401. | James Pond 2: Codename RoboCod ECS / OCS (Amiga 50Hz) - Intro / Attract Mode | 0 | |
|
402. | Captain Silver (Master System YM2413 FM B) - BGM 02: Scene Start Jingle | 0 | | Captain Silver
|
403. | Cliffhanger (Game Gear 60Hz) - Intro / Attract Mode | 0 | | Cliffhanger
|
404. | The King of Fighters '94 (Neo Geo) - BGM 03: Character Selection | 0 | | The King of Fighters '94
|
405. | Art of Fighting / Ryuko no Ken (Neo Geo) - BGM 13: Bonus Game Failure Jingle Type C | 0 | | Art of Fighting
|
406. | James Pond 3: Operation Starfish AGA (Amiga 50Hz) - Intro / Attract Mode | 0 | | James Pond 3
|
407. | Hook (Amiga 50Hz) - Intro / Attract Mode | 0 | | Hook
|
408. | F1 Race of Champions / Exhaust Heat (SNES/SFC) - BGM 17: Unused Track C | 0 | | F1 ROC: Race of Champions
|
409. | Art of Fighting / Ryuko no Ken (Neo Geo) - BGM 12: Bonus Game Failure Jingle Type B | 0 | | Art of Fighting
|
410. | Art of Fighting / Ryuko no Ken (Neo Geo) - BGM 33: Neo Geo Logo Jingle | 0 | | Art of Fighting
|
411. | Lotus Esprit Turbo Challenge (Amiga 50Hz) - BGM 01 | 0 | | Lotus Esprit Turbo Challenge
|
412. | Alpha Mission II / ASO II: Last Guardian (Neo Geo) - BGM 15: Ending Theme | 0 | Let's Play | Alpha Mission II
|
413. | Populous (SNES/SFC) - BGM 08: Japanesque Jingle | 0 | | Populous
|
414. | Balloon Kid (Game Boy 60Hz) - Intro / Attract Mode | 0 | | Balloon Kid
|
415. | Fatal Fury / Garou Densetsu (Neo Geo) - BGM 26: Continue Jingle | 0 | | Fatal Fury: King of Fighters
|
416. | War Thunder #034 (PC/DX11) - Tiger H1 taking part in a complete roll over on Frozen Pass | 0 | | War Thunder
|
417. | Andro Dunos (Neo Geo AES 60Hz / EU) - Intro / Attract Mode | 0 | | Andro Dunos
|
418. | Chase H.Q. (Game Gear) - BGM 02: Briefing - This is Nancy at Chase H.Q. | 0 | | Chase H.Q.
|
419. | David Crane's Amazing Tennis (SNES/SFC) - BGM 06: Unused Track | 0 | | David Crane's Amazing Tennis
|
420. | Castle of Illusion (Master System PSG) - BGM 05: Stage Complete Jingle | 0 | | Castle of Illusion Starring Mickey Mouse
|
421. | Golvellius: Valley of Doom (Master System YM2413 FM B) - BGM 26: Final Cave | 0 | | Golvellius
|
422. | R-Type II (Amiga) - BGM 11: Continue Theme | 0 | | R-Type II
|
423. | SolarStriker (Game Boy 60Hz) - Intro / Attract Mode | 0 | | Solar Striker
|
424. | RC Grand Prix (Game Gear) - BGM 01: Title Theme | 0 | | RC Grand Prix
|
425. | Ultima VI: The False Prophet (SNES/SFC) - BGM 16: Medieval Excerpts - Panpipe | 0 | | Ultima VI: The False Prophet
|
426. | Railroad Tycoon (Amiga) - BGM 05 | 0 | | Railroad Tycoon
|
427. | Golvellius: Valley of Doom (Master System YM2413 FM B) - BGM 13: Winkle | 0 | | Golvellius
|
428. | Vampire: Master of Darkness (Master System PSG) - BGM 03: Round Start Jingle | 0 | | Vampire: Master of Darkness
|
429. | BioMetal (SNES/SFC) - BGM 11: Stage 5 Part I - Steel Skeleton (JP) | 0 | | BioMetal
|
430. | Skulljagger: Revolt of the Westicans (SNES 60Hz / US) - Intro / Attract Mode | 0 | |
|
431. | Street Fighter II - The World Warrior (SNES/SFC) - BGM 08: Ken Stage Theme | 0 | | Street Fighter II
|
432. | Shanghai II - Dragon's Eye (SNES/SFC) - BGM 01: Title Theme | 0 | | Shanghai II: Dragon's Eye
|
433. | Captain Silver (Master System YM2413 FM B) - BGM 05: Boss Theme | 0 | | Captain Silver
|
434. | Golvellius: Valley of Doom (Master System YM2413 FM B) - BGM 14: Horizontal Scrolling Cave | 0 | | Golvellius
|
435. | Aero Fighters (SNES/SFC) - BGM 18: Ending Theme Part I Type D | 0 | | Aero Fighters
|
436. | Spanky's Quest (SNES/SFC) - BGM 12: Area 4 - Underwater | 0 | | Spanky's Quest
|
437. | Pop Breaker (Game Gear) - BGM 10: Unused Track B | 0 | | Pop Breaker
|
438. | John Madden Football '92 (SNES/SFC) - BGM 03: End of Game Theme | 0 | | John Madden Football '92
|
439. | Thunderhawk AH-73M (Amiga) - BGM 08: End of Mission Theme E | 0 | | Thunderhawk
|
440. | Captain Silver (Master System YM2413 FM B) - BGM 11: Player Down Jingle | 0 | | Captain Silver
|
441. | Cool Spot (Game Gear) - BGM 06: Level 2 - Pier Pressure & Level 7 - Dock and Roll | 0 | | Cool Spot
|
442. | Spanky's Quest (SNES/SFC) - BGM 17: Game Over | 0 | | Spanky's Quest
|
443. | Submarine Attack (Master System PSG) - BGM 18: Unused Track | 0 | | Submarine Attack
|
444. | Arcana / Card Master: Rimusaria no Fuuin (SNES/SFC) - BGM 15: Trusted Circle Jingle | 0 | | Arcana
|
445. | Super Mario Land (Game Boy) - BGM 07: Boss Theme | 0 | | Super Mario Land
|
446. | The Secret of Monkey Island (Amiga) - BGM 02: Melee Island Lookout | 0 | | The Secret of Monkey Island
|
447. | SDI: Strategic Defense Initiative (Arcade) - BGM 08: High Score Theme - Blue Moon | 0 | | SDI
|
448. | Dead Angle (Master System PSG 60Hz / US) - Intro / Attract Mode | 0 | | Dead Angle
|
449. | Star Wars (Master System PSG 60Hz / US) - Intro / Attract Mode | 0 | | Star Wars
|
450. | Arcana / Card Master: Rimusaria no Fuuin (SNES/SFC) - BGM 06: Alchemist Workshop | 0 | | Arcana
|
451. | The Sword of Hope (Game Boy) - BGM 13: Inside the Well | 0 | | The Sword of Hope
|
452. | Andro Dunos (Neo Geo MVS 60Hz / JP) - Intro / Attract Mode | 0 | | Andro Dunos
|
453. | Submarine Attack (Master System PSG) - BGM 12: Boss Theme C (Stage 5) | 0 | | Submarine Attack
|
454. | Ghouls 'n Ghosts (Master System PSG 60Hz / US) - Intro / Attract Mode | 0 | | Ghouls 'n Ghosts
|
455. | Wonder Boy in Monster Land (Master System PSG) - BGM 09: Game Over Jingle | 0 | | Wonder Boy in Monster Land
|
456. | Wizardry V - Heart of the Maelstrom (SNES 60Hz / US) - Intro / Attract Mode | 0 | | Wizardry V: Heart of the Maelstrom
|
457. | The King of Fighters '94 (Neo Geo) - BGM 17: Ending Theme Part I - Epilogue & Name Entry | 0 | | The King of Fighters '94
|
458. | F-1 Race (Game Boy 60Hz) - Intro / Attract Mode | 0 | | F1 Race
|
459. | Super Cars II (Amiga) - BGM 01: Title Theme | 0 | | Super Cars II
|
460. | Home Alone (Game Gear 60Hz) - Intro / Attract Mode | 0 | | Home Alone
|
461. | Putt & Putter (Game Gear) - BGM 05: Eagle Results Jingle | 0 | |
|
462. | Spider-Man vs. the Kingpin (Master System PSG 60Hz / US) - Intro / Attract Mode | 0 | | Spider-Man vs. The Kingpin
|
463. | Castle of Illusion (Master System PSG) - BGM 13: Castle Part II - The Gauntlet | 0 | | Castle of Illusion Starring Mickey Mouse
|
464. | Super Mario Land (Game Boy) - BGM 03: Stage Complete Jingle | 0 | | Super Mario Land
|
465. | Midnight Resistance (Amiga) - BGM 04: Stage 2 / 3 / 5 | 0 | | Midnight Resistance
|
466. | Ys: The Vanished Omens (Master System PSG) - BGM 07: Holders of Power | 0 | | Ys I: Ancient Ys Vanished
|
467. | Midnight Resistance (Amiga) - BGM 08: Ending Theme | 0 | | Midnight Resistance
|
468. | Pinball Dreams (Game Gear) - BGM 13 | 0 | | Pinball Dreams
|
469. | The Jungle Book (Master System PSG 60Hz / US) - Intro / Attract Mode | 0 | | The Jungle Book
|
470. | The Sword of Hope (Game Boy) - BGM 20: Game Over Theme | 0 | | The Sword of Hope
|
471. | Marble Madness (Master System PSG) - BGM 05: Round 5 - Silly Race | 0 | | Marble Madness
|
472. | Slam Tilt (Amiga) - BGM 51: Ace of Space 15 | 0 | | Slam Tilt
|
473. | Dragon's Lair (SNES/SFC) - BGM 06: Swamp | 0 | | Dragon's Lair
|
474. | F1 Pole Position / Human Grand Prix (SNES/SFC) - BGM 20: Adelaide | 0 | | F1 Pole Position
|
475. | Rampart (Master System PSG 60Hz / US) - Intro / Attract Mode | 0 | | Rampart
|
476. | After Burner (Master System YM2413 FM B) - BGM 06: City 202 | 0 | | After Burner
|
477. | California Games (Master System YM2413 FM) - BGM 10: Success Jingle | 0 | | California Games
|
478. | Golvellius: Valley of Doom (Master System PSG) - BGM 21: Boss 5 - Warlic | 0 | | Golvellius
|
479. | WarpSpeed (SNES 60Hz / US) - Intro / Attract Mode | 0 | | WarpSpeed
|
480. | Raiden Trad (SNES/SFC) - BGM 09: Highscore Theme | 0 | | Raiden
|
481. | Prehistorik (Amiga) - BGM 09: Game Over Jingle | 0 | | Prehistorik
|
482. | Magicland Dizzy (Amiga) - BGM 03: Game Over Jingle | 0 | | Magicland Dizzy
|
483. | Super Double Dragon (SNES 60Hz / US) - Intro / Attract Mode | 0 | | Super Double Dragon
|
484. | Super Soccer (SNES/SFC) - BGM 18: Uruguay | 0 | | Super Soccer
|
485. | Action Fighter (Master System PSG) - BGM 08: Ending Theme | 0 | | Action Fighter
|
486. | Phantasy Star Gaiden (Game Gear) - BGM 06: House Interior Theme | 0 | | Phantasy Star Gaiden
|
487. | Super Mario Land (Game Boy 60Hz) - Intro / Attract Mode | 0 | | Super Mario Land
|
488. | The King of Fighters '94 (Neo Geo) - BGM 14: Boss Fight Theme Part I - Rugal Bernstein Round 1 | 0 | | The King of Fighters '94
|
489. | Spiderman & The X-Men: Arcade's Revenge (SNES 60Hz / US) - Intro / Attract Mode | 0 | | Spider-Man and the X-Men in Arcade's Revenge
|
490. | Super R-Type (SNES) - BGM 01: R-9, to the front! | 0 | | Super R-Type
|
491. | Wanted (Master System PSG) - BGM 02: Select Mode | 0 | | Wanted
|
492. | Cloud Master / Chuka Taisen (Master System PSG) - BGM 02: Shop Theme | 0 | | Cloud Master
|
493. | F1 Race of Champions / Exhaust Heat (SNES/SFC) - BGM 06: Qualifying Results | 0 | | F1 ROC: Race of Champions
|
494. | 3 Count Bout / Fire Suplex (Neo Geo) - BGM 06: Blues Hablam Entrance Song | 0 | | 3 Count Bout
|
495. | Slider / Skweek (Game Gear) - BGM 02: Gameplay Theme A | 0 | | Super Skweek
|
496. | Lotus Turbo Challenge 2 (Amiga) - BGM 07: Course 6 - Motorway | 0 | | Lotus Turbo Challenge 2
|
497. | Lethal Weapon (SNES) - BGM 02: Mission 1 - Docks | 0 | | Lethal Weapon
|
498. | King's Quest (Master System PSG 60Hz / US) - Intro / Attract Mode | 0 | | King's Quest I
|
499. | Dragon's Lair (SNES/SFC) - BGM 02: Entering the Castle | 0 | | Dragon's Lair
|
500. | Street Fighter II - The World Warrior (SNES/SFC) - BGM 02: Character Selection Theme | 0 | | Street Fighter II
|