| 1. | KIWI TALKZ | Why Beam Lighting Was Removed In Metroid Prime Remastered | 676 | |
| 2. | KIWI TALKZ | Ex Retro Studios Devs Speak About Shigeru Miyamoto | 463 | |
| 3. | KIWI TALKZ | Metroid Prime Remastered Review With Ex Retro Studios Developer(Jack Mathews) | 225 | Review |
| 4. | KIWI TALKZ | Why The Thermal Visor Looks Worse In Metroid Prime Remastered | 169 | Review |
| 5. | KIWI TALKZ | Why Metroid Prime Remastered Is The Best Looking Nintendo Switch Game | 68 | |
| 6. | KIWI TALKZ | #121 - Zoid Interview (Metroid Prime, Cameras, Scripting, Sequence Breaking , Programming etc.) | 63 | |
| 7. | KIWI TALKZ | Former Dev Speaks Out On Original Devs Not Being Credited In Metroid Prime Remastered | 54 | Review |
| 8. | KIWI TALKZ | #144 - Jack Mathews Interview - Metroid Prime 20th Anniversary (Crunch, A.I., Fetch Quest, Bosses ) | 49 | |
| 9. | Manga64 | Metroid Prime Remastered مراجعة | 36 | |
| 10. | KIWI TALKZ | #112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio ) | 34 | |
| 11. | KIWI TALKZ | Details Of Retro Studios Game Engine | 31 | |
| 12. | KIWI TALKZ | Metroid Prime 20th Anniversary - Development Highlights | 22 | |
| 13. | KIWI TALKZ | Metroid Prime - Why Kraid Was Cut From The Game | 20 | |
| 14. | KIWI TALKZ | Metroid Prime - Cut Content Highlights (Kraid, Speed Booster, Infinite Bomb Jumping, Autechre etc.) | 18 | |
| 15. | KIWI TALKZ | Details Of The Mirror Reflection In Metroid Prime/Remastered | 18 | |
| 16. | KIWI TALKZ | Ex Retro Studios Devs Speak About CRUNCH On Metroid Prime | 14 | |
| 17. | KIWI TALKZ | Metroid Prime - Why The Speed Booster Was Cut From The Game | 13 | |
| 18. | KIWI TALKZ | Metroid Prime Originally Had A Rock Soundtrack | 12 | |
| 19. | gdVertigo | Power Bombs before Bombs on console | 10 | |
| 20. | gdVertigo | Phendrana's Edge SW (Remastered) | 10 | |
| 21. | gdVertigo | Elevator Access A 11.483s | 8 | |
| 22. | gdVertigo | Metroid Prime Any% in 00:51 (1:11:26 RTA) | 8 | |
| 23. | gdVertigo | Max% NSJ - Geothermal Core Inbounds | 7 | |
| 24. | gdVertigo | Reflecting Pool Inbounds NSJ No Bombs or Boost | 6 | |
| 25. | gdVertigo | Early Wild IUJ on GC Prime | 6 | |
| 26. | KIWI TALKZ | Metroid Prime - How The Phazon Ambience Was Made | 6 | |
| 27. | KIWI TALKZ | Metroid Prime Remastered Speed Run Part 2 | 6 | |
| 28. | gdVertigo | Metroid Prime Any% in 0:49 (1:12:06 RTA) | 5 | |
| 29. | gdVertigo | "Glitchless" SJF | 5 | |
| 30. | gdVertigo | Metroid Prime 100% Segmented in 1:04 | 5 | |
| 31. | KIWI TALKZ | Metroid Prime Remastered Speed Run Part 1 | 5 | |
| 32. | KIWI TALKZ | Metroid Prime Devs Worked 24/7 For 9 Months Straight!!! | 5 | |
| 33. | gdVertigo | Arboretum Peg Strat | 5 | |
| 34. | gdVertigo | Consistent Frost Cave SW (Remastered) | 5 | |
| 35. | King Salami Gaming | Metroid Prime Remastered is GOTY already in 2023! | 4 | |
| 36. | gdVertigo | 21% Phendrana's Edge (Feat. Flying Pirates) | 4 | |
| 37. | King Salami Gaming | Metroid Prime #gaming #metroidvania #metroidprime | 4 | |
| 38. | gdVertigo | Metroid Prime PAL 100% in 1:24 IGT | 4 | |
| 39. | gdVertigo | Metroid Prime - Max% NSJ in 1:44 IGT (2:12:20 RTA) | 4 | |
| 40. | gdVertigo | Proper Working Frost Cave SW for Phen's Edge Crawl (Remastered) | 4 | |
| 41. | gdVertigo | NaN Metroids | 4 | |
| 42. | gdVertigo | sun tower early unmorph | 4 | |
| 43. | gdVertigo | SJF Glitchless From Ship | 4 | |
| 44. | Manga64 | Manga Direct #7: سهرة التوهان مع ميترويد برايم | 4 | |
| 45. | gdVertigo | Root Cave Items NSJ "Inbounds" | 4 | |
| 46. | gdVertigo | Metroid Prime Lair SW | 4 | |
| 47. | KIWI TALKZ | Metroid Prime Cut Content - Ridley Fight On Top Of Samus' Ship | 4 | |
| 48. | gdVertigo | IRW PB Setup No Aether Jump No Morphing | 4 | |
| 49. | gdVertigo | Power Bombs Before Bombs NSJ | 4 | |
| 50. | KIWI TALKZ | Metroid Prime Cut Content - Ridley Fight On Top Of Samus' Ship | 3 | |
| 51. | gdVertigo | Exterior Docking Hanger TAS | 3 | |
| 52. | gdVertigo | Scanning Exo During Exo Skip | 3 | |
| 53. | gdVertigo | GHT NSJ Bottom Climb Wall Boost RTA | 3 | |
| 54. | gdVertigo | Metroid Prime Any% in 0:51 (1:10:55 RTA) | 3 | |
| 55. | gdVertigo | Landing Site Boost SW Setup | 3 | |
| 56. | gdVertigo | Metroid Quarantine A Secret World | 3 | |
| 57. | gdVertigo | Early Newborn Consistent 2nd Boost | 3 | |
| 58. | KIWI TALKZ | Why Metroids Werent More Threatening In Metroid Prime #metroidprime #metroid #nintendo #shorts | 3 | |
| 59. | gdVertigo | Metroid Prime Any% in 0:48 (1:08:48 RTA) | 3 | |
| 60. | gdVertigo | Biohazard 1 Bomb BSJ | 3 | |
| 61. | KIWI TALKZ | #83 - ToxicxEternity Interview (Video Game Covers, Guitaring, Mixing, Transcribing, Metroid etc.) | 3 | |
| 62. | gdVertigo | Main Plaza SW No Items | 2 | |
| 63. | gdVertigo | Training Chamber Ghost Skip Inbounds | 2 | |
| 64. | gdVertigo | Phendrana Shorelines R Jumping | 2 | |
| 65. | gdVertigo | Crossway Access South Timing | 2 | |
| 66. | gdVertigo | Spiderless Shaft 1 Solved (i think?) | 2 | |
| 67. | gdVertigo | Sunchamber SW (Post Wild) | 2 | |
| 68. | gdVertigo | 3 Tank VMR no Health Drops | 2 | |
| 69. | gdVertigo | Metroid Prime Any% in 0:50 (1:10:08 RTA) | 2 | |
| 70. | gdVertigo | thing | 2 | |
| 71. | gdVertigo | flamethrower actually has a use | 2 | |
| 72. | gdVertigo | Ice Ruins West SW (Remastered) | 2 | |
| 73. | gdVertigo | Max% NSJ - Elite Control Access Missile BSJ | 2 | |
| 74. | gdVertigo | Main Plaza SW Method 2 (Remastered) | 2 | |
| 75. | gdVertigo | Max% NBSJ Far Phen Escape after Gravity Suit | 2 | |
| 76. | gdVertigo | HotE Climb w/ Boost Ball NSJ | 2 | |
| 77. | gdVertigo | Metroid Prime Any% in 00:58 | 2 | |
| 78. | gdVertigo | Essence 1st Pool Manipulation Comparison + Tutorial and Common Patterns | 2 | Tutorial |
| 79. | gdVertigo | Ruined Courtyard NSJ SW | 2 | |
| 80. | gdVertigo | Inbounds WTR Impact Crater | 2 | |
| 81. | gdVertigo | Inbounds Frigate TAS in 4:31.300 | 2 | |
| 82. | gdVertigo | getting bowled unmorphed | 2 | |
| 83. | gdVertigo | Main Plaza Tree Missile No Supers/Floaty | 2 | |
| 84. | gdVertigo | Easy Inbounds Chozo Floaty Jump Updated | 2 | |
| 85. | gdVertigo | Metroid Prime - Max% NSJ in 1:53 IGT (2:21:52 RTA) | 2 | |
| 86. | gdVertigo | Magma Pool SW on Console | 2 | |
| 87. | gdVertigo | Frozen Pike Bottom to Top NSJ no Morph | 2 | |
| 88. | Mejika Bambi | [Metroid Prime Remastered] First ever playthrough, backseating welcome! | 2 | Let's Play |
| 89. | gdVertigo | Main Plaza SW NSJ no Grapple/Wave | 2 | |
| 90. | gdVertigo | Phendrana Shorelines Tower Missile No Spider/Floaty | 2 | |
| 91. | gdVertigo | Connection Elevator to Deck Beta SW | 2 | |
| 92. | KIWI TALKZ | Metroid Prime Has One Of The Most Complicated Camera Systems Ever #shorts #metroid #nintendo | 2 | |
| 93. | gdVertigo | Phazon Core oob | 2 | |
| 94. | gdVertigo | Early Wild on Remastered | 1 | |
| 95. | gdVertigo | Easier Magma Pool PBBB | 1 | |
| 96. | gdVertigo | Metroid Prime Frigate Demo - 2:57 | 1 | |
| 97. | gdVertigo | Metroid Prime - Max% NBSJ Reveal Stream | 1 | |
| 98. | gdVertigo | Metroid Prime 100% in 1:11 (1:36:26 RTA) | 1 | |
| 99. | gdVertigo | moving on sticky collision w/ limited influence | 1 | |
| 100. | gdVertigo | World without Plasma (Inbounds) | 1 | |