1. | Creating Arrays in Pseudocode | 144 | |
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2. | R081 Creative iMedia Theory #1 Mind Maps | 95 | |
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3. | How to Create a Script in Word | 91 | |
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4. | Master Sprite Sheets in P5 Play: Create and Animate Like a Pro! | 82 | |
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5. | R081 Creative iMedia Theory #2 Mood Boards | 60 | |
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6. | Flat File & Relational Databases | 58 | |
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7. | Opening a Pokemon Aqua Bottle Blind box #pokemon #pokemoncenter | 57 | |
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8. | Poke peace house build | 52 | |
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9. | Creating a Comic in Powerpoint | 48 | |
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10. | Creative iMedia - Visualisation Diagrams R081 | 47 | |
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11. | Creative iMedia Storyboards R081 | 39 | |
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12. | Mind Maps Exam Question R081- Creative iMedia - | 36 | |
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13. | Creative iMedia - Mood Boards R081 | 34 | |
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14. | R081 Lesson #3 - Camera Shots & Angles | 32 | |
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15. | R081 Lesson #9 - Visualisation Diagrams | 29 | |
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16. | SSL & TLS - iGCSE Computer Science | 29 | |
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17. | System Development Life Cycle - Analysis Stage - CIE IGCSE ICT | 29 | |
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18. | Shrek. #universalstudios #shrek | 26 | |
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19. | Types of Touch Screen | IGCSE Computer Science | 23 | |
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20. | Rowlett and Piplup Poke Peace House | 23 | |
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21. | Encryption - iGCSE Computer Science | 23 | |
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22. | Barcodes and QR Codes | IGCSE Computer Science | 22 | |
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23. | R081 Lesson #7 - Storyboard | 22 | |
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24. | Creative iMedia - Work Plans R081 | 21 | |
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25. | Little Man Computer and Assembly Language | 21 | |
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26. | Creating a Simple Platformer Game in P5.play: A Step-by-Step Tutorial | 20 | Tutorial |
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27. | R081 Lesson #8 - Target Audience | 20 | |
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28. | What is computer science? #softwaredevelopment #study #motivation #coding | 20 | |
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29. | Colour Theory OCR Creative iMedia R082 | 18 | |
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30. | R081 Lesson #6 - Scripts | 18 | |
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31. | R081 Lesson #10 - File Formats & Compression | 17 | |
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32. | R081 Lesson #11 - Work Plans | 16 | |
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33. | Jump, Dodge, and Conquer: Building a Donkey Kong Game in JavaScript | 15 | | Donkey Kong
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34. | R081 Lesson #4 Camera Movement | 14 | |
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35. | Importing an RTF into Powerpoint | 14 | |
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36. | Checksums & Check Digits | 14 | |
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37. | R081 Lesson #5 Lighting & Sound | 14 | |
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38. | EXTREME PROGRAMMING. Did I invent a new sport? #coding #learntocode #javascript #programming #code | 13 | |
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39. | JavaScript Selection Statements: Making Smart Decisions | 12 | |
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40. | System Development Life Cycle Design Stage | 12 | |
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41. | Sound Sampling in Computer Science | 11 | |
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42. | R081 Lesson #12 - Client Briefs | 11 | |
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43. | Making Mario in P5 Play: Getting Started - Video #1 | 11 | |
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44. | Lesson #16 Legislation | 10 | |
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45. | Authentication iGCSE Computer Science | 10 | |
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46. | System Development Life Cycle Implementation Stage | 10 | |
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47. | Conquer the Realm: Creating an Epic RTS Game inspired by Warcraft 3 | 9 | | WarCraft III
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48. | Everything you need to know about the CPU! (GCSE & iGCSE) | 9 | |
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49. | IGCSE ICT Paper 3 - Dreamweaver Tutorial #1 - Creating a Table Layout | 9 | Tutorial |
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50. | Ethics in Computer Science Copyright and Plagiarism | 9 | |
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51. | Physics Playground: Mastering Game Dynamics with P5.play *Video 2* | 8 | |
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52. | 16.05.18 Eduqas Computer Science Component 2 Stream | 8 | |
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53. | Cambridge iGCSE Computer Science - pseudocode input & output | 8 | |
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54. | Positive to Negative Binary Conversion Using Two's Complement | 8 | |
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55. | I tell all my students to create a portfolio before they leave college. | 8 | |
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56. | What is the purpose of playtesting? | 8 | |
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57. | Break into Game Development: Build Atari Breakout in JavaScript with P5.play | 8 | |
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58. | Protect Your Kingdom: Build Your Own Tower Defense Game with P5.play and JavaScript | 8 | |
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59. | Building a Stacking Blocks Game with P5.play in JavaScript | 8 | |
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60. | Eduqas HTML Full Question | 7 | |
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61. | Sorry subscribers, Tokyo has me now. | 7 | |
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62. | HOW TO MAKE A PLATFORM GAME IN JAVASCRIPT - PT 1 | 7 | Guide |
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63. | Designing Interactive User Interfaces: Creating Menus and Buttons with P5.play and JavaScript | 7 | |
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64. | Jump Into Game Development: Creating a Doodle Jump Game in JavaScript | 7 | | Doodle Jump
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65. | Mastering Game Creation with P5.play *START HERE* | 7 | |
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66. | Lesson #14 Health & Safety | 7 | |
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67. | Eduqas Computer Science - Component 1 Stream - 10 05 19 | 7 | |
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68. | Measurement Applications | 7 | |
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69. | What's the role of narrative in game design? | 6 | |
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70. | Zombie Apocalypse Redux: Level Up Your Game with New Features and Challenges | 6 | Guide |
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71. | Visual Basic Introduction, inputs, variables and outputs | 6 | |
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72. | What is the primary drawback of the waterfall model? happy Xmas revision! | 8 | |
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73. | Surviving the Zombie Apocalypse: Create Your Own Shooter Game with P5.play and JavaScript | 6 | |
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74. | Why learn to code? | 6 | |
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75. | I flew a plane! new video coming soon creating a new game inspired by my flight lesson. #code | 6 | |
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76. | OCR A-Level Computer Science: Fetch-Decode-Execute (FDE) Cycle in 5 Minutes - H446 Revision | 6 | |
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77. | Julian Opie in Photopea | 6 | |
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78. | Validation & Verification | 6 | |
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79. | Mastering JavaScript Functions and Procedures: A Step-by-Step Tutorial | 6 | Tutorial |
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80. | Adding Effects in VSDC | 6 | |
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81. | What is rapid application development? | 7 | |
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82. | Motion Mastery: Unleashing Dynamic Movement with P5.play * video 3 * | 6 | |
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83. | Types Data Transmission | 5 | |
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84. | Learn to Draw in Code! #coding #javascript #programming #code #coding101 #javascriptcoding #tutorial | 5 | |
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85. | JavaScript Pathfinding in 20 Minutes! | 11 | Tutorial |
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86. | What is code optimisation? | 6 | |
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87. | System Development Life Cycle Evaluation Stage | 5 | |
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88. | Games Club #1 Worms Armageddon | 5 | | Worms Armageddon
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89. | Pokemon Pop N' Sweet Blind Box #pokemon #blindbox #collectables | 5 | |
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90. | Angry Birds from Scratch with P5.play and JavaScript: A Frustratingly Fun Game Development Tutorial | 5 | Tutorial |
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91. | The Tuesday Night Pub Quiz | 5 | |
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92. | Creating a Julian Opie Portrait in Photoshop | 5 | |
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93. | How To Make A Tower Defence Game In JavaScript | Tutorial | 15 | Tutorial |
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94. | Pokemon Pop n'Sweet Blind box pull #pokemon #blindbox | 5 | |
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95. | Mastering Variables in JavaScript: Tips and Tricks | 5 | |
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96. | H446 Paper 2 Revision A Level Computer Science | 5 | |
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97. | HOW TO MAKE A PLATFORM GAME IN JAVASCRIPT -MOVEMENT - PT 2 | 5 | Guide |
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98. | HTML & Browsers | 5 | |
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99. | Lesson #15 - Sources | 5 | |
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100. | System Development Life Cycle Development & Testing Stage | 5 | |
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