10 Reasons Why Data-driven App Design Needs Social Science | Julian Runge

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=rQwI-0QPTeY



Duration: 23:20
291 views
0


Delivered at Casual Connect Eastern Europe 2018. App publishers have the ability to collect dense records of user behavior and use them for data-driven app design. Analysts and data scientists can provide nuanced decision support and build machine learning models, with common use cases including predictive analytics and personalization. Using ten examples, we illustrate why data-driven app design is at risk of failing without a robust understanding of users routed in social science.
Download slides: https://bit.ly/2DYIkk5




Other Videos By GameDaily Connect


2019-01-04How to Talk to Publishers? | Falko Boecker
2019-01-04How to Run Live Game Operations to Maximize Revenue | Mark Val
2019-01-02Monetisation Beyond Ads | Ilya Kuznetsov
2018-12-30Organic Growth in Mobile | FIRESIDE CHAT
2018-12-24Developing a Team, While Also Developing a Game | Mišo Ignjatov
2018-12-17Publishers Ask Me Anything | PANEL
2018-12-17Voodoo's Approach to Publishing Hit Games | Corentin Selz, Alexander Shea
2018-12-14App Store Optimization (ASO) & Mobile Traffic Monetization | Enric Pedró
2018-12-10The 23rd Indie Prize Awards During Casual Connect Eastern Europe 2018 at Crowne Plaza Hotel Belgrade
2018-12-10The 24th Indie Prize During Casual Connect Asia in Shenzhen, China
2018-12-0910 Reasons Why Data-driven App Design Needs Social Science | Julian Runge
2018-12-09How and Why You Should Support and Engage Expats | PANEL
2018-12-05FARM SLAM: How We Didn’t Fail (Fast Enough) | Nino Rajacic, Vladimir Zivkovic
2018-12-04Favorite Gaming Moments | Vid Rajin
2018-12-04Holiday Season User Acquisition: What’s Your Strategy? | PANEL
2018-12-04How Brands Use Tokens to Attract and Retain Customers | Andrey Kuznetsov
2018-11-30How to Have Success in Hyper Casual Games | Joyce Xu
2018-11-28Customising for Your Audience: How Game Art Affects Monetization | Diana Platonova
2018-10-25Casual Connect Serbia 2018, next stop Casual Connect China 2018. Video report
2018-09-24The Challenge of Adapting a Board Game to Digital | Philippe Dao
2018-08-16Live Game Ops Power Panel | PANEL



Tags:
Casual Connect Eastern Europe 2018
Julian Runge
N3twork
gaming industry
user behavior
filter bubbles
ltd
user retention