1. | Imposter Syndrome | 14 | |
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2. | Don't use hard-coded exceptions in your Clickteam Fusion programming or you'll regret it | 15 | |
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3. | Super Space Galaxy - V6 Trailer | 8 | |
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4. | The 6th demo of Super Space Galaxy is here! | 16 | |
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5. | These enemies appear in the Forest planets and have a dangerous laser cannon | 16 | |
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6. | Video games can talk, and that's awesome | 6 | |
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7. | I was able to make these new Nether enemies fairly quickly | 8 | |
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8. | I added slow mo to the end of each battle like in the Batman games | 11 | | The Batman
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9. | No more wasting fuel with the fuel circle! | 50 | |
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10. | I made these ice ships shoot projectiles that are interesting to dodge | 6 | |
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11. | I thought I was too busy to make this video! | 4 | |
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12. | To make your indie game more original, copy MORE other games! | 5 | |
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13. | Object scoping in Clickteam Fusion 2.5 is really important and tricky! | 19 | | Clickteam Fusion 2.5
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14. | To be original, copy MORE other games | 8 | |
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15. | Power cores can be heard humming as you get near them | 22 | |
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16. | Macho Ken's pep talk | 1 | |
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17. | I can attach guns to any part of the enemies in Super Space Galaxy! | 12 | |
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18. | Lay out your graphics in paint.net | 20 | |
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19. | Trying out different power levels in Super Space Galaxy | 11 | |
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20. | How Captain Pugwash inspired me to make my own media | 1 | |
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21. | Here are the new resources in the game - Part 2 | 9 | |
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22. | Clickteam Fusion 2.5 tutorial: Always and Never | 16 | | Clickteam Fusion 2.5
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23. | Tutorials: beyond the conventional wisdom | 10 | |
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24. | Players shouldn’t have to choose like this | 7 | | Ultima Underworld: The Stygian Abyss
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25. | Message me 'GAME PLAN' on Discord to get coaching with me! | 0 | |
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26. | Creating complex enemy attacks: 45° alternating shots explained | 3 | |
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27. | The text writes itself onto screen with a little extra pizzazz | 13 | |
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28. | How to shuffle a list of cards in Clickteam Fusion | 7 | |
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29. | Bigger enemies with guns and bombs are coming to Super Space Galaxy! | 7 | |
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30. | How I fixed that bug where suns didn't appear in the Galaxy Map | 12 | |
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31. | This powerup is based on something I loved from GTA3 | 11 | | Grand Theft Auto III
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32. | I added these two lava-pillars to the maps in Super Space Galaxy | 8 | |
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33. | The Mega Laser is all spruced up | 54 | |
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34. | My discoveries about protein on my game dev health journey | 8 | |
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35. | Making a game isn't just technical, get in touch with your values | 4 | |
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36. | Having a pen & paper around stops you forgetting your ideas | 4 | |
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37. | How to lose weight as a busy game developer | 5 | |
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38. | Find your tribe and making indie games becomes easier | 3 | |
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39. | What do my boss' attacks incentivize? | 12 | |
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40. | How I fixed the weird diagonal stripes on the planet maps | 27 | |
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41. | Leon's level-design tool got his game off to a great start | 20 | |
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42. | Experimenting with a new type of enemy | 24 | |
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43. | How Jon's melee Smash TV-inspired game made massive progress | 5 | | Super Smash Bros. Melee
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44. | Deus Ex is still the best game ever made | 12 | |
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45. | Build your world: Free game dev coaching this January 2025 | 8 | |
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46. | I started to see the Matrix when I changed my diet | 1 | |
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47. | Now the plasma globes fit in better with the other weapons | 19 | |
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48. | If you change your diet, what you enjoy changes too | 1 | |
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49. | 5 things I wish I knew as an indie dev starting with Clickteam Fusion 2.5 | 40 | | Clickteam Fusion 2.5
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50. | To make your game feel good, slow things down | 32 | |
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51. | The modular gun system | 15 | |
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52. | Introducing the Malphas Map widget I made myself | 3 | |
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53. | Stop tinkering with bits and pieces and find your mission instead | 6 | |
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54. | Even Peter was surprised by how effective this game design coaching was | 4 | |
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55. | Want to build a game like super space galaxy? I can show you how. | 4 | |
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56. | You know what grinds my gears when programming my indie game? | 20 | |
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57. | How I designed Malphas | 4 | |
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58. | Stare into the void! (Halloween 2024) | 1 | |
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59. | How to iterate on a list in Clickteam Fusion | 6 | |
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60. | R.I.P. David Lynch | 5 | |
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61. | Two sessions of my game dev coaching took peter from stuck to unstuck! | 4 | |
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62. | From Stuck & Overwhelmed to Game Dev Breakthrough: How Peter Took Control & Finished His Game | 6 | |
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63. | The side guns aim so much better now! | 12 | |
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64. | From Klik & Play to Clickteam Fusion coach: My Game-making evolution | 43 | |
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65. | What I learned setting up a community of game devs | 5 | |
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66. | These enemies now have custom glowy parts! | 14 | |
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67. | Waste can make designing video game weapons tricky | 6 | |
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68. | Eating more protein made me notice these strange new things about supermarkets | 8 | |
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69. | How to master Clickteam Fusion products: Tips from a Game Development Coach | 9 | |
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70. | How to design a balanced array of weapons | 19 | |
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71. | Here are the new resources in the game - Part 4 | 1 | |
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72. | Why the chain beam is in the game | 23 | |
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73. | How to make Windows-style generalizable buttons in Clickteam Fusion 2.5 | 7 | | Clickteam Fusion 2.5
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74. | This new enemy ship type will appear in the Nether | 10 | |
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75. | Can you dodge all the 'beans' from these nether ships? | 16 | |
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76. | Porridge and the Principle of Isolation | 1 | |
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77. | Drones now work beautifully when they overlap each other in Super Space Galaxy | 18 | |
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78. | Give yourself the tools you need | 17 | |
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79. | Movement tightness is an important aspect of the enemies | 1 | |
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80. | Set aside time each day to work on your game or you'll be trapped in time-management fantasy land | 17 | |
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81. | I fixed up the Tyrian lava graphics a little | 11 | |
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82. | This game dev went from stuck to excited and purposeful thanks to my coaching | 5 | |
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83. | Your indie game won't finish unless you commit | 8 | |
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84. | Here are the new resources in the game - Part 3 | 3 | |
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85. | Enjoying the Silent Hill 2 remake (2024) so far | 3 | |
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86. | Games lost to time: My early years before game development coaching | 7 | | Lost to Time
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87. | How Leon made his Clickteam Fusion level-design tool | 9 | |
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88. | You can design lots of weapons with this analytical method | 10 | |
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89. | Aggression and fear are closely connected | 1 | |
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90. | I made sure blowing up these enemies is as satisfying as possible | 17 | |
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91. | Super Space Galaxy - Asteroid platform music | 1 | |
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92. | If you don't fix your bugs your new code will be built on a buggy codebase | 6 | |
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93. | Thanks to these power cores, levelling up will soon be possible | 32 | |
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94. | Make your ideas visual to help decide your design | 3 | |
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95. | Here are the new resources in the game | 9 | |
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96. | Unholy hybrid are what you need | 4 | | StarCraft II
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97. | The protein paradigm: my growing suspicions about convenient foods | 2 | |
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98. | Use rocks to make SFX for your game | 41 | |
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99. | There used to be more monster-noises | 0 | | Super Space Slayer 2
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100. | Luigi wins by doing nothing | 0 | | Super Space Slayer 2
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