301. | Bubble Bobble Revived: Creating a Classic Arcade Game in JavaScript | 4 | | Bubble Bobble
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302. | OCR A-Level Computer Science: Types of Processor Explained in 5 Minutes - H446 Revision | 4 | |
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303. | Visual Basic - Variables & Mathematics | 4 | |
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304. | An Introduction to Computational Thinking - CIE IGCSE CS | 4 | |
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305. | HOW TO MAKE A PLATFORM GAME IN JAVASCRIPT - SOUND & LEVELS | 4 | Guide |
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306. | Why focus on player motivation? | 4 | |
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307. | Why use regex? | 4 | |
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308. | Creating a Relationship in MS Access 365 | 4 | |
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309. | Space Invaders Redux: Create a Stellar Space Invaders Remake with Animated Sprites | 4 | | Space Invaders
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310. | Parity Bits and Parity Blocks | 4 | |
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311. | Opening a Bonsai Blind Box. What did I pull!? #pokemon #pokemoncenter #pocketmonsters #shorts | 4 | |
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312. | The Internet, Servers and Routing | 4 | |
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313. | Eduqas Computer Science - Component 1 Post Stream Revision - 10.05.19 | 4 | |
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314. | Why should you learn more than one language? | 4 | |
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315. | Protect the Pie | 4 | |
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316. | Why should you #test your #code? | 4 | |
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317. | Greenfoot 4 Removing Objects and Adding Sound | 4 | |
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318. | Microsoft Word Mail Merge #2 Displaying Field Codes | 4 | |
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319. | Why start with beginner friendly languages? | 4 | |
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320. | Microsoft Excel Basics | 4 | |
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321. | How to make Flappy Bird with JavaScript p5play tutorial | 4 | Tutorial |
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322. | What is an API? | 4 | |
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323. | One Dimensional 1D Arrays in Visual Basic | 4 | |
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324. | Database Basics in Microsoft Access | 4 | |
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325. | Why use a tutorial in games? | 4 | |
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326. | Binary Addition As Fast As Possible | 4 | |
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327. | How to create a comic in illustrator | Creative iMedia R084 | 4 | Guide |
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328. | What's the difference between http and https? | 4 | |
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329. | Greenfoot tutorial - 7 Counter for scores - Eduqas Computer Science | 4 | Tutorial |
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330. | What is encapsulation in OOP? | 5 | |
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331. | What's the role of AI in games? | 4 | |
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332. | Getting Started with p5.js: Creating Colorful Shapes with Code (Start Developing Games Here!) | 4 | |
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333. | Angry Birds from Scratch with P5.play and JavaScript: A Frustratingly Fun Game Development Tutorial | 5 | Tutorial |
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334. | System Development Life Cycle Development & Testing Stage | 5 | |
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335. | Types Data Transmission | 5 | |
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336. | Why use dependency injection? | 5 | |
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337. | System Development Life Cycle Evaluation Stage | 5 | |
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338. | How To Make A Tower Defence Game In JavaScript | Tutorial | 15 | Tutorial |
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339. | OCR H446 Revision - Paper 1 A Level Computer Science | 5 | |
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340. | Mastering Variables in JavaScript: Tips and Tricks | 5 | |
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341. | Pokemon Pop N' Sweet Blind Box #pokemon #blindbox #collectables | 5 | |
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342. | Creating a Julian Opie Portrait in Photoshop | 5 | |
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343. | JavaScript Pathfinding in 20 Minutes! | 11 | Tutorial |
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344. | HTML & Browsers | 5 | |
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345. | HOW TO MAKE A PLATFORM GAME IN JAVASCRIPT -MOVEMENT - PT 2 | 5 | Guide |
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346. | A-Level Computer Science - CPU Components in 5 minutes - OCR H446 | 5 | |
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347. | Learn to Draw in Code! #coding #javascript #programming #code #coding101 #javascriptcoding #tutorial | 5 | |
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348. | H446 Paper 2 Revision A Level Computer Science | 5 | |
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349. | Games Club #1 Worms Armageddon | 5 | | Worms Armageddon
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350. | Lesson #15 - Sources | 5 | |
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351. | What is code optimisation? | 6 | |
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352. | The Tuesday Night Pub Quiz | 5 | |
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353. | Pokemon Pop n'Sweet Blind box pull #pokemon #blindbox | 5 | |
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354. | Validation & Verification | 6 | |
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355. | Julian Opie in Photopea | 6 | |
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356. | What is the primary drawback of the waterfall model? happy Xmas revision! | 8 | |
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357. | Visual Basic Introduction, inputs, variables and outputs | 6 | |
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358. | What's the role of narrative in game design? | 6 | |
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359. | What is rapid application development? | 7 | |
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360. | Zombie Apocalypse Redux: Level Up Your Game with New Features and Challenges | 6 | Guide |
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361. | OCR A-Level Computer Science: Fetch-Decode-Execute (FDE) Cycle in 5 Minutes - H446 Revision | 6 | |
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362. | Why learn to code? | 6 | |
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363. | Surviving the Zombie Apocalypse: Create Your Own Shooter Game with P5.play and JavaScript | 6 | |
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364. | Motion Mastery: Unleashing Dynamic Movement with P5.play * video 3 * | 6 | |
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365. | Adding Effects in VSDC | 6 | |
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366. | Mastering JavaScript Functions and Procedures: A Step-by-Step Tutorial | 6 | Tutorial |
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367. | I flew a plane! new video coming soon creating a new game inspired by my flight lesson. #code | 6 | |
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368. | Designing Interactive User Interfaces: Creating Menus and Buttons with P5.play and JavaScript | 7 | |
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369. | Eduqas Computer Science - Component 1 Stream - 10 05 19 | 7 | |
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370. | Eduqas HTML Full Question | 7 | |
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371. | HOW TO MAKE A PLATFORM GAME IN JAVASCRIPT - PT 1 | 7 | Guide |
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372. | Jump Into Game Development: Creating a Doodle Jump Game in JavaScript | 7 | | Doodle Jump
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373. | Lesson #14 Health & Safety | 7 | |
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374. | Measurement Applications | 7 | |
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375. | Sorry subscribers, Tokyo has me now. | 7 | |
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376. | Mastering Game Creation with P5.play *START HERE* | 7 | |
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377. | Positive to Negative Binary Conversion Using Two's Complement | 8 | |
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378. | What is the purpose of playtesting? | 8 | |
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379. | Building a Stacking Blocks Game with P5.play in JavaScript | 8 | |
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380. | Protect Your Kingdom: Build Your Own Tower Defense Game with P5.play and JavaScript | 8 | |
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381. | Cambridge iGCSE Computer Science - pseudocode input & output | 8 | |
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382. | 16.05.18 Eduqas Computer Science Component 2 Stream | 8 | |
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383. | Break into Game Development: Build Atari Breakout in JavaScript with P5.play | 8 | |
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384. | Physics Playground: Mastering Game Dynamics with P5.play *Video 2* | 8 | |
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385. | I tell all my students to create a portfolio before they leave college. | 8 | |
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386. | Ethics in Computer Science Copyright and Plagiarism | 9 | |
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387. | Everything you need to know about the CPU! (GCSE & iGCSE) | 9 | |
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388. | Conquer the Realm: Creating an Epic RTS Game inspired by Warcraft 3 | 9 | | WarCraft III
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389. | IGCSE ICT Paper 3 - Dreamweaver Tutorial #1 - Creating a Table Layout | 9 | Tutorial |
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390. | Authentication iGCSE Computer Science | 10 | |
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391. | System Development Life Cycle Implementation Stage | 10 | |
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392. | Lesson #16 Legislation | 10 | |
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393. | Sound Sampling in Computer Science | 11 | |
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394. | Making Mario in P5 Play: Getting Started - Video #1 | 11 | |
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395. | R081 Lesson #12 - Client Briefs | 11 | |
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396. | System Development Life Cycle Design Stage | 12 | |
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397. | JavaScript Selection Statements: Making Smart Decisions | 12 | |
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398. | EXTREME PROGRAMMING. Did I invent a new sport? #coding #learntocode #javascript #programming #code | 13 | |
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399. | Checksums & Check Digits | 14 | |
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400. | Importing an RTF into Powerpoint | 14 | |
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