101. | What is InDesign? | 11:26 | |
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102. | 3ds Max 2013 Tutorial - State Sets: Using the Compositor View | 11:23 | Tutorial |
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103. | Unity 5 Top Tip: Setting up enemy movement with Nav Mesh Agent | 11:23 | Tutorial |
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104. | DT Exclusive | Making of Steampuff | 11:20 | |
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105. | Blocking out Fluid Containers in Maya | 11:19 | |
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106. | Photobashing and Texturing a Sci-Fi Building in Photoshop | Pluralsight | 11:16 | |
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107. | MARI Top Tip: Painting a Transparency Map for Game Character's Hair | 11:16 | |
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108. | Building the Base Mesh of the Game Weapon in 3ds Max | 11:14 | |
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109. | After Effects Top Tip: Quickly Compositing Render Passes with Live Action Footage | 11:14 | |
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110. | After Effects Top Tip: Gain More Control over Your Camera in After Effects | 11:13 | |
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111. | Find and Address Sketch Issues in Fusion 360 | 11:07 | |
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112. | August 2013 New Training Release | 11:05 | |
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113. | NUKE Top Tip: User Interface Basics and Reading Images | 11:02 | |
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114. | Mudbox 2013 Tutorial: Introduction and Overview of the Mudbox Interface | 11:00 | Tutorial |
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115. | Setting the Project North and True North in Revit | 10:59 | |
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116. | Adding and Weighting the Leg Joints for a Character in Maya | 10:58 | |
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117. | Best Practices When Developing a 3ds Max File for Unity | 10:55 | |
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118. | Photshop Top Tip: Quickly Draw Expressions for Your Characters | 10:51 | |
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119. | Rigging Wings in Softimage Tutorial - Building the wing bones | 10:51 | Tutorial |
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120. | Using Freeform Deformers to Re Shape Geometry in 3ds Max | 10:49 | |
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121. | After Effects Top Tip: Making a Particle Producer Follow a Path | 10:44 | |
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122. | Vue Tutorial: Applying lights | 10:43 | |
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123. | Working with the Material Editor in 3ds Max | 10:39 | |
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124. | Joints and Hierarchies in Maya | 10:38 | |
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125. | MARI Top Tip: Start Using Channels and Shaders in MARI to Produce Professional Results | 10:38 | |
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126. | 3ds Max Top Tip: Learn About the Different Function Curve Interpolation Types | 10:38 | |
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127. | Creating Interactive Documents with InDesign CS5 - basics of interactivity in InDesign | 10:36 | |
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128. | Fundamentals of Animation: Timing and Spacing | 10:35 | |
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129. | Creating Double sided Shading Networks in Maya | 10:34 | |
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130. | Generating a Cold Spell Effect in Maya | 10:30 | |
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131. | Maya Tutorial: UV Editing and Layout Tips in Maya | 10:30 | Tutorial |
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132. | Character Sculpting Basics in ZBrush 4R7 | Pluralsight | 10:30 | Let's Play |
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133. | Top Tip: Start Creating a Rig for Your Character in CINEMA 4D | 10:29 | |
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134. | Top Tip: MARI Interface Overview | 10:25 | |
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135. | Top Tip: Start using MODO by understanding the Interface | 10:25 | |
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136. | After Effects - Transitioning between render passes for a demo reel | 10:24 | |
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137. | Maxwell Render in Maya Tutorial: Using textures with Maxwell materials | 10:21 | |
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138. | Bullet Physics in Maya - Bullet Solver Basics - Pluralsight | 10:19 | Tutorial |
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139. | Top Tip: Using XPresso to Automate Animations in CINEMA 4D | 10:15 | |
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140. | Adding the Small Blades to the Game Weapon in 3ds Max | 10:14 | |
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141. | Creating a Concept Vehicle from a 3D Sketch - Overview of the creative process | 10:13 | |
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142. | Character Animation Fundamentals: Squash and Stretch | 10:13 | Tutorial |
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143. | Introduction to Particle Flow in 3ds Max Tutorial - Creating smoke using Particle Flow | 10:11 | Tutorial |
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144. | How to Work with the Skin Modifier in Blender | 10:07 | Tutorial |
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145. | Introduction to CAT in 3ds Max 2013 Tutorial: How CAT's IKFK systems operate | 10:07 | Tutorial |
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146. | Adding texture and lighting to your digital paintings | Pluralsight | 10:05 | |
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147. | Photoshop Top Tip: Create Light Streaks and Add Detail Elements to a Render | 10:05 | |
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148. | Free Training: Applying the Tracking Data with a Transform Node | 10:04 | |
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149. | Photoshop Top Tip: Block In Color to Begin Visualizing Your Character | 10:02 | |
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150. | Capturing the Essence of a Character in Photoshop CS5: Character anatomy and pose | 10:01 | |
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151. | Unity Top Tip: Setting up a Character for Mecanim in Unity | 10:01 | |
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152. | Painting XGen Density & the Physical Hair Shader | 10:00 | |
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153. | Setting up a Workspace for 3D Printing within Maya | 10:00 | |
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154. | Laying out the Facial Landmarks of a Character in Maya | 9:58 | |
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155. | Exploring Maya 2016 - 03 - Building models in Maya | 9:58 | |
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156. | The History of Digital-Tutors - Interview with Piyush Patel | 9:56 | |
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157. | MLB 14: The Show - Game Reviews by Game Artist | 9:56 | Review | MLB 14: The Show
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158. | Top Tip: Save Time Animating a Lip Sync in CINEMA 4D | 9:55 | |
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159. | 3ds Max Modeling Tips - How to create a corkscrew in 3ds Max | 9:53 | Tutorial |
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160. | Importing and Scaling a DWG File into Revit | 9:53 | |
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161. | 10 Ways to Work Faster in NUKE Tutorial - Working in proxy mode and using proxy mode to change sizes | 9:49 | Tutorial |
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162. | Ask DT: Maya Rendering - How to Begin Troubleshooting Physical Sun and Sky in Maya | 9:49 | Tutorial |
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163. | Game Reviews by Game Artists: Middle-earth: Shadow of Mordor | 9:48 | Review | Middle-earth: Shadow of Mordor
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164. | Photoshop Top Tip: Learn to Color Eyes to Accent Your Fashion Designs | 9:46 | |
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165. | Finalizing the Explosive Shading of a Maya Fluid | 9:45 | |
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166. | Understanding basic animal forms | 9:45 | |
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167. | Facial Rigging in 3ds Max - Constructing the bones to deform the head | 9:44 | |
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168. | Creating a Power Circuit in Revit | 9:44 | |
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169. | Creating Layouts with Process Analysis 360 | 9:44 | |
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170. | Setting up the UI Navigation Tools in Inventor | 9:42 | |
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171. | Maya Tutorial: Modeling in Concepts using Polygons | 9:42 | Tutorial |
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172. | Maya Tutorial: Using the Bevel and Extrude Tools | 9:41 | Tutorial |
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173. | Top Tip: Start Learning the XPresso Editor in CINEMA 4D | 9:39 | |
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174. | Top Tip: Setting up MARI Navigation for Wacom Tablets and Displays | 9:39 | Let's Play |
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175. | UV Mapping the Half Head | 9:38 | |
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176. | CINEMA 4D Tutorial: Rigging Wings - Creating wing joints | 9:36 | Tutorial |
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177. | Creating a Stitched Leather Material in Maya | 9:36 | |
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178. | Maya Modeling Reference Library: Create UVs - Planar Mapping | 9:34 | |
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179. | Creating an A Line Sketch of a Sports Car | 9:33 | |
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180. | Unlocking the Power of Frames in InDesign CS5: Drawing grids and frames | 9:32 | |
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181. | Top Tip: Use Cloners to Create a Dividing Cell in CINEMA 4D | 9:31 | |
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182. | World Machine Basics: Tools, favorites and macros | Pluralsight | 9:30 | |
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183. | Exploring the Visual Styles in Inventor | 9:30 | |
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184. | Project Overview of Detailing Next-Gen Characters in ZBrush | 9:29 | |
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185. | After Effects Top Tip: Learn about Mechanical and Natural Vignetting | 9:28 | |
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186. | Setting up Shading and Render Details for Maya Fluids | 9:26 | |
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187. | Photoshop Top Tip: Quickly Sketch Out Dynamic Action Poses for Your Characters | 9:26 | |
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188. | Creature Texturing in MARI: Setting up the project | 9:24 | |
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189. | Ask DT: Maya Dynamics - How to set up air turbulence in Maya | 9:21 | Tutorial |
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190. | How to set up air turbulence in Maya | 9:21 | Tutorial |
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191. | After Effects Top Tip: Understanding Continuously Rasterize and Collapse Transformations | 9:20 | |
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192. | Ask DT: Maya Rendering - How to get a playblast to match the render output | 9:19 | Tutorial |
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193. | Customizing the Hypershade Layout in Maya | 9:18 | |
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194. | Texturing Military Vehicles in MARI Tutorial - Using a layer-based workflow | 9:16 | Tutorial |
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195. | Creating bump maps in Maya 2016 | Pluralsight | 9:15 | Tutorial |
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196. | Importing a Point Cloud into Revit | 9:14 | |
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197. | Top Tip: Setting up a Wacom Device Touch Strip or Touch Ring for Mudbox | 9:14 | |
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198. | Varying Poses within a Maya Walk Cycle | 9:13 | |
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199. | Photoshop Tutorial: Creating Tileable Textures | 9:12 | Tutorial |
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200. | Dynamo Package Manager | 9:12 | |
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