301. | 3ds Max Tutorial: Working with Splines | 7:46 | Tutorial |
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302. | Use the Camera View to Capture the Scene in Revit | 7:45 | |
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303. | Introducing Parametric Sketching and Relations in Fusion 360 | 7:45 | |
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304. | Creating Your First Fluid Simulation in Blender | 7:45 | Tutorial |
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305. | Ask DT: Maya Rendering - How to set up a technique for a clay render | 7:45 | Tutorial |
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306. | Ask DT: Maya Rendering - Creating light rays with the parti_volume node | 7:43 | |
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307. | Tomb Raider - Game Reviews by Game Artists | 7:43 | Review | Tomb Raider
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308. | Modeling Branches for a Tree in 3ds Max | 7:42 | |
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309. | Circle and Arc Commands in AutoCAD | 7:42 | |
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310. | Ask DT: Maya Rendering - How to set up displacement maps with mental ray materials | 7:41 | Tutorial |
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311. | Creating a Custom Railing Profile for Stairs in Revit | 7:41 | |
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312. | Game Reviews by Game Artists: Metro: Redux | 7:41 | Review |
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313. | Top Tip: Learn How to Create Smoother Tracks in NUKE | 7:39 | Tutorial |
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314. | Thief - Game Reviews by Game Artists | 7:38 | Review |
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315. | June 2013 New Training Video | 7:37 | |
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316. | Complex nParticle Rotation in Maya | 7:36 | |
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317. | Top Tip: Improve Your Sculpts Geometry with ZRemesher in ZBrush | 7:33 | Let's Play |
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318. | Revit Tutorial: Learn How to Create Openings with the Void Tool | 7:32 | Tutorial |
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319. | Beginner's Guide to Nuke 6.2 -- What is Nuke? What is compositing? | 7:31 | |
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320. | Shading Maya Fluids to Resemble Fire | 7:31 | |
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321. | Introduction to Maya 2012 Tutorial - Creating your first Maya project | 7:30 | |
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322. | Ask DT: Maya Rendering - How to create a transparent effect | 7:29 | Tutorial |
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323. | MODO Top Tip: Understand Polygon Modeling and Workflows | 7:28 | |
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324. | Introduction to Modeling in 3ds Max 2012 Tutorial - Introduction to editable geometry | 7:27 | Tutorial |
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325. | Top Tip: Modifying strokes in ZBrush | 7:26 | |
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326. | Introduction to MotionBuilder 2012 Tutorial - Transforming objects in MotionBuilder | 7:25 | Tutorial |
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327. | Creating a Custom Interference Check in Revit | 7:24 | |
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328. | 3ds Max Modeling Tips - Using the surface tools | 7:24 | Tutorial |
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329. | MotionBuilder 2013 Tutorial: Ragdoll Techniques - Setting up a fight sequence | 7:24 | Tutorial |
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330. | Beginner's Guide to ICE in Softimage: What is a node? | 7:23 | |
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331. | Modeling Wires with NURBS in Maya | 7:22 | |
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332. | Joints and As Built Joints in Fusion 360 | 7:22 | |
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333. | ZBrush Tutorial: Getting started in ZBrush | 7:22 | Tutorial |
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334. | Sketching Profile Lines for a Jigsaw Puzzle in Fusion 360 | 7:21 | |
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335. | Beginner's Guide to CINEMA 4D -- Getting around the interface | 7:17 | Guide |
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336. | How to resolve unexpected results when subdividing a cube in Maya | 7:16 | Tutorial |
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337. | Beginner's Guide to ZBrush 4 -- Basics of the ZBrush interface | 7:15 | Guide |
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338. | Revit Tutorial: Setting levels in Revit | 7:15 | Tutorial |
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339. | When and Where to Use Interference Checking in Revit | 7:15 | |
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340. | Exploring Maya 2016 - 06 - Working with lights in Maya | 7:14 | |
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341. | Creating Bifrost Nodes and Emitters in Maya | 7:13 | |
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342. | Time-Lapse ZBrush Sculpting: Dragon Concept | Pluralsight | 7:13 | Let's Play |
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343. | Modeling Functional Game Prop in 3ds Max | 7:12 | |
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344. | Exploring Maya 2016 - 07 - Rendering with mental ray | 7:12 | |
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345. | Maya Tutorials: How to Optimize Scenes by Replacing Objects in Maya | 7:11 | Tutorial |
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346. | Wolfenstein: The New Order - Game Reviews by Game Artists | 7:09 | Review | Wolfenstein: The New Order
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347. | Top Tip: Creating Animations using the Powerslider in CINEMA 4D | 7:08 | |
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348. | Mirroring Surface Bodies in Fusion 360 | 7:08 | |
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349. | Creating 3D Interior Views in Revit | 7:08 | |
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350. | Creating UVs for the Base Geometry of the Game Weapon in 3ds Max | 7:07 | |
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351. | Generating Perspective Views with the 3D Camera in Revit | 7:06 | |
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352. | Concepts for Wood Furniture in Fusion 360 | 7:04 | |
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353. | Ask DT: Maya Rendering - How to apply a PSD texture while using an mi_car_paint_phen material | 7:03 | Tutorial |
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354. | Formatting Annotations in Inventor | 7:02 | |
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355. | Ask DT: Maya - How to Work in a Heavily Populated Scene | 7:01 | Tutorial |
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356. | Introducing a Character Rig in Maya | 7:00 | |
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357. | Adjusting Playback Preferences in Maya | 7:00 | |
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358. | Free NUKE Lesson: In Panel Color Wheels in NUKE 8 | 6:58 | |
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359. | NAB 2015: Interview with Blackmagic Design | 6:57 | |
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360. | The Amazing Spider Man 2 - Game Reviews by Game Artists | 6:57 | Review | The Amazing Spider-Man 2
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361. | Copying Walls to Multiple Levels in Revit | 6:56 | |
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362. | Introduction to Softimage 2012 - Advanced component selections | 6:53 | |
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363. | Piping and Duct System Families in Revit | 6:53 | |
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364. | MODO Top Tip: Add Greater Detail with More Control with Multi-Resolution workflows | 6:53 | |
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365. | Ask DT: Maya Rendering - How to Better Understand What has an Effect on Render Speeds | 6:52 | Tutorial |
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366. | Setting up Bifrost Collisions in Maya | 6:51 | |
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367. | Creating Rounded Corners and Holes in Inventor | 6:51 | |
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368. | Navigating A360 in Fusion 360 | 6:50 | |
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369. | Creating Solid Geometry and adding Draft for our PC Fan Housing | 6:50 | |
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370. | Creating a Toggleable Light in Unreal Engine Using Blueprint | 6:50 | |
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371. | Adding Inverse Kinematic Joint Controls to a Character Leg | 6:49 | |
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372. | Tips for Getting a Job at a Game Studio | 6:46 | |
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373. | Ask DT: Maya Rendering - How to maintaining caustics while applying a label to a bottle | 6:46 | Tutorial |
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374. | Game Review by Game Artists: The Last of Us: Remastered | 6:46 | Review | The Last of Us Remastered
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375. | Ask DT: Maya Rendering - How to Apply a Label while Maintaining Caustics | 6:46 | Tutorial |
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376. | Generating Sketchy Lines in Revit Views | 6:45 | |
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377. | Understanding Light Color and Temperature in RenderMan for Maya | 6:44 | |
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378. | WATCH_DOGS - Game Reviews by Game Artists | 6:43 | Review | Watch Dogs
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379. | Cutting Patterned Shapes in Fusion 360 | 6:42 | |
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380. | Exploring Maya 2016 - 02 - Navigating the user interface | 6:41 | |
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381. | 3ds Max Top Tip: Exporting Animations out of 3ds Max for Game Engines | 6:39 | |
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382. | Halo Spartan Assault - Game Reviews by Game Artists | 6:38 | Review | Halo: Spartan Assault
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383. | Ask DT: Maya Rendering - How to set up a technique for clay renders | 6:37 | Tutorial |
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384. | Top Tip: Learn to Export Maps for Your Game Assets in ZBrush | 6:36 | |
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385. | Maya Rigging Reference Library Skeleton Menu - The Joint Tool | 6:35 | |
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386. | Ask DT: Maya - How to Fix Double Transformation Issues | 6:35 | Tutorial |
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387. | Ask DT: Maya Rendering - How to Resolve an Issue Where New Geometry is Green | 6:34 | Tutorial |
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388. | Creating Post Processing Effects in Unreal Engine | Pluralsight | 6:34 | |
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389. | Working in the Fusion 360 Sculpt Workspace | 6:33 | Let's Play |
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390. | Creating 3D Geometry for Adaptive Patterns | 6:33 | |
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391. | Shared Coordinates in Revit | 6:32 | |
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392. | Using Conditions to Influence Lofts in Inventor | 6:31 | |
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393. | Mudbox Top Tip: Painting a Specular Map for Your Game Assets | 6:30 | |
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394. | Using the Coordinate System in AutoCAD | 6:29 | |
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395. | Ask DT: Maya Rendering - How to render a PSD texture in mental ray | 6:28 | Tutorial |
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396. | Sculptris Alpha 6 - Interface Overview Tutorial | 6:28 | Let's Play |
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397. | Top Tip: Using Pressure Sensitive Features within Maya | 6:26 | |
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398. | Top Tip: Importing Illustrator Artwork for CINEMA 4D | Pluralsight | 6:26 | |
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399. | Project Overview of HDRI workflow with Maya and Photoshop | 6:25 | |
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400. | Working with Drawing Symbols in Fusion 360 | 6:25 | |
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