Doom 2016 - Reshade Marty McFly RTGI Vs My RTXGI Sidebyside RealTime Ray Traced Global Illumination
So people often complain "show side by side cause I cant see the difference". I cant do side by side on the fly sadly. So here is one kinda, I used a random RTGI video and pause now and then too show the difference. My video is full screen in the end.
So too silence some of those people who cant pause my video and compared themselfs on another video or their own system.
So I finally made it too show that it is actually RTXGI code running vs RTGI. Picture and lighting is alot more realistic compared to stock or RTGI.
So the left video is an Marty McFly Video from Youtube vs my own video to the right running real-time Ray Traced Global illumination code. And that is real-time pushing raw code direcly too existing game forcing the RT cores to flare up existing lightings it can affect give not only depth but also overall surrounding lighting. This is not Reshade as you can clearly see and why the quality difference overall is quite alot better in my opinion.
The funny thing about me beeing able to do this with 0 coding background but just a general understand of hardware I suppose and I managed too do it in several games with success and I barely know wtf im doing with a world full of nerds that should be able to make this more simple than me so more can use it. I will show all steps I do at some point on how I push raw Ray Tracing code on a live running game. But im still mind blown I managed to do this like 3 years ago when I started playing around with this. hehe
Anyhow hope you enjoy and I run my video in fullscreen in the end.
System:
LG Nanocell 65" 120hz 4K UHD HDR Gaming TV with AI Upscaling and AI sound
Intel i5 12600K 10 cores 6P-Cores OC to 5.2Ghz and 4E-Cores OC to 3.9Ghz 24/7btw
Asus Prime Z690-P D4
RAM 32GB of 3200MHz in Dual Channel
Nvidia RTX 2080Ti Watercooled
System drive regular SSD
Scratch disk on Samsung Evo SSD
Star Citizen on m.2 NVME
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