101. | How to make your effects feel unique. | 48 | Tutorial |
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102. | 2D Animation Tutorial - Flash Hotkeys | 47 | Tutorial |
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103. | 2D Design Tutorial - Goopy Splat - pt 1 | 47 | Tutorial |
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104. | Import VFX into Unreal Editor for Fortnite (UEFN) | 114 | | Fortnite
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105. | Learn which exercise you can use to improve your skills. | 45 | |
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106. | Getting Started In Unreal Engine 5 | Install & Quick Start | 72 | Tutorial | Unreal
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107. | 2D Animation Tutorial - More Drawing Tools in Flash | 44 | Tutorial |
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108. | 2D Animation Tutorial - Fire Explosion - pt. 1 | 43 | Tutorial |
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109. | Departments in Game Development | FREE Beginner's Guide to VFX | 60 | Guide |
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110. | League of Legends: Rise of the Elements: Ocean VFX | 42 | | League of Legends
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111. | Drawing FX in Animate | Intro to Adobe Animate (Part 3) | 41 | |
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112. | Flipbook Templates for Animate | Intro to Adobe Animate (Part 6) | 40 | |
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113. | 2D Animation Tutorial - Fire Explosion - pt. 4 | 40 | Tutorial |
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114. | An exciting VFX learning adventure. | 40 | |
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115. | 2D Design Tutorial - Snowflake - pt. 3 | 39 | Tutorial |
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116. | Making Flipbooks | Intro to Adobe Animate (Part 5) | 39 | |
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117. | Open Portfolio Review Q&A | VFXA Live Events | 58 | Review |
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118. | Take a look at a variety of visual effects styles. | 37 | |
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119. | Style in Games | FREE Beginner's Guide to VFX | 52 | Guide |
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120. | Trying out a wide array of Visual Effects styles. | 36 | |
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121. | How to Install and Setup Unity | Intro to Unity | 39 | Tutorial |
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122. | Make stunning 2D FX for games! | 36 | |
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123. | 2D Design Tutorial - Fire Explosion - v. 4 | 35 | Tutorial |
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124. | Team Training | VFX Apprentice Consulting for Studios | 35 | | League of Legends
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125. | 2D Design Tutorial - Smoke Wisps - pt. 2 | 34 | Tutorial |
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126. | Taking 2D FX to a new level! | 34 | |
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127. | Animation Timeline | Intro to Adobe Animate (Part 4) | 34 | |
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128. | Introducing VFX Workshops | Houdini & EmberGen | 35 | |
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129. | 2D Animation Tutorial - Goopy Splat - pt. 4 | 32 | Tutorial |
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130. | Letβs talk about some DYNAMIC action! | 31 | |
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131. | Flash Pro Tips - How to Not Lose Your Work | 31 | Tutorial |
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132. | VFX Pipeline | Beginner's Guide to VFX | 78 | Guide |
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133. | Learn how to convey the sense of satisfaction! | 31 | Tutorial |
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134. | Gameplay & VFX | Beginner's Guide to VFX | 38 | Guide | The Legend of Zelda: Breath of the Wild
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135. | Learn from multiple 2DFX animation professionals | 29 | |
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136. | 2D Animation Tutorial - Goopy Splat - pt. 2 | 28 | Tutorial | Splat!
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137. | 2D Animation Tutorial - Lightning Bolt - pt. 3 | 27 | Tutorial |
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138. | Learn how to be consistent with your VFX style. | 27 | Tutorial |
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139. | Roles in Gamedev | FREE Beginner's Guide to VFX | 35 | Guide |
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140. | 2D DesignTutorial - Spooky Wisps - pt. 1 | 24 | Tutorial |
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141. | 2D Animation Tutorial - Lightning Bolt - pt. 2 | 24 | Tutorial |
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142. | Flash Pro Tips - Symbols Explained | 22 | Tutorial |
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143. | Flash Pro Tips - Common Drawing Mishaps | 22 | Tutorial |
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144. | 2D Design Tutorial - Spooky Wisps - pt. 3 | 21 | Tutorial |
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145. | Game Engines | Beginner's Guide to VFX | 31 | Guide | Unreal
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146. | 2D Design Tutorial - Spooky Wisps - pt. 2 | 20 | Tutorial |
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147. | 2D Design Tutorial - Snowflake - pt. 1 | 19 | Tutorial |
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148. | 2D Animation Tutorial - Fire Explosion - pt. 2 | 19 | Tutorial |
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149. | 2D Animation Tutorial - Goopy Splat - pt. 3 | 18 | Tutorial |
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150. | 2D Animation Tutorial - Lightning Bolt - pt. 4 | 18 | Tutorial |
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151. | Explore the possibilities of material magic! | 18 | |
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152. | 2D Design Tutorial - Snowflake - pt. 2 | 17 | Tutorial |
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153. | Platforms for Games | Beginner's Guide to VFX | 19 | Guide | The Beginner's Guide
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154. | 2D Animation Tutorial - Lightning Bolt - pt. 5 | 16 | Tutorial |
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155. | 2D Design Tutorial - Fire Explosion - v. 3 | 16 | Tutorial |
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156. | Next Steps | Beginner's Guide to VFX | 28 | Guide |
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157. | 2D Animation Tutorial - Fire Explosion - pt. 3 | 14 | Tutorial |
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158. | 2D Design Tutorial - Fire Explosion - v. 2 | 11 | Tutorial |
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159. | VFX Pipeline | Beginner's Guide to VFX | 7 | Guide |
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160. | Discover the next level of FX concept art! | 0 | |
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161. | Two professional FX artists discuss painting. | 0 | |
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162. | VFX Apprentice Student Showcase: Year One | 0 | |
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163. | Bootcamp seats are available at 20% off, and we canβt wait to dive into the world of VFX with you πͺ | 16 | |
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164. | π₯ Celebrate the 5th anniversary of VFX Apprentice: save 50% on your next All Access term! #vfx | 12 | |
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165. | π₯ Every VFX would greatly benefit from snappy timing, realistic or stylized. | 95 | |
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166. | β Elevate your workflow, and resolve timing in the early stages of your VFX. | 84 | |
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167. | π With water VFX it's good to remember, that if not contained - it wants to break up into drops. | 120 | |
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168. | π Remember to play with opacity: a few changes can improve your VFX! #ue5 #gameart #vfx | 73 | |
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169. | β οΈ Use this VFX technique to focus player's attention where it's needed - "Beware! Damage incoming!" | 35 | | Incoming!
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170. | π‘ You don't need to speak shape language to feel its impact! #unrealengine #3dartist #ue5 | 95 | |
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171. | πYour portfolio should clearly display your career goals. | 63 | |
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172. | π¨ Emphasize the emotion of your effect with colors! #colortheory #visualeffects #gameart | 36 | |
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173. | π€ Why should you resolve timing in the early stages of VFX? #unrealengine #explosion #visualeffects | 58 | |
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174. | π‘ Don't complicate your start at learning VFX: sketchbook, pen, and nature is all you need to begin! | 38 | |
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175. | π€ Generalist, or VFX artist? Your portfolio should have the answer inside. | 73 | |
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176. | π₯ Dive into the procedural workflow of realistic and semi-realistic effects! #houdinivfx #EmberGen | 10 | |
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177. | π‘ Wider soulercoaster meshes give you more room for detail, and make your VFX more sophisticated! | 125 | |
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178. | π¨ Color Theory: Why is color Value so important? | 102 | |
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179. | πͺ Learning new software can be hard but it gets easier! #vfx #digitalart #shorts #vfxapprentice | 32 | |
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180. | β Good timing is what makes VFX so enjoyable to watch! #2danimation #framebyframe #adobeanimate | 234 | |
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181. | π Nature is the most diverse and trusty place to gather reference for your VFX! | 40 | |
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182. | π€ Here are 5 tips you could use to organize your demo reel... | 61 | |
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183. | π§βπ Making fanart VFX is super beneficial to improve your skills! #vfxeffect #vfx #gameart | 66 | |
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184. | π₯ This is why you should add impact frames to spice up your effect. | 133 | |
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185. | π¨ Color Theory, part 1: what is color, really? #vfx #shorts #rtvfx #gamedevelopment #vfxapprentice | 18 | |
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186. | π‘Breaking down your FX into several pieces (not just one flipbook) is crucial for a coherent result! | 78 | |
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187. | π‘The intensity of the gameplay defines the intensity of your VFX. | 25 | |
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188. | ποΈ The shapes in your textures should always correspond to the style and intention of the effect. | 17 | |
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189. | πΉοΈ You can enjoy playing a game that you wouldn't enjoy working on, and vice-versa | 166 | |
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190. | π¦ What is UV space, or UV mapping? #blender #blender3D #gamedev #3Dart #vfxapprentice #vfxtutorial | 20 | |
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191. | π¨ A bridging color is the solution to unite two complementary colors in your VFX. | 458 | |
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192. | π₯Let's draw fire! pt.1. Featuring the short animated film "Alight" (2011) | 101 | |
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193. | π¨ Color Theory, part 2: what's the main difference between pigments and monitor pixels? #shorts | 115 | |
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194. | π¨ Your career goals should be the basis of your portfolio! #vfxeffect #blender #vfxgraph | 40 | |
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195. | π’ When applying to a studio, analyze their games, and develop your VFX portfolio accordingly. | 41 | |
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196. | π’ Unreal 5: The Power of Math and Blueprints #unrealengine #unrealengine5 #shorts #vfxapprentice | 54 | |
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197. | π‘ How can you use opacity to spice up your VFX? #ue5 #gameart | 61 | |
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198. | π’ How do you hire a VFX artist in the wild? #vfxeffect #gamedev #gameart #visualeffects #vfxcareer | 76 | |
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199. | π‘ How to blend purple to yellow? #vfxschool #realtimevfx #rtvfx #gamedevelopment #vfxapprentice | 779 | |
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200. | β‘ Use this practical approach to animate lightning in your VFX. | 84 | |
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