301. | What is encapsulation in OOP? | 0:15 | |
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302. | Simple Bouncing Ball in JavaScript #p5js #coding #programming #computerscience #alevel #gcse #shorts | 0:15 | |
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303. | What are libraries used for in programming? | 0:15 | |
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304. | Another Pop n'Sweet Blind box today #pokemon #pokemonshorts #shorts | 0:14 | |
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305. | How should you handle exceptions? | 0:14 | |
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306. | Optimize your code! | 0:14 | |
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307. | Why should you #test your #code? | 0:14 | |
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308. | Make your #code readable! #programming #gamedevelopment | 0:14 | |
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309. | What are some best practices for API design? | 0:14 | |
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310. | Pokemon Pop n'Sweet Blind box pull #pokemon #blindbox | 0:14 | |
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311. | How to stay updated with the latest programming trends! | 0:13 | |
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312. | What is code optimisation? | 0:13 | |
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313. | Opening a Pokemon Aqua Bottle Blind box #pokemon #pokemoncenter | 0:12 | |
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314. | Take the time to learn your shortcuts of your IDE. Ctrl enter or F5 often run your code. | 0:12 | |
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315. | What's the difference between syntax and logic errors? | 0:11 | |
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316. | Why is code documentation important? | 0:11 | |
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317. | What's the purpose of code reviews? | 0:11 | Review |
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318. | Why use design patterns? | 0:11 | |
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319. | The last of my Japanese Gashapon figures 😠| 0:11 | |
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320. | Opening a Gashapon capsule from Japan | 0:11 | |
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321. | what's the impact of player emotion in games? | 0:11 | |
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322. | What is an API? | 0:11 | |
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323. | What is the role of a compiler? | 0:11 | |
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324. | What's the purpose of unit testing? | 0:11 | |
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325. | Why optimize code? | 0:11 | |
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326. | Why refactor code? | 0:11 | |
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327. | What is an API? | 0:10 | |
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328. | Why balance challenge and skill in games? | 0:10 | |
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329. | Why is the fun factor essential in games? | 0:10 | |
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330. | Why practice coding regularly? | 0:10 | |
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331. | What is computer science? #softwaredevelopment #study #motivation #coding | 0:10 | |
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332. | What is the importance of code readability? | 0:10 | |
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333. | Why focus on player motivation? | 0:10 | |
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334. | Why learn both front end a d back end development | 0:10 | |
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335. | Why use comments in your code? | 0:10 | |
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336. | What is the role of level design? | 0:10 | |
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337. | What is the purpose of playtesting? | 0:10 | |
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338. | Why is player feedback important? | 0:10 | |
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339. | What are the benefits of using databases? | 0:10 | |
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340. | What's procedural generation in games? | 0:10 | |
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341. | What's the role of AI in games? | 0:10 | |
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342. | Why use a tutorial in games? | 0:10 | |
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343. | Why use rewards in games? | 0:10 | |
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344. | Why should you consider accessibility in games? | 0:10 | |
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345. | Why is pacing crucial in storytelling? | 0:10 | |
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346. | Why use caching? | 0:10 | |
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347. | What's the difference between http and https? | 0:10 | |
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348. | Why implement multiplayer features? | 0:10 | |
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349. | Why is cyber security important? | 0:10 | |
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350. | Why should you document your code? | 0:10 | |
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351. | Pokemon Pop N' Sweet Blind Box #pokemon #blindbox #collectables | 0:10 | |
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352. | Why incorporate meaningful choices in games? | 0:10 | |
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353. | Why use version control? | 0:10 | |
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354. | Why use linked lists in programming? | 0:10 | |
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355. | What is a games target audience? | 0:10 | |
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356. | What is a stack Data Structure? | 0:10 | |
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357. | What is Pseudocode? | 0:10 | |
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358. | What's the point of a coding style guide? | 0:10 | |
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359. | Why use level progression in games? | 0:10 | |
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360. | What's the role of narrative in game design? | 0:10 | |
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361. | Why is error handling crucial? | 0:10 | |
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362. | Why is testing automation important? | 0:10 | |
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363. | I tell all my students to create a portfolio before they leave college. | 0:10 | |
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364. | What is lexical analysis in compilation? | 0:10 | |
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365. | Why is world building important? (Bethesda take note) #starfield | 0:10 | |
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366. | What's version control? | 0:10 | |
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367. | What's the role of randomness in games? | 0:10 | |
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368. | Why add comments to code? | 0:10 | |
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369. | Why use audio in games design? | 0:10 | |
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370. | Why use regex? | 0:10 | |
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371. | What is debugging? | 0:10 | |
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372. | Why break down complex problems? | 0:10 | |
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373. | What's the role of a package manager? | 0:10 | |
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374. | Why use dependency injection? | 0:10 | |
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375. | What is a game mechanic? | 0:10 | |
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376. | What is debugging? | 0:10 | |
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377. | What's a variable? | 0:10 | |
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378. | Why learn to code? | 0:10 | |
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379. | Why is continuous integration useful? | 0:10 | |
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380. | Why balance gameplay mechanics? | 0:10 | |
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381. | What is the difference between immersion and flow? | 0:10 | |
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382. | What is the importance of code efficiency? | 0:10 | |
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383. | What's the purpose of UI design? | 0:10 | |
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384. | Why start with beginner friendly languages? | 0:10 | |
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385. | Why is binary used in computers? | 0:10 | |
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386. | What is TCP/IP on networking? | 0:10 | |
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387. | What's the importance of a games aesthetics? | 0:10 | |
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388. | Why learn about algorithms and problem solving? #softwaredevelopment #motivation | 0:10 | |
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389. | What's the uncanny valley in game design? | 0:10 | |
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390. | What is Moore's Law | 0:10 | |
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391. | What is the software development lifecycle? | 0:10 | |
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392. | Why use agile methodologies? | 0:10 | |
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393. | What's a memory leak? | 0:10 | |
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394. | Pokemon Forest 3 blind box | 0:09 | |
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395. | Opening a Bonsai Blind Box. What did I pull!? #pokemon #pokemoncenter #pocketmonsters #shorts | 0:09 | |
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396. | A cute Chandlure pull today | 0:09 | |
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397. | A lazy Oshawott in this terrarium blind box pull from Japan | 0:09 | |
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398. | Just a cute little Swampert chilling | 0:09 | |
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399. | How to prevent burnout when coding! | 0:09 | |
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400. | Shrek. #universalstudios #shrek | 0:09 | |
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