10 Awful Trends In LINEAR SINGLE PLAYER Games (That You Are Tolerating Anyway)

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Linear seems to some a dirty word when describing video games. Sure, their design has potential to limit the boundless player freedom found in open world experiences, but linear single player games allow developers to craft concise, measured narratives.

To keep the story ticking along as the developer intends though certain trends are deployed – sometimes to excess – which do knock the experience down a peg or two.

Funnelled pathways, lack of choice, invisible barriers; these elements are incumbent in linear single player games and at their worst can break immersion or disturb the flow of an otherwise stately crafted narrative. This feature aims to highlight ten of the worst trends prevalent in linear single player games.







Tags:
problems with linear single player games
cutscenes in linear single player games
quick time events qtes in linear single player games
enemies in linear single player games
poor level design in linear single player games
corridor shooters in linear single player games
invisible walls in linear single player games
linear single player games



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