127: Destructive falling block. [Minecraft Map Making]
Ep127: A block that falls from the sky and sometimes breaks the block it lands on.
Java Version: 1.19
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the server I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/KNSmPWdnfG
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Commands used: YouTube formatting may make some of these wrong. :)
Summon the falling block:
IUN: summon falling_block ~-2 ~15 ~ {Tags:["smashBlock"],BlockState:{Name:"anvil"}}
Random Counter:
RUA: scoreboard players add #rCounter clock 1
CUA: execute if score #rCounter clock matches 100.. run scoreboard players set #rCounter clock 0
Impact Controller:
RUA: execute as @e[tag=smashBlock] at @s unless block ~ ~-0.9 ~ air run summon armor_stand ~ ~ ~ {Tags:["smashMarker"],Marker:1b}
CCA: kill @e[tag=smashBlock]
CCA: execute at @e[tag=smashMarker] run particle minecraft:block anvil ~ ~0.25 ~ 0.5 0.25 0.5 0 100
CCA: execute at @e[tag=smashMarker] run setblock ~ ~-1 ~ air destroy
CUA: execute at @e[tag=smashMarker] run playsound block.anvil.land master @a ~ ~ ~ 1 1 0
CUA: kill @e[tag=smashMarker]
Scoreboard Random Impact Controller:
RUA: execute as @e[tag=smashBlock] at @s unless block ~ ~-0.9 ~ air run summon armor_stand ~ ~ ~ {Tags:["smashMarker"],Marker:1b}
CCA: kill @e[tag=smashBlock]
CCA: execute at @e[tag=smashMarker] run particle minecraft:block anvil ~ ~0.25 ~ 0.5 0.25 0.5 0 100
CCA: execute at @e[tag=smashMarker] if score #rCounter clock matches 0..50 run setblock ~ ~-1 ~ air destroy
CUA: execute at @e[tag=smashMarker] run playsound block.anvil.land master @a ~ ~ ~ 1 1 0
CUA: kill @e[tag=smashMarker]
Armour Stand Random Impact Controller:
RUA: execute as @e[tag=smashBlock] at @s unless block ~ ~-0.9 ~ air run summon armor_stand ~ ~ ~ {Tags:["smashMarker"],Marker:1b}
CCA: kill @e[tag=smashBlock]
CCA: execute at @e[tag=smashMarker] run particle minecraft:block anvil ~ ~0.25 ~ 0.5 0.25 0.5 0 100
CCA: execute at @e[limit=1,sort=random,tag=breakRandom] run setblock ~ ~-1 ~ redstone_block
CUA: execute at @e[tag=smashMarker] run playsound block.anvil.land master @a ~ ~ ~ 1 1 0
Random if break block:
IUN: execute at @e[tag=smashMarker] run setblock ~ ~-1 ~ air destroy
CUA: kill @e[tag=smashMarker]
Random if not breaking block:
IUN: kill @e[tag=smashMarker]
Setup randomizer targets:
IUN: summon armor_stand ~ ~3 ~ {NoGravity:1b, Invulnerable:1, Tags:["breakRandom"]}
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