0 - Factorio, M:M Version 7 Blueprints, Changelog and Why Should I Use This System?

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Published on ● Video Link: https://www.youtube.com/watch?v=YWYkfGKoCiQ



Factorio
Game:
Factorio (2020)
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Vlog
Duration: 10:57
492 views
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Aaand... of course I forget to record the cursor too. XD Luckily Factorio is a bloody brilliant game and mostly highlights everything I mouse over. Very sorry.

Blueprints: https://drive.google.com/drive/folders/19ZUUl67IgnvjsaaHretcl4olrD67iN5Z?usp=sharing
Playlist for these train systems: https://youtube.com/playlist?list=PL-NQwWjaW24C4m1Yv_7Kx7hSV-bmn_Sqg
The strings have to be in .txt files due to their length, as copy-pasting them would freeze the browser.

I would generally advise to not turn any switches or activate any trains until the prints are complete. This includes the artillery train in the Outpost Step 2.

Any remaining freezes happen as a result of random bot placement of combinators when first building the depot. Should you find yourself stuck somehow, simply delete the offending section and re-print. Alternatively, since such freezes are almost guaranteed to be caused by memory cells stuck after being placed out of order, go and mouse over combinators until you find one with the output and input short-circuited and that has input signals. Break the loop and reattach.

Changelog:
2021-05-04 Added Outpost: Step 1 materials to default loadout for Trainyard building.
2021-05-02 Outposts no longer turn off local train dispatch. I found this to be disrupting during normal use.
2021-05-02 Refactored Outpost garbage cycle to be remotely controllable via blueprints. Replace old Outposts if you wish, but it's not necessary for function. Alarm added if no artillery train has logged itself into Outpost circuitry, and moved artillery train into station proper since bots seem to sometimes misprint the rolling stock in curves.
2021-05-02 Retired small version of the Depot as I have never used it and not heard of anybody who uses it. I believe it is a waste of my time to continue maintaining it. Fixed/Added ability to read items in logistics network for better Depot inserter control, added loadout slots along the sides to prepare items for future trains for quicker loading, added buffer chests to default loadouts, changed inserter control to divide by 24 instead of 6 for smoother handling, minor rewiring. It'll be easiest to just delete the depot and let bots rebuild it. Save your customizations!
2021-05-01 Added trigger function to Depot for trains to be restocked when the load is disturbed, either by removing items from the train manually or by firing the wagon artillery cannons. These new circuits only require the removal of a few storage chests.
2021-05-01 Added Solid UL Slim unloading station. Designed for irregular throughput situations, such as near builder trains. A video for these has been added to the playlist (https://youtu.be/pScmrTBsjgA).
2021-04-29 Updated Default and Pre-PurpleScience Loadouts. Read the info on these blueprints.
2021-04-24 Renamed one of the PAX Depot stations to PAX Depot Manual, to clear up an unfortunate factor of path length that could get two PAX locomotives hung in an endless loop between stations, interruptible only via manual command or other trains causing one to change speed.
2021-04-23 PAX 2.0 released (you can go anywhere you want with ctrl-click, or turn target stations on or off via single click blueprint. If you want to go back into the depot, you merely have to enter the PAX train.), Outposts modified to not require multiple pastings to turn on or off.
2021-04-21 Fixed Solids TY blueprint
2021-04-21 Refactored Fluid Station inventory management to be smoother. It may not be worth the work to upgrade older prints as they functioned fine unless heavily starved of liquid, in which case the supply would be uneven until the first row of tanks was filled again (did not break functionality).
2021-04-21 Added alarm to Trainyards if Item/Fluid has not been set, added experimental Rail to exit directly from Depot/Outpost, more Landfill
2021-04-20 More Landfill added
2021-04-20 Refactored Depot garbage cycle and train dispatch as well as garbage cycle display to be smoother and use ~10 fewer combinators, fixed edge case where empty trains would not be dispatched. Best to delete all Depot circuitry (remember to save any customizations!), and then reprint Depot.
2021-04-19 PAX Depot stations now turn themselves off when a train is present. No PAX train will take up a spot in the stacker anymore.
2021-04-19 Added Landfill where appropriate, minor fixes
2021-04-09 PAX train added to Depot, Cargo Capacity Checker blueprint added, Loadout blueprints added
2021-04-09 Video 1 fixed
2021-04-09 Video 0 fixed
2021-04-09 Blueprints provided
2021-04-09 Release of Version 7







Tags:
Factorio
System
Train
Trains
M:M
Combinators
Contraption



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