Playing Score Attack mode in Marvel vs. Capcom 2: New Age of Heroes in widescreen on PS3 with the team of Juggernaut, Amingo, and Anakaris!
0:00 - start
2:27 - run 1
16:07 - run 2
37:30 - boss
43:04 - wrap!
Tested and seemed to confirm that starting the first run (1:24)--where I almost always face Omega Red, Colossus, and Doctor Doom--then quitting and starting a new run changes the AIs I face. I wish it would do that the first time, but it's good to know there's a workaround to vary things up, at least!
Still working on fighting as Amingo and Anakaris; Amingo's pretty good at melee, and I found he can hit and run with his jumping HK if necessary. With Anakaris, took me a bit to remember it's his jumping HK (hm, a theme here) I like for evasive shenanigans. Yolo Anakaris snake arm super got blocked an awful lot; with Amingo, although his um plant munchy super is effective if you can combo into it, I of course had trouble doing that in later matches, and ended up just saving super stocks for Juggernaut. : P
Still gotta work on not getting trashed by SonSon. = oo Try blocking, maybe? = ppp
Didn't manage to figure out super use on the 2nd and 3rd boss forms, oof! Come to think of it, Amingo's vine super probably would'a been ideal! Dang.
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