2025-05-05 | Uncovering Quake's unseen collision hulls | 0:00 | 23,400 | | Quake
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2024-06-01 | I added an AI to a classic Quake mod (and it's not an LLM) | 7:40 | 12,606 | | Quake
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2023-12-11 | Shedding light on Quake I and II lightmapping | 13:12 | 41,899 | | Quake
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2023-06-28 | I added portals into software Quake | 6:31 | 24,399 | | Quake
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2023-06-13 | Shooting Through Walls: Unraveling the Code Behind Quake's Lightning Gun Bug | 4:13 | 43,675 | | Quake
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2023-05-28 | How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images] | 8:17 | 58,495 | | Quake
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2023-04-30 | Quake's PVS: A hidden gem of rendering optimization | 6:48 | 173,514 | | Quake
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2023-04-02 | BSP Trees: The Magic Behind Collision Detection in Quake | 8:53 | 115,673 | | Quake
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2022-09-11 | Minecraft-style logic in Quake | 4:10 | 22,788 | Vlog | Minecraft
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2022-07-04 | Speedrun Science: Beating Quake with code | 6:14 | 21,799 | | Quake
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2022-03-19 | Swapping faces with 100,000 lines of C and 90 lines of Python | 5:25 | 7,756 | |
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2022-01-24 | Quake E1M1 but there are 4096 grunts [4k subscriber celebration] | 4:39 | 7,435 | | Quake
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2021-10-31 | The code behind Quake 3's overbounce bug | 10:00 | 39,259 | | Quake III Arena
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2021-09-12 | In search of the perfect speed-drift in Trackmania | 6:52 | 38,668 | | TrackMania
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2021-06-20 | Quake path traced in Blender | 2:44 | 20,556 | | Quake
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2021-03-13 | Perseverance rover landing footage projected onto map | 2:12 | 62,160 | |
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2021-01-10 | The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging) | 7:46 | 115,629 | | Quake
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2020-12-19 | Better Quake strafe-jumping with genetic algorithms | 13:03 | 57,859 | | Quake
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2020-04-12 | Teaching a computer to strafe jump in Quake with reinforcement learning | 10:49 | 43,487 | | Quake
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2018-03-08 | Quake 3's frame rate dependent physics | 4:24 | 67,424 | | Quake III Arena
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2018-02-28 | Strafe-jumping physics explained | 4:21 | 181,806 | |
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