1. | RoboCop (Amiga) - BGM 06: Shooting Range / Hostage Situations | 0 | | RoboCop
|
2. | Super Cars II (Amiga) - BGM 01: Title Theme | 0 | | Super Cars II
|
3. | Deadheat Scramble (Game Boy 60Hz) - Intro / Attract Mode | 0 | | Dead Heat Scramble
|
4. | Cyber Shinobi (Master System PSG) - BGM 15: Game Over Jingle | 0 | | The Cyber Shinobi
|
5. | Populous (SNES/SFC) - BGM 09: Ending Theme | 0 | | Populous
|
6. | Where in the World is Carmen Sandiego? (Master System PSG 60Hz / US) - Intro / Attract Mode | 0 | |
|
7. | BioMetal (SNES/SFC) - BGM 15: Ending Theme (JP) | 0 | | BioMetal
|
8. | U.N. Squadron (SNES) - BGM 01: Attract Mode Theme | 0 | | U.N. Squadron
|
9. | Marble Madness (Game Gear) - BGM 07: Ending Theme Part I | 0 | | Marble Madness
|
10. | Cabal (Amiga) - BGM 08: All clear | 0 | | Cabal
|
11. | Cyber Spin (SNES) - BGM 16: Spain GP | 0 | | Cyber Spin
|
12. | Arcana / Card Master: Rimusaria no Fuuin (SNES/SFC) - BGM 20: Ariel - Soldier of Betrayal | 0 | | Arcana
|
13. | Cliffhanger (Game Gear 60Hz) - Intro / Attract Mode | 0 | | Cliffhanger
|
14. | BioMetal (SNES/SFC) - BGM 11: Stage 5 Part I - Steel Skeleton (JP) | 0 | | BioMetal
|
15. | Wanted (Master System PSG) - BGM 01: Title Theme | 0 | | Wanted
|
16. | TransBot / Astro Flash (Master System PSG) - BGM 05: Game Over Jingle | 0 | | TransBot
|
17. | Navy SEALs (Amiga) - BGM 06: Unused Track | 0 | | Navy SEALS
|
18. | The Ninja (Master System / 60Hz US) - Attract Mode | 0 | | Sega Ninja
|
19. | Spanky's Quest (SNES/SFC) - BGM 12: Area 4 - Underwater | 0 | | Spanky's Quest
|
20. | Woody Pop (Game Gear) - BGM 05: Ending Theme | 0 | | Woody Pop
|
21. | Imperium (SNES) - BGM 17: Stage Clear Jingle | 0 | | Imperium
|
22. | Casino Games (Master System PSG) - BGM 10: Pinball Theme | 0 | |
|
23. | Ghost Pilots (Neo Geo AES 60Hz / JP) - Intro / Attract Mode | 0 | | Ghost Pilots
|
24. | Axelay (SNES) - BGM 14: Stage 6 - Cosmos | 0 | | Axelay
|
25. | Dead Angle (Master System PSG 60Hz / US) - Intro / Attract Mode | 0 | | Dead Angle
|
26. | Cyber Spin (SNES) - BGM 03: Scenario Mode | 0 | | Cyber Spin
|
27. | Arcana / Card Master: Rimusaria no Fuuin (SNES/SFC) - BGM 32: Two Beautiful Princesses | 0 | | Arcana
|
28. | Super Monaco GP (Game Gear) - BGM 04: Ending Theme | 0 | | Super Monaco GP
|
29. | Ghost Pilots (Neo Geo) - BGM 07: Boss Theme B | 0 | | Ghost Pilots
|
30. | Pinball Arcade (PC/DX11 1080/60p) - Taxi : 8,044,750 points | 0 | | The Pinball Arcade
|
31. | Golvellius: Valley of Doom (Master System PSG) - BGM 21: Boss 5 - Warlic | 0 | | Golvellius
|
32. | Submarine Attack (Master System PSG) - BGM 12: Boss Theme C (Stage 5) | 0 | | Submarine Attack
|
33. | Thunderhawk AH-73M (Amiga) - BGM 03: Briefing Theme | 0 | | Thunderhawk
|
34. | High Seas Trader AGA (Amiga 50Hz) - Intro / Attract Mode | 0 | | High Seas Trader
|
35. | Columns (Master System PSG) - BGM 13: Flash Mode Complete - Quagmire | 0 | | Columns
|
36. | Sengoku (Arcade 60Hz / EU) - Attract Mode | 0 | | Sengoku
|
37. | Lotus Turbo Challenge 2 (Amiga 50Hz) - Race 03 with 26,075,030 points | 0 | | Lotus Turbo Challenge 2
|
38. | Aero Fighters (SNES/SFC) - BGM 18: Ending Theme Part I Type D | 0 | | Aero Fighters
|
39. | BioMetal (SNES/SFC) - BGM 06: Stage Clear Jingle (JP) | 0 | | BioMetal
|
40. | Magic Sword (SNES) - BGM 07: Trial by Fire | 0 | | Magic Sword
|
41. | Cyber Spin (SNES) - BGM 10: Peru GP | 0 | | Cyber Spin
|
42. | Arcana / Card Master: Rimusaria no Fuuin (SNES/SFC) - BGM 29: The Goddess | 0 | | Arcana
|
43. | War Thunder #128 (PC/DX11) - Difficult struggle on Berlin: Marder3 H, Pz3 M and J1 leading the team | 0 | | War Thunder
|
44. | Shadow of the Beast III (Amiga 50Hz) - Intro | 0 | | Shadow of the Beast III
|
45. | Ninja Commando (Arcade 60Hz / EU) - Attract Mode | 0 | | Ninja Commando
|
46. | Andro Dunos (Neo Geo MVS 60Hz / EU) - Intro / Attract Mode | 0 | | Andro Dunos
|
47. | Sonic Blast Man (SNES 60Hz / US) - Intro / Attract Mode | 0 | | Sonic Blast Man
|
48. | Slam Tilt (Amiga) - BGM 44: Ace of Space 08 | 0 | | Slam Tilt
|
49. | Street Fighter II - The World Warrior (SNES/SFC) - BGM 19: Ryu Ending Theme | 0 | | Street Fighter II
|
50. | Cool Spot (Game Gear) - BGM 06: Level 2 - Pier Pressure & Level 7 - Dock and Roll | 0 | | Cool Spot
|
51. | Spelunker (Arcade 60Hz) - Attract Mode | 0 | | Spelunker
|
52. | Cal Ripken Jr. Baseball (SNES/SFC) - BGM 09: Take Me Out to the Ball Game | 0 | | Cal Ripken Jr. Baseball
|
53. | 3 Count Bout / Fire Suplex (Neo Geo) - BGM 25: A New Player Joins Jingle | 0 | | 3 Count Bout
|
54. | Operation Stealth (Amiga) - BGM 12: Ending Theme | 0 | | Operation Stealth
|
55. | Bulls vs. Blazers and the NBA Playoffs (SNES 60Hz / US) - Attract Mode | 0 | | Bulls vs. Blazers and the NBA Playoffs
|
56. | Cabal (Amiga) - BGM 05: Second Boss (Artillery Truck) | 0 | | Cabal
|
57. | Putt & Putter (Game Gear) - BGM 06: Birdie Results Jingle | 0 | |
|
58. | Last stop: Japan 07 - New cancer treatment in Japan / risks of radiotherapy in Germany | 0 | Vlog |
|
59. | Chase H.Q. (Game Gear) - BGM 04: Time is Running Out | 0 | | Chase H.Q.
|
60. | U.N. Squadron (SNES) - BGM 11: Minks Battleship | 0 | | U.N. Squadron
|
61. | Super R-Type (SNES) - BGM 01: R-9, to the front! | 0 | | Super R-Type
|
62. | Hook (Amiga 50Hz) - Intro / Attract Mode | 0 | | Hook
|
63. | Great Volleyball (Master System PSG) - BGM 04: Defeat Jingle | 0 | |
|
64. | First Samurai (Amiga) - BGM 03: All Clear / Highscore Entry Theme | 0 | | First Samurai
|
65. | Supremacy: Your Will Be Done (Amiga) - BGM 04: Jingle C | 0 | | Supremacy: Your Will Be Done
|
66. | BioMetal (SNES/SFC) - BGM 13: Stage 6 - Last Assault (JP) | 0 | | BioMetal
|
67. | Ys: The Vanished Omens (Master System PSG) - BGM 07: Holders of Power | 0 | | Ys I: Ancient Ys Vanished
|
68. | California Games (Master System YM2413 FM) - BGM 10: Success Jingle | 0 | | California Games
|
69. | F-15 Strike Eagle (Game Gear) - BGM 05: Game Over Jingle | 0 | | F-15 Strike Eagle
|
70. | Lotus Esprit Turbo Challenge (Amiga 50Hz) - BGM 01 | 0 | | Lotus Esprit Turbo Challenge
|
71. | Pool of Radiance (Amiga 50Hz) - Intro | 0 | | Pool of Radiance
|
72. | Cloud Master / Chuka Taisen (Master System PSG) - BGM 08: Ending Theme | 0 | | Cloud Master
|
73. | Skulljagger: Revolt of the Westicans (SNES 60Hz / US) - Intro / Attract Mode | 0 | |
|
74. | Spiderman & The X-Men: Arcade's Revenge (SNES 60Hz / US) - Intro / Attract Mode | 0 | | Spider-Man and the X-Men in Arcade's Revenge
|
75. | Casino Games (Master System PSG) - BGM 06: Card Games - Blackjack Theme | 0 | |
|
76. | The Legend of Zelda: A Link to The Past (SNES/SFC) - BGM 46: Ending Theme III - Credits | 0 | | The Legend of Zelda: A Link to the Past
|
77. | Baseball Stars Professional (Neo Geo MVS 60Hz / EU) - Intro / Attract Mode | 0 | | Baseball Stars Professional
|
78. | Imperium (SNES) - BGM 07: Stage 3 Boss | 0 | | Imperium
|
79. | Supremacy: Your Will Be Done (Amiga) - BGM 05: Jingle D | 0 | | Supremacy: Your Will Be Done
|
80. | Slam Tilt (Amiga) - BGM 31: The Pirate 11 | 0 | | Slam Tilt
|
81. | R-Type (Master System PSG) - BGM 12: Stage 8 | 0 | | R-Type
|
82. | Submarine Attack (Master System PSG) - BGM 07: Stage 2 | 0 | | Submarine Attack
|
83. | War Thunder #144 (PC/DX11) - IS-2 Mod. 1943 on Port Novorossiysk: not even a scratch | 0 | | War Thunder
|
84. | Tie Break (Amiga 50Hz) - Main Menu / BGM | 0 | | Tie Break
|
85. | Super Soccer (SNES/SFC) - BGM 18: Uruguay | 0 | | Super Soccer
|
86. | SolarStriker (Game Boy 60Hz) - Intro / Attract Mode | 0 | | Solar Striker
|
87. | Wanted (Master System PSG) - BGM 12: Title Theme (Alternate Version 1) | 0 | | Wanted
|
88. | Burning Fight (Neo Geo MVS 60Hz / US) - Intro / Attract Mode | 0 | | Burning Fight
|
89. | Ninja Emaki (Arcade 60Hz / Yoko) - Attract Mode | 0 | |
|
90. | Head Buster (Game Gear) - BGM 04: Attack Phase | 0 | | Head Buster
|
91. | The King of Fighters '94 (Neo Geo) - BGM 05: End of Battle Jingle | 0 | | The King of Fighters '94
|
92. | Lotus Esprit Turbo Challenge (Amiga) - BGM 04: Racing Theme 3 | 0 | | Lotus Esprit Turbo Challenge
|
93. | Battle Squadron (Amiga) - BGM 07: Ending Theme | 0 | | Battle Squadron
|
94. | Head Buster (Game Gear) - BGM 02: Customization Screen | 0 | | Head Buster
|
95. | Golvellius: Valley of Doom (Master System PSG) - BGM 08: Randar | 0 | | Golvellius
|
96. | Slam Tilt (Amiga) - BGM 20: Mean Machines 14 | 0 | | Slam Tilt
|
97. | Midnight Resistance (Amiga 50Hz) - Final screen BGM *spoiler alert* | 0 | | Midnight Resistance
|
98. | U.N. Squadron (SNES) - BGM 09: Forest Fortress Part Two | 0 | | U.N. Squadron
|
99. | Drivin' Force (Amiga 50Hz) - Intro / Attract Mode | 0 | | Drivin' Force
|
100. | Pacific Theater of Operations (SNES/SFC) - BGM 14: Rest and Recreation | 0 | | P.T.O.
|