach guns to any part of the enemies in Super Space Galaxy!12
18.Lay out your graphics in paint.net20
19.Trying out different power levels in Super Space Galaxy11
20.How Captain Pugwash inspired me to make my own media1
21.Here are the new resources in the game - Part 29
22.Clickteam Fusion 2.5 tutorial: Always and Never16Clickteam Fusion 2.5
23.Tutorials: beyond the conventional wisdom10
24.Players shouldn’t have to choose like this7Ultima Underworld: The Stygian Abyss
25.Message me 'GAME PLAN' on Discord to get coaching with me!0
26.Creating complex enemy attacks: 45° alternating shots explained3
27.The text writes itself onto screen with a little extra pizzazz13
28.How to shuffle a list of cards in Clickteam Fusion7
29.Bigger enemies with guns and bombs are coming to Super Space Galaxy!7
30.How I fixed that bug where suns didn't appear in the Galaxy Map12
31.This powerup is based on something I loved from GTA311Grand Theft Auto III
32.I added these two lava-pillars to the maps in Super Space Galaxy8
33.The Mega Laser is all spruced up54
34.My discoveries about protein on my game dev health journey8
35.Making a game isn't just technical, get in touch with your values4
36.Having a pen & paper around stops you forgetting your ideas4
37.How to lose weight as a busy game developer5
38.Find your tribe and making indie games becomes easier3
39.What do my boss' attacks incentivize?12
40.How I fixed the weird diagonal stripes on the planet maps27
41.Leon's level-design tool got his game off to a great start20
42.Experimenting with a new type of enemy24
43.How Jon's melee Smash TV-inspired game made massive progress5Super Smash Bros. Melee
44.Deus Ex is still the best game ever made12
45.Build your world: Free game dev coaching this January 20258
46.I started to see the Matrix when I changed my diet1
47.Now the plasma globes fit in better with the other weapons19
48.If you change your diet, what you enjoy changes too1
49.5 things I wish I knew as an indie dev starting with Clickteam Fusion 2.540Clickteam Fusion 2.5
50.To make your game feel good, slow things down32
51.The modular gun system15
52.Introducing the Malphas Map widget I made myself3
53.Stop tinkering with bits and pieces and find your mission instead6
54.Even Peter was surprised by how effective this game design coaching was4
55.Want to build a game like super space galaxy? I can show you how.4
56.You know what grinds my gears when programming my indie game?20
57.How I designed Malphas4
58.Stare into the void! (Halloween 2024)1
59.How to iterate on a list in Clickteam Fusion6
60.R.I.P. David Lynch5
61.Two sessions of my game dev coaching took peter from stuck to unstuck!4
62.From Stuck & Overwhelmed to Game Dev Breakthrough: How Peter Took Control & Finished His Game6
63.The side guns aim so much better now!12
64.From Klik & Play to Clickteam Fusion coach: My Game-making evolution43
65.What I learned setting up a community of game devs5
66.These enemies now have custom glowy parts!14
67.Waste can make designing video game weapons tricky6
68.Eating more protein made me notice these strange new things about supermarkets8
69.How to master Clickteam Fusion products: Tips from a Game Development Coach9
70.How to design a balanced array of weapons19
71.Here are the new resources in the game - Part 41
72.Why the chain beam is in the game23
73.How to make Windows-style generalizable buttons in Clickteam Fusion 2.57Clickteam Fusion 2.5
74.This new enemy ship type will appear in the Nether10
75.Can you dodge all the 'beans' from these nether ships?16
76.Porridge and the Principle of Isolation1
77.Drones now work beautifully when they overlap each other in Super Space Galaxy18
78.Give yourself the tools you need17
79.Movement tightness is an important aspect of the enemies1
80.Set aside time each day to work on your game or you'll be trapped in time-management fantasy land17
81.I fixed up the Tyrian lava graphics a little11
82.This game dev went from stuck to excited and purposeful thanks to my coaching5
83.Your indie game won't finish unless you commit8
84.Here are the new resources in the game - Part 33
85.Enjoying the Silent Hill 2 remake (2024) so far3
86.Games lost to time: My early years before game development coaching7Lost to Time
87.How Leon made his Clickteam Fusion level-design tool9
88.You can design lots of weapons with this analytical method10
89.Aggression and fear are closely connected1
90.I made sure blowing up these enemies is as satisfying as possible17
91.Super Space Galaxy - Asteroid platform music1
92.If you don't fix your bugs your new code will be built on a buggy codebase6
93.Thanks to these power cores, levelling up will soon be possible32
94.Make your ideas visual to help decide your design3
95.Here are the new resources in the game9
96.Unholy hybrid are what you need4StarCraft II
97.The protein paradigm: my growing suspicions about convenient foods2
98.Use rocks to make SFX for your game41
99.There used to be more monster-noises0Super Space Slayer 2
100.Luigi wins by doing nothing0Super Space Slayer 2