26:52 - this Ryu color almost perfectly camouflages him in Hugo's green stage ; )
I think my problem taking down Gill at first has stemmed--aside from my general sloppiness in execution, and poor decision-making ; )--largely from my incorrect execution of jump kicks; my default is to do them KOF-style, where your character is in the attacking state for the entire rest of the jump once they've pressed an attack button while in the air; that doesn't quite work in 3rd Strike (or any SF?), where your character is only in the attack state for a limited time after pressing the attack button while in air--so I've been whiffing a lot of jump-ins, and it takes me a while to start--apparently subconsciously, until now--getting the timing right enough to make them succeed consistently.
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