1. | OpenAI’s New AI Learned To Play Minecraft! ⛏ | 0 | |
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2. | This New AI Can Find Your Dog In A Video! 🐩 | 0 | |
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3. | Virtual Bones Make Everything Better! 💪 | 0 | |
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4. | DeepMind’s AI Plays Catch…And So Much More! 🤖 | 0 | |
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5. | Simulating Bursting Soap Bubbles! 🧼 | 0 | |
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6. | DeepMind's AI Learned To Play Games! | 3 | |
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7. | Is a Realistic Honey Simulation Possible? 🍯 | 696 | |
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8. | TU Wien Rendering #28 - Assignment 3 | 26 | |
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9. | NVIDIA’s AI Learns To Run…Well, Kind Of! #nvidia | 218 | |
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10. | TU Wien Rendering #31 - Unbiased, Consistent Algorithm Classes | 30 | |
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11. | OpenAI Plays Hide And Seek! #openai | 434 | |
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12. | TU Wien Rendering #27 - Russian Roulette Path Termination | 42 | |
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13. | TU Wien Rendering #26 - Low Discrepancy Sequences | 42 | |
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14. | TU Wien Rendering #36 - Vertex Connection and Merging, Path Space Regularization | 46 | |
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15. | Real-time Control and Stopping of Fluids by Károly Zsolnai and László Szirmay-Kalos | 46 | |
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16. | TU Wien Rendering #22 - Reinhard's Tone Mapper | 48 | |
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17. | Procedural Generation of Hand-drawn like Line Art | 51 | |
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18. | Control of Newtonian fluids with minimum force impact using the Navier Stokes equations | 53 | |
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19. | TU Wien Rendering #37 - Manifold Exploration | 56 | |
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20. | TU Wien Rendering #20 - Space Partitioning 2 | 57 | |
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21. | TU Wien Rendering #24 - Importance Sampling | 61 | |
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22. | 1,000 Year Virtual Simulation! 🤯 | 212 | |
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23. | TU Wien Rendering #15 - Rendering Equation Properties | 67 | |
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24. | TU Wien Rendering #23 - Monte Carlo Integration: The Solution | 68 | |
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25. | Volumetric path tracing with equiangular sampling in a 2k binary | 69 | |
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26. | TU Wien Rendering #21 - Tone Mapping Basics | 71 | |
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27. | TU Wien Rendering #16 - Monte Carlo Integration: Hit or Miss | 72 | |
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28. | TU Wien Rendering #38 - Awesome Rendering Papers from 2013-2015 | 72 | |
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29. | TU Wien Rendering #25 - Path Tracing, Next Event Estimation | 75 | |
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30. | TU Wien Rendering #11 - Recursion and Heckbert's Taxonomy | 75 | |
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31. | TU Wien Rendering #18 - Coming Up Next: BVH, Tone Mapping, SSS | 76 | |
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32. | TU Wien Rendering #14 - Global Illumination Benefits | 78 | |
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33. | TU Wien Rendering #35 - Stochastic Progressive Photon Mapping | 79 | |
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34. | Peer Review #1 [Audio only] | Two Minute Papers | 79 | Review |
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35. | TU Wien Rendering #10 - Camera models | 81 | |
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36. | TU Wien Rendering #12 - Assignment 1 | 82 | |
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37. | TU Wien Rendering #30 - Dispersion and Spectral Rendering | 82 | |
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38. | TU Wien Rendering #17 - Monte Carlo Integration: Sample Mean & An Important Lesson | 83 | |
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39. | TU Wien Rendering #13 - Easter, BRDF++, Depth of Field | 85 | |
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40. | TU Wien Rendering #39 - Assignment 4, Farewell | 85 | |
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41. | TU Wien Rendering #8 - Surface Normals | 88 | |
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42. | TU Wien Rendering #34 - SDS Transport, Photon Mapping | 92 | |
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43. | A parallel genetic algorithm for Roger Alsing’s EvoLisa problem (triangles) | 93 | |
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44. | TU Wien Rendering #19 - Space Partitioning 1 | 95 | |
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45. | Patreon Update - New Machine! | 97 | |
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46. | Extrapolations and Crowdfunded Research (Experiment) | Two Minute Papers #44 | 98 | |
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47. | 250 Subscribers - Our Quest & A Thank You Message | 100 | |
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48. | Interactive Photo Recoloring | Two Minute Papers #50 | 100 | |
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49. | Should You Take the Stairs at Work? (For Weight Loss) | Two Minute Papers #47 | 107 | |
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50. | TU Wien Rendering #9 - Hard and Soft Shadows | 108 | |
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51. | TU Wien Rendering #33 - Metropolis Light Transport | 112 | |
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52. | The Science of Medal Predictions (2016 Rio Olympics Edition) | Two Minute Papers #85 | 115 | |
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53. | What is Impostor Syndrome? | Two Minute Papers #46 | 116 | |
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54. | 5000 Fellow Scholars Special! | Two Minute Papers | 117 | |
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55. | Randomness and Bell's Inequality [Audio only] | Two Minute Papers #31 | 129 | |
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56. | On the Complexity of Two Minute Papers | Two Minute Papers #87 | 138 | |
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57. | TU Wien Rendering #32 - Bidirectional Path Tracing, Multiple Importance Sampling | 139 | |
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58. | TU Wien Rendering #7 - Ray-Sphere Intersection | 142 | |
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59. | Interactive Editing of Subsurface Scattering | Two Minute Papers #39 | 149 | |
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60. | Peer Review and the NeurIPS Experiment | Two Minute Papers #84 | 150 | Review |
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61. | Automatic Parameter Control for Metropolis Light Transport | Two Minute Papers #30 | 155 | |
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62. | Biophysical Skin Aging Simulations | Two Minute Papers #45 | 161 | |
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63. | Storytime & Reading Comments | Two Minute Papers | 161 | |
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64. | How To Steal a Lost Election With Gerrymandering | Two Minute Papers #104 | 167 | |
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65. | Building a Community Around Two Minute Papers | 168 | |
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66. | Be a Part of Two Minute Papers on Patreon! | 169 | |
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67. | Time Lapse Videos From Community Photos | Two Minute Papers #5 | 169 | |
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68. | 3D Printing Flexible Shells For Molding | Two Minute Papers #114 | 182 | |
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69. | TU Wien Rendering #6 - Snell's Law and Total Internal Reflection | 186 | |
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70. | Automatic Lecture Notes From Videos | Two Minute Papers #22 | 189 | |
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71. | Manipulating Photorealistic Renderings | Two Minute Papers #9 | 199 | |
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72. | Adaptive Cloth Simulations | Two Minute Papers #14 | 200 | |
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73. | 3D Printing a Glockenspiel | Two Minute Papers #17 | 215 | |
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74. | TU Wien Rendering #5 - The Fresnel Equation and Schlick's Approximation | 218 | |
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75. | What Do Virtual Objects Sound Like? | Two Minute Papers #41 | 224 | |
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76. | Real-Time Facial Expression Transfer | Two Minute Papers #21 | 226 | |
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77. | Simulating Soft and Bouncy Jelly! 🦑 | 265 | |
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78. | Designing Cities and Furnitures With Machine Learning | Two Minute Papers #36 | 230 | |
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79. | TU Wien Rendering #4 - Diffuse, Specular and Ambient Shading | 234 | |
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80. | Terrain Traversal with Reinforcement Learning | Two Minute Papers #26 | 238 | |
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81. | Deep Learning and Cancer Research | Two Minute Papers #64 | 242 | |
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82. | Sound Propagation With Adaptive Impulse Responses | Two Minute Papers #95 | 245 | |
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83. | Estimating Matrix Rank With Neural Networks | Two Minute Papers #94 | 248 | |
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84. | Fermat Spirals for Layered 3D Printing | Two Minute Papers #77 | 254 | |
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85. | Separable Subsurface Scattering - Unofficial talk by Károly Zsolnai | 265 | |
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86. | Visually Indicated Sounds | Two Minute Papers #79 | 265 | |
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87. | Fluid Simulations with Blender and Wavelet Turbulence | Two Minute Papers #1 | 270 | |
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88. | TU Wien Rendering #29 - Path Tracing Implementation & Code Walkthrough | 273 | Walkthrough |
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89. | What Can We Learn From Deep Learning Programs? | Two Minute Papers #75 | 278 | |
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90. | Artistic Manipulation of Caustics | Two Minute Papers #48 | 287 | |
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91. | Cryptography, Perfect Secrecy and One Time Pads | Two Minute Papers #25 | 287 | |
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92. | 3D Printing With Filigree Patterns | Two Minute Papers #89 | 289 | |
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93. | Training Deep Neural Networks With Dropout | Two Minute Papers #62 | 289 | |
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94. | What is Optimization? + Learning Gradient Descent | Two Minute Papers #82 | 297 | |
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95. | Building Bridges With Flying Machines | Two Minute Papers #11 | 298 | |
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96. | On-the-Fly 3D Printing While Modeling | Two Minute Papers #144 | 299 | |
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97. | Synthesizing Sound From Collisions | Two Minute Papers #15 | 300 | |
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98. | 3D Printing Materials With Subsurface Scattering | Two Minute Papers #98 | 301 | |
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99. | 3D Printing Objects With Caustics | Two Minute Papers #38 | 304 | |
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100. | Water Wave Simulation with Dispersion Kernels | Two Minute Papers #110 | 307 | |
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