Ukie

Ukie

Views:
62,937
Subscribers:
980
Videos:
618
Duration:
7:23:16:29
United Kingdom
United Kingdom

Ukie is a British YouTube channel which has 980 subscribers. He published 618 videos which altogether total at least 62.94 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCzkx8ntqQmEIRKSjwIcFNsw





Top 100 Most Viewed Videos by Ukie


Video TitleViewsCategoryGame
1.Micro-Dramas: Everything the Games Industry Needs to Know |Ukie Need to Know|22
2.Your Finance Team: The Hidden Growth Engine for Your Game37
3.The Mental Health Skillset: Building Wellbeing in the Games Industry |Ukie Need to Know|35
4.Keeping Neurodivergent Children Safe While Playing Games Online91Roblox
5.Flexible Workforces: How Freelancers and Contractors can help Studios Stay Agile49
6.Stacking The Deck: How to frame your business for funding success95
7.The Online Safety Act: Impact on interactive entertainment and building your compliance framework98
8.Risky Business?! How To Build A Resilient Company48
9.The Empathy Quest: Why understanding differences will help you build stronger teams26
10.Music Licensing To Die For: Soundtracking The Apocalypse In Dead Island 250Dead Island 2
11.No Bugs in the Books: Accounting Best-Practices for Gaming Start-Ups77
12.Speak Like a Final Boss: Communication Skills for Game Developers108
13.You Need Gaming Insurance. What Next? |Ukie Need to Know|119
14.Attract & retain the best talent: Employee company shares - Advantages and pitfalls26
15.Including Your Community in the Development Process46
16.Key Tech learnings from 5 years of Apex Legends26
17.Game on for Menopause Action Plans: What Every Employer Needs to Know |Ukie Need to Know|37
18.Heart, Grit, and Code: A Founder’s Journey in Gaming Tech39
19.Ukie Virtual Trade Mission 2025: Japan217
20.Networking & Events in the Games Industry58
21.From Kick-off to Career: Scoring a job in the games industry55
22.Your First Steps into the Games Industry: How to Stand Out and Get Hired68
23.Practical Advice for CVs, Portfolios, and Interviews65
24.Working for a games publisher: What's it like and how can I get into it?41
25.How to Improve Reach, Control and Revenues for Successful Games Launches63
26.Thriving Communities in a Changing Industry27
27.10 Things I Wish I Had Known as a Studio Founder30
28.Which Showcase or Event Should Your Title be Part of?36
29.Power Up: How to stay ahead in the games industry53
30.Copyright as Creators: Vital Knowledge to Control Your Assets26
31.Level Up Your Tax Game: VGTR & VGEC Essentials105
32.Why Menstruation & Menopause Belong in the Workplace |Ukie Need to Know|21
33.“No One Taught Me How to Lead” – The Games Industry Blind Spot76
34.Crowdfunding a video game in 202593
35.Online Safety for Multiplayer Environments: How AI is Changing the Game18
36.Fundraising For Your Games Studio: Strategies for Attracting Investors67
37.Debugging a Publishing Agreement74
38.The Roadmap to Success – Mastering PR & Press for Key Industry Moments117
39.Head and heart: The surprising truth on what it takes to get attention in 202586
40.International Payments & Banking: Are you missing out? |Ukie Need to Know|8
41.Why 'soft skills' are anything but!42
42.VGEC - what you need to know right now26
43.The Ultimate 2025 Gaming Marketing Report: Trends, Tactics & Benchmarks86Sniper: Ghost Warrior
44.How the games industry can take climate action without sacrificing profit28
45.Under the Surface - A data driven look into Job Satisfaction in the UK Games & Interactive industry47
46.Behind the scenes: business tips for growing your studio |Ukie Games Insight Month 2025|29
47.Introvert Adventures: Speaking with Confidence |Ukie Need to Know|17
48.Ukie x Tencent Video Games Growth Programme - Rob Hewson Huey Games23
49.Ukie x Tencent Video Games Growth Programme - Kostas Zarifis Rogue Sun18
50.Ukie x Tencent Video Games Growth Programme - James Bradley Rocket Flair Studios10
51.Ukie x Tencent Video Games Growth Programme - Jay Shin from Arrogant24
52.Current trends and challenges in esports, and the benefits of getting involved |Ukie Need to Know|10
53.Privacy and Data Protection in Game Development: ICO Children’s Code |Ukie Need to Know|40
54.The Low Down: VGTR and VGEC |Ukie Need to Know|52
55.Changes To Sexual Harassment Laws: What They Mean For Your Games Business |Ukie Need to Know|34
56.AI and the Future of Games Development: Laws and Reputation |Ukie Need to Know|82
57.Educators learn about the power of play at Bett Show 202516
58.How can User Generated Content be the next growth engine for the games industry? |Ukie Need to Know|270
59.Knowing Your Digital Chickens and their Coop-yright |Ukie Need to Know|38
60.A fireside chat with Radical Forge34
61.Carve Broad Swords - Ensuring Multiple Paths to Growth in video game development and services8
62.A Game Dev's Guide to a Successful Business16
63.A fireside chat with Fireshine Games7
64.Adapt to survive in game development12
65.Global Expansion: Scaling Your Business via Product, Culture, and leadership4
66.A fireside chat with Larian Studios26
67.Resilience through Malleability in Times of Turbulence in Game Development4
68.Confident Game Development: How to integrate player insight throughout develop30
69.5 management advice and pitfalls in the video game industry8
70.Stories of growth in video games with Inkle8
71.What To Do When It All Goes Wrong! - How To Start Again From Scratch12
72.Mastering Global Collaboration: Navigating Growth and Challenges with Agile in Video Games7
73.A fireside chat with Yaldi Games14
74.Essential Strategies for Video Games M&A and Investor Readiness9
75.Fireside chat with Jagex4
76.The art of war (in video game development)46
77.Everyone loves mini golf...right?5
78.Three Exits and I still haven't left - Growth and the business of games4
79.Growing Your Game: Learnings from Experimentation5
80.VGTR & VGEC Practicalities, Tax, and VAT Tips for Indie Studios7
81.Fireside chat with FuturLab7
82.Facing communication problems for remote working in the video games industry11
83.How to continue to compete in a global games marketplace7
84.7 PR Tips for video game indie developers8
85.The Garden Path - A story of a cosy game8The Garden Path
86.Wishlists, press reviews, influencers, and PPC ads -A video game marketing overview3
87.Fireside chat with Aardman Studios2
88.A conversation with Goldborough Studio (YAMI)2
89.How Creative Wales can help Welsh studios14
90.7 years in Early Access: How we kept our game alive - Slug Disco11
91.Fireside chat with Rocket Science Group/Atomic Theory6
92.The history of a video game publisher in 5 games: A 15th anniversary retrospective for PQube4
93.A conversation with 10:10 Games (Funko Fusion)12Funko Fusion
94.Fireside chat with Avalance Studios Group (Liverpool)1
95.7 ways to grow your video game studio - Sky Life Accountancy2
96.Ask About Games at EGX and ComicCon14
97.Level up your rating submissions: Tips for a smooth rating process |Ukie Need to Know|48
98.Creating Comms for the Audience you want to Reach |Ukie Need to Know|60
99.Understanding the changing demands and needs of employees |Ukie Need to Know|44
100.Taking Advantage of the Global Talent Pool |Ukie Need to Know|70