1. | The Mega Laser is all spruced up | 2,485 | |
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2. | No more wasting fuel with the fuel circle! | 2,220 | |
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3. | Play this video with the sound on | 1,988 | | Super Space Slayer 2
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4. | Forests and lakes | 1,625 | |
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5. | Super Space Galaxy - Homing bombs debug | 1,588 | |
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6. | How I fixed the weird diagonal stripes on the planet maps | 1,361 | |
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7. | Frame stepping is a neat little development feature | 1,282 | | Super Space Slayer 2
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8. | How to make good liquid sloshing sounds for your game | 1,204 | |
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9. | Use rocks to make SFX for your game | 1,146 | |
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10. | Thanks to these power cores, levelling up will soon be possible | 1,022 | |
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11. | To make your game feel good, slow things down | 970 | |
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12. | Forests in space | 922 | |
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13. | These enemies now have custom glowy parts! | 743 | |
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14. | Give yourself the tools you need | 743 | |
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15. | From Klik & Play to Clickteam Fusion coach: My Game-making evolution | 720 | |
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16. | Experimenting with a new type of enemy | 666 | |
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17. | Drones now work beautifully when they overlap each other in Super Space Galaxy | 651 | |
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18. | Super Space Slayer Trailer | 642 | Preview |
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19. | Fix your bugs, no excuses | 642 | | Super Space Slayer 2
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20. | Why the chain beam is in the game | 637 | |
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21. | Blades will need to be harder to dodge | 587 | | Super Space Slayer 2
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22. | Power cores can be heard humming as you get near them | 561 | |
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23. | You can design lots of weapons with this analytical method | 552 | |
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24. | Super Space Slayer 2 Trailer | 543 | | Super Space Slayer 2
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25. | Super Space Galaxy - New trailer May 2021 | 539 | Preview | Super Space Slayer 2
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26. | Lay out your graphics in paint.net | 524 | |
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27. | This game dev went from stuck to excited and purposeful thanks to my coaching | 521 | |
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28. | Even Peter was surprised by how effective this game design coaching was | 505 | |
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29. | I fixed up the Tyrian lava graphics a little | 502 | |
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30. | To make your indie game more original, copy MORE other games! | 489 | |
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31. | Leon's level-design tool got his game off to a great start | 484 | |
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32. | You know what grinds my gears when programming my indie game? | 478 | |
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33. | This powerup is based on something I loved from GTA3 | 474 | | Grand Theft Auto III
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34. | Waste can make designing video game weapons tricky | 472 | |
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35. | I can attach guns to any part of the enemies in Super Space Galaxy! | 469 | |
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36. | It's like in the movies when snipers aim at you | 462 | |
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37. | How to design a balanced array of weapons | 459 | |
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38. | How Leon made his Clickteam Fusion level-design tool | 457 | |
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39. | I made sure blowing up these enemies is as satisfying as possible | 454 | |
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40. | Trying out different power levels in Super Space Galaxy | 444 | |
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41. | I guess you can have dog-fights in the space-future | 442 | |
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42. | How to get the nearest enemy in CTF2.5 | 441 | Tutorial | Super Space Slayer 2
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43. | These enemies appear in the Forest planets and have a dangerous laser cannon | 436 | |
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44. | How I make the enemies interesting | 435 | | Super Space Slayer 2
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45. | Can you dodge all the 'beans' from these nether ships? | 432 | |
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46. | What do my boss' attacks incentivize? | 430 | |
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47. | Enemies feel much more varied with differing amounts of health | 423 | | Super Space Slayer 2
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48. | Snipers are starting to get fun! | 422 | |
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49. | The side guns aim so much better now! | 419 | |
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50. | Cities of the space-future! | 416 | | Super Space Slayer 2
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51. | The text writes itself onto screen with a little extra pizzazz | 414 | |
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52. | Soon Malphas will legit spawn in Nether rifts | 413 | |
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53. | The modular gun system | 411 | |
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54. | Even enemies can have knockback | 408 | | Super Space Slayer 2
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55. | Malphas can move! | 407 | | Super Space Slayer 2
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56. | Malphas finally spawns for real in Nether planets | 407 | |
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57. | Now lasers look extra spiffy! | 404 | | Super Space Slayer 2
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58. | New shots are coming for enemies | 401 | | Super Space Slayer 2
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59. | 5 things I wish I knew as an indie dev starting with Clickteam Fusion 2.5 | 391 | | Clickteam Fusion 2.5
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60. | How I fixed that bug where suns didn't appear in the Galaxy Map | 383 | |
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61. | I added these two lava-pillars to the maps in Super Space Galaxy | 380 | |
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62. | Now the plasma globes fit in better with the other weapons | 365 | |
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63. | I made these ice ships shoot projectiles that are interesting to dodge | 365 | |
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64. | Two sessions of my game dev coaching took peter from stuck to unstuck! | 363 | |
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65. | Chill out! | 359 | | Super Space Slayer 2
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66. | Mousing a lens around | 336 | | Super Space Slayer 2
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67. | Dropping items in solar systems | 301 | | Super Space Slayer 2
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68. | Super Space Galaxy lets you go wherever you want! | 294 | |
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69. | Jazz Jackrabbit #4 | 274 | | Jazz Jackrabbit
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70. | From Stuck & Overwhelmed to Game Dev Breakthrough: How Peter Took Control & Finished His Game | 268 | |
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71. | This new enemy ship type will appear in the Nether | 267 | |
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72. | Bigger enemies with guns and bombs are coming to Super Space Galaxy! | 267 | |
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73. | Object scoping in Clickteam Fusion 2.5 is really important and tricky! | 265 | | Clickteam Fusion 2.5
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74. | Unworthy #1 | 253 | | UNWORTHY
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75. | My discoveries about protein on my game dev health journey | 247 | |
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76. | What's a rock planet without some drillers? | 246 | | Super Space Slayer 2
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77. | Unholy hybrid are what you need | 232 | | StarCraft II
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78. | Sid Meier's Pirates! - Imbriglicated | 224 | | Sid Meier's Pirates!
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79. | It took so much work to make the planets generate! | 220 | | Minecraft
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80. | Eating more protein made me notice these strange new things about supermarkets | 218 | |
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81. | Here are the new resources in the game - Part 2 | 215 | |
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82. | Now the drillers can be different colours | 215 | | Super Space Slayer 2
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83. | How to use arrays in Clickteam Fusion | 211 | Tutorial | Super Space Slayer 2
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84. | Sine waves are really useful in Clickteam Fusion! | 207 | | Super Space Slayer 2
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85. | How about some missiles? | 202 | | Super Space Slayer 2
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86. | Super Space Slayer 2 Trailer with subtitles | 199 | Preview | Super Space Slayer 2
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87. | Fillin' up on ale! | 195 | | Super Space Slayer 2
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88. | How to make Windows-style generalizable buttons in Clickteam Fusion 2.5 | 194 | | Clickteam Fusion 2.5
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89. | How to master Clickteam Fusion products: Tips from a Game Development Coach | 193 | |
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90. | Super Space Slayer Trailer - Outtakes | 179 | Preview |
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91. | To be original, copy MORE other games | 176 | |
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92. | Super Space Galaxy - 2nd playable demo trailer | 176 | Preview |
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93. | Clickteam Fusion 2.5 tutorial: Always and Never | 166 | | Clickteam Fusion 2.5
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94. | Build your world: Free game dev coaching this January 2025 | 162 | |
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95. | The Nether music is complete! | 155 | | Super Space Slayer 2
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96. | R.I.P. David Lynch | 154 | |
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97. | More angles makes it harder to dodge | 150 | | Super Space Slayer 2
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98. | Your indie game won't finish unless you commit | 148 | |
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99. | Super Space Galaxy - 30 second trailer 2022 | 143 | Preview |
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100. | Super Space Galaxy - Canals and Highways trailer 2 | 142 | Preview | Super Space Slayer 2
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