2018-03-10 | Soccer de NES ⚽ GamePlay en Español | 10:05 | 123 | |
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2018-03-09 | Godot 3 🤖 Colisiones (get_collision a get_slide_collision) 💥 | 7:56 | 5,746 | |
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2018-03-08 | Pinball de NES 🕹 GamePlay Español | 6:24 | 72 | | Pinball
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2018-03-07 | Exportar Proyecto de Godot 2 a Godot 3 🤖 | 5:44 | 645 | |
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2018-03-06 | DigitalGames 2: Capítulo 3 (Final) | 16:58 | 40 | |
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2018-03-05 | Godot 3 🤖 Test_move / is_on_wall() 🦶 | 7:56 | 2,010 | |
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2018-03-04 | DigitalGames 2: Capítulo 2 | 13:31 | 52 | |
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2018-03-03 | Godot 3 🤖 Creando Checkpoints (Area Body Enter) 🚩 | 15:54 | 3,568 | |
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2018-03-02 | DigitalGames 2: Capitulo 1 | 11:11 | 54 | |
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2018-03-01 | Godot 3 🤖 Creando un Punto de Spawn Para Enemigos o Jugador | 10:36 | 6,113 | | Spawn
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2018-02-28 | Mount & Blade: Warband 👑 GamePlay Español | 49:11 | 33 | | Mount & Blade: Warband
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2018-02-27 | Godot 3 🤖 Get_pos() Set_pos() Global_pos() Position | 4:14 | 9,598 | |
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2018-02-26 | DigitalGames: Capitulo 8 | 30:00 | 34 | | Age of Empires
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2018-02-25 | Godot 3 🤖 Señales (Signals Tutorial) ♒ | 8:02 | 3,615 | Tutorial |
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2018-02-24 | DigitalGames: Capitulo 7 | 15:00 | 32 | | Diablo II
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2018-02-23 | Godot 3 🤖 Move_and_Slide (Deslizamiento) 🚶♂️ | 16:19 | 7,679 | Tutorial |
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2018-02-22 | DigitalGames: Capitulo 6 | 15:01 | 34 | | Operation Flashpoint: Dragon Rising
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2018-02-21 | Godot 3 🤖 _fixed_process Solucion (Godot 2 a Godot 3) | 4:16 | 4,253 | |
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2018-02-20 | Digitalgames: Capitulo 5 | 29:14 | 67 | |
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2018-02-19 | Godot 3 🤖 Instalación y Diferencias 💻 | 11:24 | 18,356 | |
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2018-02-18 | DigitalGames: Capitulo 4 | 29:51 | 65 | |
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2018-02-17 | Godot: Tiro Oblicuo [Parte 2] | 14:02 | 827 | |
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2018-02-17 | Godot: Tiro Oblicuo [Parte 1] | 10:15 | 638 | |
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2018-02-16 | DigitalGames: Capitulo 3 | 13:31 | 61 | | Pet Society
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2018-02-15 | Godot: Rotar Mira Alrededor del Personaje (Aim MCU) | 10:24 | 730 | |
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2018-02-14 | DigitalGames: Capitulo 2 | 34:29 | 88 | | Shining Tears
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2018-02-13 | Godot: CanvasModulate (FX FadeIn/FadeOut) | 6:54 | 1,548 | |
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2018-02-12 | DigitalGames: Capitulo 1 | 34:39 | 133 | | Battlefield Heroes
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2018-02-11 | Godot: Raycast & LookAt Fix (Force Raycast Update) | 5:06 | 1,168 | Vlog |
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2018-01-27 | Haxeflixel 🌈 Application Icon | 7:21 | 134 | |
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2018-01-25 | Godot: Reemparentar Nodos Childs y Orden (Child Array Sequence) | 7:52 | 573 | |
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2018-01-23 | Godot: Limite de Camara Dinamico (Dynamic Camera Limit) | 10:46 | 1,262 | |
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2018-01-21 | Godot: Touch Drag/Slide Camera | 16:50 | 3,387 | |
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2018-01-19 | Haxeflixel 🌈 Random Color | 3:09 | 142 | |
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2018-01-17 | Godot: Particles2D (Explosion de Disparo) | 10:26 | 669 | |
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2018-01-11 | Haxeflixel 🌈 Movimiento Sinusoidal | 6:01 | 110 | |
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2018-01-09 | Godot: Shaders - Efecto de Glowing o Flash con Tiempo (Time Glow Effect) | 6:57 | 1,063 | |
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2018-01-07 | Godot: Sistema de Precision de Disparo (Probabilidad y Azar) | 5:48 | 481 | |
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2018-01-05 | Godot: Pasar Array de Parametros a un Timer | 3:42 | 275 | |
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2018-01-03 | Haxeflixel 🌈 Reciclaje (Pooling) | 7:40 | 47 | |
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2018-01-01 | Godot: Boton Salir de Aplicación (Exit App Button) | 2:08 | 1,512 | |
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2017-12-30 | Godot: Reiniciar Escena o Nivel (Restart - Reload Level Scene) | 4:02 | 3,658 | |
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2017-12-28 | Godot: Cambiar de Escena (Menu-Juego) | 3:08 | 4,545 | |
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2017-12-26 | Godot: Ajustando Resolucion y Margenes (Mobile Resolution) | 3:08 | 3,065 | |
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2017-12-24 | Haxeflixel 🌈 Fix Error cpp.Void Shoud Be Void | 2:22 | 37 | | V.O.I.D.
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2017-12-22 | Godot: Reproducir Efectos de Sonido (SFX) - SamplePlayer2D | 5:42 | 1,550 | |
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2017-12-20 | Godot: Reproducir Música (BGM) - StreamPlayer | 4:57 | 858 | |
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2017-12-18 | Como Convertir MP3/WAV a OGG 🔈 (Audacity) | 6:56 | 16,656 | |
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2017-11-01 | [BGM] Heroes Epicos: Game Mision | 2:44 | 146 | |
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2017-11-01 | [BGM] Heroes Epicos: Main Menu | 1:24 | 148 | |
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2017-10-17 | Godot: Botones GUI Touch & RTS (TouchScreenButton HUD) | 21:32 | 3,526 | |
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2017-10-15 | Godot: GUI, HUD, Interfaz y Cámara (CanvasLayer) | 5:08 | 1,655 | |
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2017-10-14 | Godot: Texto - Labels y Fonts (Creando Reloj Minutos-Segundos) | 15:20 | 2,733 | |
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2017-10-13 | Godot: Raycast2D Oscilatorio (Ranged Mobile Vision) | 10:27 | 262 | |
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2017-10-12 | Godot: Patrullaje de Puntos Aleatorios Alrededor (Navigation - Random Circle Points Path) | 13:13 | 447 | |
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2017-10-11 | Sim Theme Park World 🏰 GamePlay Español | 16:18 | 303 | | Theme Park World
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2017-10-11 | Godot: Raycast2d - Ignorar Colliders o Nodos Específicos (Exceptions) | 7:08 | 307 | |
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2017-10-10 | Godot: Dimension de Colliders al Exportar Tilesets (Colliders Size on Tilemap) | 3:51 | 173 | |
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2017-10-09 | Godot: Alarma NPC y Estado Perseguir Jugador (CallGroup & Enum States) | 14:05 | 820 | |
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2017-10-09 | Godot: Camara AutoScroll Sided con PathFollow y Path2D | 21:04 | 837 | |
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2017-10-08 | Godot: Raycast2D & Tilemaps - Detectando Paredes (Walls Detection) | 12:32 | 789 | |
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2017-10-07 | Godot: Raycast2D - Rango de Visión de Patrulla NPC (Patrol Enemy Ranged Vision) | 9:26 | 520 | |
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2017-10-05 | Godot: PathFinding con Rotacion (Navigation2D & Rotation) | 10:26 | 573 | |
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2017-10-04 | Godot: Rotación Constante y Acelerada | 8:40 | 577 | |
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2017-10-03 | Haxeflixel 🌈 Trails | 7:06 | 97 | |
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2017-10-03 | Haxeflixel 🌈 Stamp | 9:25 | 46 | |
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2017-10-02 | Haxeflixel 🌈 Sort Groups & Arrays | 8:11 | 49 | |
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2017-09-30 | Haxeflixel 🌈 Tween | 8:54 | 444 | |
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2017-09-29 | Haxeflixel 🌈 String to Int (UTF-8) | 5:43 | 79 | |
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2017-09-26 | Godot: Patrulla de Enemigos con Pathfinding (Patrol NPC Navigation2D) | 17:10 | 1,444 | |
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2017-09-24 | Godot: Point & Click con PathFinding | 5:10 | 1,965 | |
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2017-09-24 | Haxeflixel 🌈 BitmapFonts & UTF-8 | 14:53 | 61 | |
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2017-09-23 | Godot: Navigation2D & Pathfinding [Parte 2] | 15:29 | 1,118 | |
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2017-09-23 | Godot: Navigation2D & Pathfinding [Parte 1] | 16:21 | 1,965 | |
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2017-09-22 | Haxeflixel 🌈 Timer | 8:24 | 354 | |
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2017-09-20 | Godot: Instanciar o Duplicar Materiales (Instantiate or Duplicate Materials & Shaders) | 8:30 | 608 | |
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2017-09-19 | Haxeflixel 🌈 Array | 14:20 | 126 | |
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2017-09-17 | Godot: Variables de Shaders y GDScript (Extern Uniform Values & Color) | 18:37 | 434 | |
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2017-09-15 | Haxeflixel 🌈 Read Text File On Android | 12:00 | 193 | |
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2017-09-13 | Haxeflixel 🌈 Sound & Music Functions | 7:28 | 91 | |
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2017-09-12 | Godot: Shaders - UV, Textura y Mezcla de Color (Modulate, Texture) | 20:24 | 939 | |
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2017-09-11 | Godot: Introducción a Shaders (Material & COLOR) | 13:31 | 1,298 | |
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2017-08-31 | Godot: Exportar a Android (Export Mobile: Templates & Keystore) | 20:09 | 6,693 | |
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2017-08-30 | Action in New York (NES) - Review Gracioso | 9:29 | 393 | Review | S.C.A.T.: Special Cybernetic Attack Team
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2017-08-29 | El Vuela Chapas [Trailer] | 1:21 | 177 | |
|
2017-08-26 | Presentación Nueva Sección Analisis Bizarros | 0:29 | 368 | |
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2017-08-21 | Assassin's Creed 👤 Gameplay en Español | 10:42 | 40 | | Assassin's Creed
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2017-08-19 | Godot: Click sobre Sprite (Area2D Input Mouse) | 12:31 | 3,283 | |
|
2017-08-14 | Godot: Event & Mouse/Touch [2] | 18:47 | 929 | |
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2017-08-14 | Godot: Event & Mouse/Touch [1] | 14:47 | 3,881 | |
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2017-08-11 | Godot: Singleton | 7:16 | 1,296 | |
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2017-08-11 | StrongHold Crusader 2 Online 🤴 | 26:25 | 37 | | Stronghold Crusader II
|
2017-08-11 | StrongHold Crusader 2 Cooperativo 🤴 | 26:02 | 28 | | Stronghold Crusader II
|
2017-08-11 | StrongHold Crusader 2 - Multijugador 🤴 | 27:46 | 57 | | Stronghold Crusader II
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2017-08-06 | Godot: Arboles y Cargador de Niveles (Trees & Dynamic Level Loader) | 18:30 | 2,150 | |
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2017-07-31 | Haxeflixel 🌈 Texto y Fuentes | 8:54 | 109 | |
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2017-07-31 | Haxeflixel 🌈 Como Agregar Texto | 16:33 | 75 | |
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2017-07-27 | Godot: Timers y Cooldown (Temporizadores) | 13:18 | 4,943 | |
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2017-07-27 | Godot: Setters Set-Get (Creando Disparo Balas) [2] | 13:13 | 2,770 | |
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2017-07-27 | Godot: Setters Set-Get (Creando Disparo Balas) [1] | 9:49 | 5,117 | |
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