#112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio )

Channel:
Subscribers:
17,400
Published on ● Video Link: https://www.youtube.com/watch?v=HU8nACs6jpI



Game:
Duration: 57:04
8,876 views
311


Clark Wen is a sound designer who owns the sound studios Exile Sound. He has worked on game franchises such as Guitar Hero and Call Of Duty. He is most well known for being Audio Director on Metroid Prime 1 & 2.

Thanks to @SynaMax for the assistance on the mixing of this episode.

#metroidprime #metroid #metroidvania

SOCIAL MEDIA
WEBSITE - exilesound.com
TWITTER - @exile5ound

TIMESTAMPS
00:00 - Intro
01:23 - Influences On Metroid Prime’s Sound Design
05:22 - Most Of Metroid Prime’s Sound Design Was Made Via Synthesizers
06:21 - Morph Ball SFX Was Based On Magnets/Layering Sounds
08:59 - Echo Visor SFX
11:26 - Screw Attack SFX
12:15 - Clark’s Saying “Fail Often And Fail Early”/Iterations Of Refining A Sound
13:22 - Space Pirates SFX Evolution
16:47 - Metroid Prime Music Pitch Was Rock Based/Iterations Of The Prime Music
19:24 - Original Composers Retro Pitched To Nintendo/Prime Music Done In Last 3 Months Of Development
21:00 - Most Of Kenji Yamamoto’s Music Submitted Didn’t Need Revisions
22:05 - Implementation Of The Prime Music
23:40 - Implementation Of Music In Prime 2 Was Refined
24:20 - Kenji Yamamoto Made Clark Make Changes To Prime 1 On The Day Before Going Gold
26:24 - Trying To Keep The Audio Quality Intact Despite Ear Fatigue From Prime 1 Crunch
28:00 - Prime 1 Was A Passion Project For Clark
28:38 - Clark’s Experience With Shigeru Miyamoto
30:26 - Yoshi Sakamoto Was There To Ensure Lore Stayed Intact
31:02 - Nintendo Is Very Strict When It Comes To Voice Acting
32:44 - Clark Is Unsure If Jennifer Hale Is The Voice Actress For Samus/Death Scream Was Different Actress
34:20 - How Metroid Prime Influenced Clark’s Sound Design Going Forward
36:15 - Sound Designers Should Learn To Create Sounds Before Learning Implementation
38:49 - Good Websites/Channels To Learn About Sound Design
40:31 - Using Multiple Speaker Systems Well Mixing Sounds
41:27 - Clark’s Process To Mixing A Sound Effect
42:35 - Clark Likes Recording Original Sound Source Material
43:50 - Clark Takes His Recording Rig When He Goes Travelling
44:20 - Tokyo Is Clark’s Favourite City
44:54 - Meeting Kenji Yamamoto In Person
46:26 - Languages Clark Can Speak
47:09 - Clark Loves Chernobyl OST/Where Clark Would Like Prime 4 Music To Go
49:15 - Blurring The Line With Phazon Being Music & A Sound Effect
49:58 - Trying To Ensure A Sound Effect And Music Blend Well/Game Mixing
52:22 - Clark Automatically Critiques Any Game’s Audio & SFX When He Plays
53:20 - Clark Doesn’t Critique Film Audio & SFX As Much As Games/Clark Gets Inspired By Films SFX
54:22 - Clark is Playing Through Metroid Dread/Initially Critiqued Dread’s Audio
55:40 - Where To Follow Clark Wen




Other Videos By KIWI TALKZ


2022-01-29#122 - Richard Vorodi Interview (Metroid Prime Hunters, Game Design, Lore, Darksiders III etc.)
2022-01-22#121 - Zoid Interview (Metroid Prime, Cameras, Scripting, Sequence Breaking , Programming etc.)
2022-01-15#120 - DBZ Faulconer Remix Interview (DBZ Music Samples, Saiyan Saga, Vegeta, Raditz, Editing etc.)
2022-01-08#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)
2022-01-01#118 - Lawrence Schwedler Interview (Metroid Prime Hunters, Digipen, Sound Design, Music Design etc)
2021-12-11#117 - Curtis Schweitzer Interview (Halo Infinite, 343 Industries, Composing, Starbound, Film etc.)
2021-11-26#116 - Jack Mathews Interview (Metroid Prime Trilogy, Prototypes, Business, Armature Studios etc.)
2021-11-19#115 - Richard Jacques Interview (GOTG, MCU, 007 Bloodstone, Composing, SEGA, Mass Effect etc.)
2021-11-12#114 - Kynan Pearson Interview (Metroid Prime 2, Donkey Kong, Level Design, Management etc.)
2021-11-05#113 - Steven Davis Interview (Stuntmen, Previs, The Hobbit, Choreography, Fitness etc.)
2021-10-23#112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio )
2021-10-16#111 - Robin Beanland Interview (Sea Of Thieves, Killer Instinct, Rare, Composing, Mick Gordon etc.)
2021-10-09#110 - Ra Vincent Interview (Set Design, Hollywood, The Hobbit, Marvel, Sculpting, Labour Guilds )
2021-10-02#109 - Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)
2021-09-25#108 - Peter McConnell Interview (Psychonauts 2, Tim Schafer, Orchestra, Star Wars, Lucas Arts etc)
2021-09-19#107 Associate Prof. Jan Elridge Interview (Astrophysics, Sun, Mars, Gamma Ray Bursts, Satellites)
2021-09-12#106 - Joel Douek Interview (Film Composing, David Attenborough, UN, Philosophy, Travelling etc.)
2021-09-06#105 - Mike Wikan Interview (Senior Designer On The Metroid Prime Trilogy)
2021-08-29Drone Footage - South Island, New Zealand (Queenstown, Wanaka, Glenorchy, Lake Pukaki, Cromwell)
2021-08-14#103 - Elik Álvarez Interview (TMNT 2003, Yu-Gi-Oh, David Attenborough, 4Kids Entertainment etc.)
2021-08-07#102 - Vanessa Goodson Interview (The Apprentice Aotearoa, OMGNess, Mike Pero, West Auckland etc.)



Tags:
metroid
metroid prime
Metroid music
Metroid Prime music
Metroid Prime ost
Metroid Prime 2 music
sound design
metroid samples
metroidvania
metroid dread
metroid audio
audio design
phazon
phazon mines
chozo ruins
magmoor caverns
retro studios
exile sound
Samus aran
Metroid Prime samples
synamax
universal grooves
space pirates metroid
metroids
x parasites
mike wikan
Minako himano
torvus bog
sanctuary fortress
agon wastes
kiwi talks



Other Statistics

Metroid Prime Statistics For KIWI TALKZ

At present, KIWI TALKZ has 306,860 views spread across 26 videos for Metroid Prime, with his channel currently having around 12 hours worth of content for Metroid Prime. This makes up 5.84% of the content that KIWI TALKZ has uploaded to YouTube.