101. | Exploiting Satchels in Half-Life | 34 | | Half-Life
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102. | Tripmine Dominoes ๐ฃ๐ฃ๐ฃ๐ฃ๐ฅ๐พ | 34 | | Half-Life
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103. | Kill Gordon Freeman in Opposing Force | 34 | | Half-Life
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104. | ๐ Run. Think. Shoot. Live. - Chapter Challenges | 33 | | Half-Life
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105. | ๐ท Gus in Half-Life Bumper Cars Mod! | 33 | | Half-Life
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106. | ๐๏ธ๐๏ธ Playing Half-Life with Visible Triggers Enabled (HL:S) [Part 2] | 33 | | Half-Life: Source
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107. | ๐ท Gus the Forklift Operator Cameo in HL: Point of View (POV) | 33 | | The Operator
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108. | Easy Shortcuts in Half-Life | 31 | | Half-Life
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109. | installgia | 31 | |
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110. | ๐ฏ Half-Life: Uplink - 100% Completion Run | 30 | | Half-Life
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111. | I'm Making Megaman Legends in the GoldSrc Engine (Half-Life) | 30 | | Half-Life
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112. | Secret Developer Room in Half-Life: Field Intensity | 29 | | Half-Life
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113. | Uplink's Ending is Something Special | 29 | | Half-Life
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114. | Early Access Pew Pew in Half-Life | 28 | | Half-Life
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115. | Half-Life Pushable Books | 28 | |
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116. | Half-Life Mapping Tutorial #12 - Realistic Terrain & Skybox | 25 | | Half-Life
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117. | what do animals sound like in HL? | 25 | |
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118. | On A Rail - 3 Rocket Encounters | 24 | | Half-Life
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119. | I Found a Ton of Pizza in Black Mesa Xen | 24 | | Black Mesa
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120. | This is my hiding spot, and I'm not moving until the situation is drastically improved. | 23 | | Half-Life
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121. | Secret Weapon Cache in Half-Life: Blue Shift | 23 | | Half-Life
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122. | If you're waiting for the tram to Sector G, then you're probably better off walking it. | 22 | | Half-Life
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123. | Would you be so kind as to operate that transporter? | 22 | | Half-Life
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124. | Secret Chumtoad in Opposing Force | 22 | | Half-Life
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125. | Half-Life Mapping Tutorial #3 - Building A Room | 21 | | Half-Life
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126. | Make this thing work, so we can get on with this miserable day! | 21 | | Half-Life
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127. | ๐ฆ Giant Leech! (Replacing the Ichthyosaur with other Fish!) ๐ | 21 | | Half-Life
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128. | Mega Man Legends Market in GoldSrc | 20 | | Mega Man Legends
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129. | ๐๏ธ๐๏ธ Playing Half-Life with Visible Triggers Enabled (HL:S) [Part 6] | 20 | | Half-Life
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130. | Complete 3D Map of Portal | 20 | | Half-Life 2
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131. | Can Dr. Keller Get Eaten by a Barnacle? | 20 | | Half-Life
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132. | Alien Quarantine Labs in Half-Life: Decay | 20 | | Half-Life
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133. | Half-Life Mapping Tutorial #1 - Maptools Bar | 20 | | Half-Life
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134. | How to Unlock All Missions for HL: Decay (PC Port) | 20 | | Half-Life
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135. | The Nihilanth v. HECU Apache | 20 | | Half-Life
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136. | ๐ What is that Ringing Sound? | 19 | | Half-Life
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137. | ๐ฃ I'm Recreating Bomberman 64 in Sven Co-op (Half-Life 1) ๐ฃ | 19 | | Half-Life
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138. | GoldSrc Bending - "Best Of" Reel [Challenges, Tricks, Mods] | 18 | | Half-Life
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139. | ๐๏ธ Opposing Force Bits for Black Mesa | 18 | | Black Mesa
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140. | Half-Life Mapping Tutorial #6 - Point-Based Entities & Object Properties | 18 | | Half-Life
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141. | Hey, you wouldn't have a quarter I can borrow? Stupid machines! Why don't these ever seem to work? | 18 | | Half-Life
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142. | Half-Life Mapping Tutorial #17 - Doors with Glass & Vertical Doors | 17 | | Half-Life
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143. | Rick Rolled in Half-Life: Field Intensity | 17 | | Half-Life
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144. | Saving the Rando Glasses Scientist in Blue Shift | 17 | | Half-Life
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145. | All Dr. Rosenberg's Scenes from Blue Shift and Decay ๐จโ๐ฌ | 17 | | Half-Life
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146. | The Headcrab Dance | 17 | |
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147. | Ah, yes, Walter. We were finally able to successfully detach one of the Barnacle creatures... | 17 | | Half-Life
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148. | HL: Field Intensity - All Displacer Teleport Destinations | 17 | | Half-Life
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149. | ๐ฉน Hidden Health Charger Locations in Out of Bounds Areas | 17 | | Half-Life
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150. | ๐๏ธ๐๏ธ Playing Half-Life with Visible Triggers Enabled (HL:S) [Part 5] | 16 | | Half-Life
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151. | Alien Arches in Half-Life | 16 | | Half-Life
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152. | These crab creatures have a unique parasitic strategy, don't you think? | 15 | | Half-Life
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153. | ๐๏ธ๐๏ธ Playing Half-Life with Visible Triggers Enabled (HL:S) [Part 4] | 15 | | Half-Life
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154. | Half-Life Mapping Tutorial #13 - Configure A Custom Game | 14 | | Half-Life
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155. | I glitched out of reality in Codename: Loop | 14 | | Half-Life
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156. | Shouldn't you be guarding some donuts and coffee right about now? | 13 | | Half-Life
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157. | Half-Life Mapping Tutorial #7 - Brush-Based Entities & Func_Wall | 13 | | Half-Life
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158. | Ivan The Spacebiker in Codename: Loop [Demo] | 13 | |
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159. | How to Access the GabeN Room in HL: Field Intensity | 12 | | Half-Life
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160. | What do you mean, overcharge? | 11 | | Half-Life
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161. | Half-Life Mapping Tutorial #14 - Transparent Glass & Breakables | 11 | | Half-Life
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162. | What do you want on your tombstone? | 11 | | Half-Life
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163. | Half-Life Mapping Tutorial #10 - Surface Properties Crash Course | 11 | | Half-Life
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164. | ๐พ Secret Chumtoad in Calhoun's Locker ๐ฎ | 10 | | Half-Life
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165. | Half-Life Mapping Tutorial #9 - Vertex Manipulation Crash Course | 10 | | Half-Life
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166. | ๐พ Easy Way to Kill the Kingpin in HL: Field Intensity | 10 | | Half-Life
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167. | Half-Life: Day One - FULL WALKTHROUGH - No Commentary | 9 | | Black Mesa
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168. | Half-Life: Hazard-Course - FULL WALKTHROUGH - No Commentary | 9 | | Half-Life
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169. | We're playing Gunman Chronicles: Demo | 9 | | Gunman Chronicles
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170. | Doom recreated in 'Brutal Half-Life' & 'HL Alpha in GOLDSrc' Mods | 9 | Let's Play | Half-Life
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171. | We're playing Half-Life: Field Intensity | 9 | | Half-Life
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172. | Half-Life Mapping Tutorial #11 - Making A Curved Hallway | 9 | | Half-Life
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173. | We're playing Absolute Redemption V.2 [Retail Version] | 8 | | Half-Life
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174. | ๐๏ธ๐๏ธ Playing Half-Life with Visible Triggers Enabled (HL:S) [Part 3] | 8 | | Half-Life: Source
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175. | Half-Life: 25th Anniversary Update - FULL WALKTHROUGH - No Commentary | 8 | | Half-Life
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176. | UPDATE for Bomberman 64 for Sven Co-op: World 2 - Blue Resort | 8 | | Bomberman 64
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177. | ๐พ๐พ๐พ Secret Chumtoad's Lair in Blue-Shift ๐ฎ | 7 | | Half-Life
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178. | My Opposing Force Geneworm Test Map | 7 | | Half-Life
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179. | Half-Life Mapping Tutorial #16 - Sliding Doors (func_door) | 7 | | Half-Life
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180. | We're playing Counter-Strike's Training Missions [CS: Retail and CS: Condition Zero] | 7 | | Counter-Strike: Condition Zero
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181. | Half-Life: Blue Shift - FULL WALKTHROUGH - No Commentary | 7 | | Half-Life
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182. | Opposing Force CTF is a Blast! #opposingthebar | 6 | | Team Fortress 2
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183. | ๐๐ Finding The Hidden Pizza Locations in Black Mesa: Xen | 6 | | Black Mesa
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184. | Beta Monster Room in Half-Life: Redemption | 6 | | Half-Life
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185. | Half-Life Mapping Tutorial #15 - Triggers & Targets | 6 | | Half-Life
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186. | Spooky Room in Surface Tension | 6 | | Counter-Strike 2
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187. | Half-Life: Opposing Force - FULL WALKTHROUGH - No Commentary | 5 | | Half-Life
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188. | Half-Life Mapping Tutorial #4 - Browsing Textures Effectively | 5 | | Half-Life
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189. | We're playing Captive Freight (Black Mesa: Blue-Shift Chapter 4) | 5 | |
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190. | โ๏ธ Legend of Zelda: Ocarina of Time in Sven Co-op (Half-Life) | 5 | | The Legend of Zelda: Ocarina of Time
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191. | We're playing Decay: Solo Mission [Demo] and Anti-Climax | 5 | |
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192. | We're playing USS Darkstar (Half-Life) | 5 | | Half-Life
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193. | Warning, extreme electromagnetic field hazard in Sector C | 5 | | Half-Life
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194. | Half-Life Mapping Tutorial #2 - Grid Settings | 4 | | Half-Life
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195. | We're playing Opposing Force | 4 | | Half-Life
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196. | Blue Shift: Hazard Course - FULL WALKTHROUGH - No Commentary | 4 | | Black Mesa
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197. | Opposing Force: Boot Camp - FULL WALKTHROUGH - No Commentary | 3 | | Half-Life
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198. | Half-Life: Uplink - FULL WALKTHROUGH - No Commentary | 3 | | Half-Life
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199. | Half-Life Mapping Tutorial #8 - Masked Textures for Railings, Fences, Ladders | 2 | | Half-Life
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200. | ๐ ๐ซ What is the Rarest Gun in Half-Life? | 2 | | Half-Life
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