1. | Doom 4K Arcade Mode - Just having some fun | 1:42:48 | | Doom
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2. | Doom 4K Arcade mode - Chill stream | 1:20:29 | | Doom
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3. | Nvidia RTX 2080Ti - Doom OpenGL vs Vulkan Benchmarking | 1:07:29 | | Doom
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4. | Doom Nightmare - Pre Eternal Training - Kadingir Sanctum | 1:04:22 | | Doom
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5. | Doom Nightmare - Pre Eternal Training - Argent Energy Tower | 48:55 | | Doom
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6. | Doom Test Stream 4K Gameplay Stream 1440p 60fps | 48:32 | | Doom
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7. | Doom Nightmare - Pre Eternal Training - Foundry | 36:25 | | Doom
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8. | Doom Nightmare - Pre Eternal Training - Argent Facility | 33:17 | | Doom
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9. | Doom Nightmare - Pre Eternal Training - Argent Facility (Destroyed) | 30:26 | | Doom
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10. | Doom 2016 with RTXGI Code - Ray Traced Lighting Recording 2 | 28:56 | | Doom
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11. | Doom Nightmare - Pre Eternal Training - Recource Operations | 28:04 | | Doom
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12. | Doom 2016 - Reshade Marty McFly RTGI Vs My RTXGI Sidebyside RealTime Ray Traced Global Illumination | 26:42 | | Doom
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13. | Doom 2016 RTXGI Work In Progress - Lazy Editing | 26:41 | | Doom
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14. | Gaming on High End CPU - Intel i7 6800K - Doom Test | 26:36 | | Doom
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15. | Doom 2016 with RTXGI Code - Ray Traced Lighting Recording 1 | 26:07 | | Doom
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16. | Doom 2016 with RTXGI and VulkanRT code test - got brighter | 26:05 | | Doom
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17. | Doom 2016 Vulkan Ray Tracing - The Forge | 24:49 | | Doom
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18. | Doom 2016 with RTXGI Code - Ray Traced Lighting Recording 3 | 21:20 | | Doom
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19. | Watercooled GTX 1080 4K Performance in Doom | 21:19 | | Doom
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20. | Doom 2016 Vulkan Ray Tracing - Argent Facility | 20:19 | | Doom
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21. | Testing VulkanRT Codes with Doom 2016 running OpenGL | 18:41 | | Doom
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22. | Doom 2016 Vulkan Ray Tracing - Argent Energy Tower | 16:42 | | Doom
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23. | Doom 2016 8K UHD - Realistic lighting with VulkanRT Real-Time Ray Tracing | 16:22 | | Doom
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24. | Doom Nightmare - Pre Eternal Training - The Beginning | 16:11 | | Doom
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25. | Doom 2016 - With RTXGI Code Pushed Onto The Game Engine | 15:43 | | Doom
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26. | Doom Eternal Prepping In Doom 2016 Ultra Violence Final Boss | 14:50 | | Doom
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27. | Doom 2016 with RTXGI Code - Ray Traced Lighting Recording 4 | 14:22 | | Doom
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28. | Doom Testing RTXGI & MiniPathTracer Code | 12:01 | | Doom
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29. | Doom - Testing Ray Traced Reflections with Vulkan code | 10:51 | | Doom
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30. | Intel 6 Core & Nvidia GTX 1080 vs AMD Ryzen & Vega | 9:33 | | Doom
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31. | Doom 2016 with RTXGI and VulkanRT code test brighter but running the game with OpenGL 4.6 this time | 8:58 | | Doom
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32. | Doom 4K - Destroying Vega | 8:07 | | Doom
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33. | Doom HDR Processed Video vs No HDR | 6:45 | | Doom
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34. | Doom 2016 Intro 8K UHD with Real-Time Ray Tracing with VulkanRT - Realistic lighting | 6:16 | | Doom
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35. | Doom 4K - Final Boss | 6:05 | | Doom
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36. | Doom Vulkan Ray Tracing produce some Reflections depending on surface | 5:34 | | Doom
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37. | Doom 4K - Nice Boss Fight Against Hell Guards | 5:17 | | Doom
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38. | Vulkan vs OpenGL Rant - High Res-Fail Vulkan DOOM Test | 3:46 | | Doom
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39. | EVGA GTX 1080 FTW - Doom Vulkan at 1080p - Insane framerate | 3:31 | | Doom
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40. | Doom 2016 RTXGI Code Work In Progress - Explotions 8K UHD | 1:13 | | Doom
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