[0235] NES: Teenage Mutant Ninja Turtles II: The Arcade Game (Shogun Quick Kill?)
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Was trying to figure this son of a bitch out, and figured out some of his patterns tonight.
Maybe this is the start of something?
Some other quick notes:
- When he spawns, he always attacks left. Maybe there's some pixel you can stand on like Rocksteady to special attack and kill him based on his positioning after he attacks.
- When he swings his weapon, you can walk diagonally up/down into him to avoid damage. I couldn't figure out a way to utilize this without him trading on the ground, and likewise if his head flew off, it was GG.
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