(Gotta use a lower game volume setting next time, it can get loud sometimes like in that hell-map deathmatch toward the end.)
Thinking about it after this recording, I love the crispness of Worms Armageddon, but the game's concept of a difficulty curve seems to amount to piling more worms onto its samey choppy landscapes until it's just a big pink mess; that's all right once in a while maybe but I'm already missing the superior tactical options of Worms W.M.D, not to mention its lush beauty.
Worms Armageddon launched in 1999, and in 2013 for Steam, and received an update as recently as 2020. It is 85% off ($2.24) through July 7th on Steam; GOG has it, not on sale currently, but without, presumably, needing to be logged in to Steam--but the Steam version does have automatic updating and such, it says.
0:00 - extra icon
3:10 - readme, build notes, & dev site
11:30 - options
15:44 - boggysentme
21:14 - teams & CPU
30:24 - network play menu (brief)
31:54 - VS game set-up
35:34 - graphic detail toggle
39:54 - Quick VS CPU mode
54:41 - Training
1:03:25 - Missions
1:23:43 - Deathmatch